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  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by pouncing View Post
    Then we tackle the problem of now we have a ton of useless STR on our gear.
    One could also just reinstate Parry Strength scaling off of Strength. It's baffling that they removed it when they could have just lessened the benefit of each point of Strength on Parrying instead.
    (2)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    The main issue with adding STR to Fending Accessories would probably be that they'd become attractive to DRG/MNK in a fashion similar to the way Slaying accessories are attractive to tanks now. For progression, where VIT checks are sometimes an issue when tackling content at lower-than-intended gear levels, that would give those two classes a significant edge over NIN, which would have to pentameld crafted accessories instead.

    They could achieve something similar, however, by changing the tank damage formulas to factor in both STR and VIT in some ratio that would make Fending accessories essentially equivalent to Slaying ones, except they'd offer higher HP totals. Slaying accessories might still be relevant to a small degree (for avoiding Parry, perhaps) but it would make Fending a much simpler "default" for tanks than it is now.
    (0)

  3. #3
    Player
    pouncing's Avatar
    Join Date
    May 2014
    Posts
    61
    Character
    Nom Noms
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Donjo View Post
    One could also just reinstate Parry Strength scaling off of Strength. It's baffling that they removed it when they could have just lessened the benefit of each point of Strength on Parrying instead.
    yeah i agree that was just food for thought, the main problem though is that strength directly affects a tanks ability to do damage/generate enmity when it should be vit. there is no reason that 1 role should have to deal with 2 primary stats as opposed to 1.
    (0)

  4. #4
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Donjo View Post
    One could also just reinstate Parry Strength scaling off of Strength. It's baffling that they removed it when they could have just lessened the benefit of each point of Strength on Parrying instead.
    Counterpoint: As a DRG, I was getting 30% mitigation for 20 seconds in 2.55 with keen flurry up. If they'd kept the STR affect on parry, raw intuition would have been absolutely absurd by the time you got to 60. Even more worrying, how much mitigation would a DRG get with 950+ STR?

    Also, VIT stacking for DRK is actually, actively making your healer's life worse.
    (0)

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by fm_fenrir View Post
    Counterpoint: As a DRG, I was getting 30% mitigation for 20 seconds in 2.55 with keen flurry up. If they'd kept the STR affect on parry, raw intuition would have been absolutely absurd by the time you got to 60. Even more worrying, how much mitigation would a DRG get with 950+ STR?

    Also, VIT stacking for DRK is actually, actively making your healer's life worse.
    That's why I suggested that the effect be lessened. If we're at 30% at 2.55/Level 50, make it so we're at 30% at 3.55/Level 60.

    Also, choosing your stats because of a single skill is absurd.
    (0)

  6. #6
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Donjo View Post
    That's why I suggested that the effect be lessened. If we're at 30% at 2.55/Level 50, make it so we're at 30% at 3.55/Level 60.

    Also, choosing your stats because of a single skill is absurd.
    Even if they made it 30% for a DRG at 60 in 200 gear, a WAR would be right behind around 27% and raw intuition is 100% parry rate. That means they get effectively two 30% mitigation skills (RI and vengeance), with shorter timers and longer durations than shadow wall/sentinel. People complain war is OP MT as it is, that would only put the nail in everyone else's coffin.

    Also, yes, I agree that living dead's current mechanic is stupid, but SE doesn't seem to be interested in fixing it so it isn't trash.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  7. #7
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by fm_fenrir View Post
    Even if they made it 30% for a DRG at 60 in 200 gear, a WAR would be right behind around 27% and raw intuition is 100% parry rate. That means they get effectively two 30% mitigation skills (RI and vengeance), with shorter timers and longer durations than shadow wall/sentinel. People complain war is OP MT as it is, that would only put the nail in everyone else's coffin.
    Not really a big issue. PLD also has Sheltron and Bulwark, and shield still scales. And DRK has lolDark Dance. If STR still affected parry and block, WAR isn't the only tank that gets one of their abilities stronger.

    I just think SE took the lazy route of removing STR (and DEX) contribution to mitigation instead of re-evaluating the scaling of the stat. However, they may have had a valid reason to its removal that we are not aware of.
    (0)

  8. #8
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by fm_fenrir View Post
    Also, VIT stacking for DRK is actually, actively making your healer's life worse.
    Only with respect to a single cooldown. I think it's stupid that Living Dead works this way, but as a healer I can tell you I still appreciate the extra VIT for dungeon pulls when I'm trying to get some DPS in (especially for SCH--it can mean the difference between getting Shadow Flare and Miasma II up after my initial Bane depending on the pull).
    (0)