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  1. #1
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Zarzak View Post
    Go in with ilvl 130 gear and at 11k hp and let me know how long you survive. Then we can have this talk about vit being no more important for tanks than any other class.
    The vit isn't what's making you survive. Armor does actually provide defense on it. Go into an just about any mmo and ask them about stacking hp, they'll all pretty much tell you the same thing, cross the min survivable hp threshold(usually automatic) then get other stuff(usually mitigation, but in this game that doesn't exist so it's dps).
    (1)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Yorumi View Post
    The vit isn't what's making you survive. Armor does actually provide defense on it. Go into an just about any mmo and ask them about stacking hp, they'll all pretty much tell you the same thing, cross the min survivable hp threshold(usually automatic) then get other stuff(usually mitigation, but in this game that doesn't exist so it's dps).
    Thanks I've played them long enough. And since I've said several times they need to add defense/magic defense to tank jewelry... ya.

    The hp threshold being met withotu jewelry is the problem.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  3. #3
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Zarzak View Post
    Thanks I've played them long enough. And since I've said several times they need to add defense/magic defense to tank jewelry... ya.

    The hp threshold being met withotu jewelry is the problem.
    No, the problem is the lack of any sort of real diversity or defensive stat options. HP bloat doesn't equal defense and there's no reason why they should be enforcing vit accessories as a mandatory choice for tanks. Allowing the HP threshold to be met from left side gear alone allows for far more options for jewelry if they had some actual options for us to pick. But as it stands right now it's either: A) take Fending and give bad players more of a cushion or B) learn how to play optimally and use Slaying/Pentamelds to help increase kill speeds and actually mitigate damage by not dragging the fight out.

    The only way defense being on VIT stuff would be appealing is if it was done as a raw damage reduction and it would have to be at a level that it was more beneficial than running with higher DPS.
    (1)