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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.

    Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.

    Don't you take away my maps though! =P
    (1)
    Last edited by Estellios; 09-09-2011 at 01:39 PM.

  2. #2
    Player
    davysez's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    9
    Character
    Isodore Aurelius
    World
    Hyperion
    Main Class
    Miner Lv 60
    Quote Originally Posted by Estellios View Post
    That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.

    Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.

    Don't you take away my maps though! =P
    I guess I can't really speak for everyone, only myself. I'm really pinning a lot of my hopes for this game on the impending zone redesign (mega-bonus points if they tie it into the lore of the world) and the eventual release of completely new zones. I think strategic gameplay is the key. I have no problem with having alternate gameplay methods designed for casual players, like leves and anima or an aggro indicator, for example. Although, if SE goes too far and puts in too many shortcuts around parts of the game requiring strategy and cooperation, or an investment of time and effort, then why should I play FFXIV when I can go play Angry Birds on my phone?

    And I think we're just going to have to agree to disagree about the maps thing. Not having a map and not knowing where to go is what makes visiting new areas difficult. It also promotes cooperation between high-level mentors and new players. The difficulty of getting the map should mirror the difficulty of the zone, maybe with maps of the starter zones being given to new players. It gives players something to do, something to achieve, and a sense of character progression, other than ranking up, day after day. Same thing goes for a chocobo license or airship license. Fortunately for you, and unfortunately for me, Yoshi P. seems to be on your side.
    (4)

  3. #3
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by davysez View Post
    I guess I can't really speak for everyone, only myself. I'm really pinning a lot of my hopes for this game on the impending zone redesign (mega-bonus points if they tie it into the lore of the world) and the eventual release of completely new zones. I think strategic gameplay is the key. I have no problem with having alternate gameplay methods designed for casual players, like leves and anima or an aggro indicator, for example. Although, if SE goes too far and puts in too many shortcuts around parts of the game requiring strategy and cooperation, or an investment of time and effort, then why should I play FFXIV when I can go play Angry Birds on my phone?

    And I think we're just going to have to agree to disagree about the maps thing. Not having a map and not knowing where to go is what makes visiting new areas difficult. It also promotes cooperation between high-level mentors and new players. The difficulty of getting the map should mirror the difficulty of the zone, maybe with maps of the starter zones being given to new players. It gives players something to do, something to achieve, and a sense of character progression, other than ranking up, day after day. Same thing goes for a chocobo license or airship license. Fortunately for you, and unfortunately for me, Yoshi P. seems to be on your side.
    I just look up the maps online. That ultimately negates the point of acquiring maps. I think the development team knew this and decided to forgo it altogether. I'd rather they introduce content that encourages me to tread the less beaten path.
    (0)

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Estellios View Post
    That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.

    Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.

    Don't you take away my maps though! =P
    I like this train of thought. It's the premise I used when creating my ideas for future airship content.

    http://forum.square-enix.com/ffxiv/t...l=1#post329279

    I'd love to see if you had any thoughts on the matter as you seem like minded.
    (0)

  5. #5
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Estellios View Post
    That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.

    Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.

    Don't you take away my maps though! =P
    I very much agree with this post and +1'd it. Add actual rewards and incentives to exploration. Don't take away the instant travel methods or how they are obtained.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    BUMPING because I agree!
    (2)

  7. #7
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I have never liked having everything handed to me. It's fun earning things and feels great when I finally get something I've been looking forward to after some hard work. It would be nice if we had to earn things like teleporting. (Even nicer if it was a mage spell instead, and something similar to outpost warps from an NPC in town rather than people popping in and out of anywhere from anywhere, anytime, magically. Garleans attack Gridania? Ok everyone, time to pop out of existence and end up somewhere else!)
    I can honestly say nothing in this game has ever given me a sense of achievement. I would love something to achieve.
    (4)
    Last edited by Nabiri; 09-09-2011 at 02:08 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. #8
    Player
    Tombah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    62
    Character
    Luca Ruca
    World
    Masamune
    Main Class
    Conjurer Lv 50
    This clearly shows how much time some people have and they don't know how to spend it.
    /sigh
    (3)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    LOL ^ .
    (1)

  10. #10
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Sometimes, I feel this is hopeless.
    *rolls eyes*

    80% of the discussion completely ignored what the OP was asking for.
    (0)

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