One could also just reinstate Parry Strength scaling off of Strength. It's baffling that they removed it when they could have just lessened the benefit of each point of Strength on Parrying instead.
The main issue with adding STR to Fending Accessories would probably be that they'd become attractive to DRG/MNK in a fashion similar to the way Slaying accessories are attractive to tanks now. For progression, where VIT checks are sometimes an issue when tackling content at lower-than-intended gear levels, that would give those two classes a significant edge over NIN, which would have to pentameld crafted accessories instead.
They could achieve something similar, however, by changing the tank damage formulas to factor in both STR and VIT in some ratio that would make Fending accessories essentially equivalent to Slaying ones, except they'd offer higher HP totals. Slaying accessories might still be relevant to a small degree (for avoiding Parry, perhaps) but it would make Fending a much simpler "default" for tanks than it is now.
yeah i agree that was just food for thought, the main problem though is that strength directly affects a tanks ability to do damage/generate enmity when it should be vit. there is no reason that 1 role should have to deal with 2 primary stats as opposed to 1.
Counterpoint: As a DRG, I was getting 30% mitigation for 20 seconds in 2.55 with keen flurry up. If they'd kept the STR affect on parry, raw intuition would have been absolutely absurd by the time you got to 60. Even more worrying, how much mitigation would a DRG get with 950+ STR?
Also, VIT stacking for DRK is actually, actively making your healer's life worse.
That's why I suggested that the effect be lessened. If we're at 30% at 2.55/Level 50, make it so we're at 30% at 3.55/Level 60.Counterpoint: As a DRG, I was getting 30% mitigation for 20 seconds in 2.55 with keen flurry up. If they'd kept the STR affect on parry, raw intuition would have been absolutely absurd by the time you got to 60. Even more worrying, how much mitigation would a DRG get with 950+ STR?
Also, VIT stacking for DRK is actually, actively making your healer's life worse.
Also, choosing your stats because of a single skill is absurd.
Even if they made it 30% for a DRG at 60 in 200 gear, a WAR would be right behind around 27% and raw intuition is 100% parry rate. That means they get effectively two 30% mitigation skills (RI and vengeance), with shorter timers and longer durations than shadow wall/sentinel. People complain war is OP MT as it is, that would only put the nail in everyone else's coffin.
Also, yes, I agree that living dead's current mechanic is stupid, but SE doesn't seem to be interested in fixing it so it isn't trash.![]()
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
Not really a big issue. PLD also has Sheltron and Bulwark, and shield still scales. And DRK has lolDark Dance. If STR still affected parry and block, WAR isn't the only tank that gets one of their abilities stronger.Even if they made it 30% for a DRG at 60 in 200 gear, a WAR would be right behind around 27% and raw intuition is 100% parry rate. That means they get effectively two 30% mitigation skills (RI and vengeance), with shorter timers and longer durations than shadow wall/sentinel. People complain war is OP MT as it is, that would only put the nail in everyone else's coffin.
I just think SE took the lazy route of removing STR (and DEX) contribution to mitigation instead of re-evaluating the scaling of the stat. However, they may have had a valid reason to its removal that we are not aware of.
Only with respect to a single cooldown. I think it's stupid that Living Dead works this way, but as a healer I can tell you I still appreciate the extra VIT for dungeon pulls when I'm trying to get some DPS in (especially for SCH--it can mean the difference between getting Shadow Flare and Miasma II up after my initial Bane depending on the pull).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.