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  1. #81
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dante_V View Post
    ...
    im not saying throw 50 defense/mag def on them and call it a day. I'm saying it should be added and events balanced around the jewelry. The same way a tank in 160 fending gear would get rocked by Hypercompressed Plasma a tank without up to par fending jewelry should get rocked.

    Its like saying a drg went in with fending jewelry on their dps would be up to par.. It wouldn't and it shouldn't be. Just like our survivability should not be up to par going in without jewelry designed for tanks.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  2. #82
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Zarzak View Post
    It does everything for our JOB aka to not die when a mob hits us
    Sorry...but this is wrong. VIT does nothing different for us than it does for any other job. VIT does nothing to directly influence how well we perform our job.

    STR, DEX and INT increase damage for their respective DPS. VIT inflates our HP pool and nothing more. STR increases our damage and, by association, our enmity.
    (0)

  3. #83
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zarzak View Post
    im not saying throw 50 defense/mag def on them and call it a day. I'm saying it should be added and events balanced around the jewelry. The same way a tank in 160 fending gear would get rocked by Hypercompressed Plasma a tank without up to par fending jewelry should get rocked.

    Its like saying a drg went in with fending jewelry on their dps would be up to par.. It wouldn't and it shouldn't be. Just like our survivability should not be up to par going in without jewelry designed for tanks.
    This is all well and good, but the only real way to do that would be to add tank busters that leave the tank at very low HP. This would also be hard to implement because the ilvl gap for tank, and tank only, would be a very hard cap that could not be overcome with any amount of skill. Imposing a gear cap like that on one role and keeping the same for others would be a odd design choice and would push people from the role.

    The only real way to overcome it is to give vit a more meaningful meta. If we wanted to keep it defensive why not allow vit to affect parry and block and give it a bigger proc rate. Then at least there might be some reason to wear it.
    (1)
    Last edited by karateorangutang; 08-28-2015 at 03:59 AM.

  4. #84
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    i really don't think they are going to revamp the entire damage calculation and stat system to make vit accessories useful. Especially when they would literally only have to put 32 str on the fending accessories to completely remove the use of pentamelds currently in play. What you are proposing is almost like redesigning an entire car because the the front right speaker isn't working right. The resource demand of the fix is greater than any issue provided the problem.
    (1)

  5. #85
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dante_V View Post
    i really don't think they are going to revamp the entire damage calculation and stat system to make vit accessories useful. Especially when they would literally only have to put 32 str on the fending accessories to completely remove the use of pentamelds currently in play. What you are proposing is almost like redesigning an entire car because the the front right speaker isn't working right. The resource demand of the fix is greater than any issue provided the problem.
    Yeah I agree, the way fights are scripted with tank busters makes a redesign of the system superfluous too. Even if they were to redesign defense then you would still see tanks pentamelding strength onto accessories. Once you can reliably survive an encounter then the only thing to improve is the amount of time it goes down... which is all based on speed of DPS.
    (1)

  6. #86
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by karateorangutang View Post
    This is all well and good, but the only real way to do that would be to add tank busters that leave the tank at very low HP.
    Traditionally the way tanks work is they have stats that increase mitigation, and fights arn't so much balanced around occasional big hits but generally incoming dps. Thus a tank's priority is to reduce that incoming dps to a level healers are capable of healing through. That's what's generally be suggested for fending accessories, they should improve a tank's job, mitigation damage.

    That's of course all in the ideal, the game does have significant structural problems when it comes to tanks. Currently even if tanks had gear that could significantly reduce incoming damage it wouldn't make much difference. Incoming dps isn't really a concern for SE in balancing. You would need to both change boss design so that you cannot survive the incoming dps in slaying accessories, and change fending accessories to provide meaningful mitigation in order to compensate.
    (0)

  7. #87
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yorumi View Post
    Traditionally the way tanks work is they have stats that increase mitigation, and fights arn't so much balanced around occasional big hits but generally incoming dps. Thus a tank's priority is to reduce that incoming dps to a level healers are capable of healing through. That's what's generally be suggested for fending accessories, they should improve a tank's job, mitigation damage.

    That's of course all in the ideal, the game does have significant structural problems when it comes to tanks. Currently even if tanks had gear that could significantly reduce incoming damage it wouldn't make much difference. Incoming dps isn't really a concern for SE in balancing. You would need to both change boss design so that you cannot survive the incoming dps in slaying accessories, and change fending accessories to provide meaningful mitigation in order to compensate.
    Yeah which would be a complete rework of the games current structure. DPS and healers would be heavily affected too. Imagine if somehow a mob turned, or a tank went down, and incoming damage was that high. The whole raid would wipe in seconds with no chance of recovery. DPS and healers would be getting one-shot with auto-attacks etc.

    I agree that this is the fault of the meta.

    It's a fault that most of us that tank enjoy.
    (0)

  8. #88
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tyrial View Post
    Sorry...but this is wrong. VIT does nothing different for us than it does for any other job. VIT does nothing to directly influence how well we perform our job.

    STR, DEX and INT increase damage for their respective DPS. VIT inflates our HP pool and nothing more. STR increases our damage and, by association, our enmity.
    Go in with ilvl 130 gear and at 11k hp and let me know how long you survive. Then we can have this talk about vit being no more important for tanks than any other class.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  9. #89
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Zarzak View Post
    Go in with ilvl 130 gear and at 11k hp and let me know how long you survive. Then we can have this talk about vit being no more important for tanks than any other class.
    The defensive values of the gear is actually the main contributor to survival outside of a select few busters as far as I can tell. My tank(s) aren't 60 yet though so take it with a grain of salt.
    (0)

  10. #90
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Zarzak View Post
    Go in with ilvl 130 gear and at 11k hp and let me know how long you survive. Then we can have this talk about vit being no more important for tanks than any other class.
    The vit isn't what's making you survive. Armor does actually provide defense on it. Go into an just about any mmo and ask them about stacking hp, they'll all pretty much tell you the same thing, cross the min survivable hp threshold(usually automatic) then get other stuff(usually mitigation, but in this game that doesn't exist so it's dps).
    (1)

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