

That's why I suggested that the effect be lessened. If we're at 30% at 2.55/Level 50, make it so we're at 30% at 3.55/Level 60.Counterpoint: As a DRG, I was getting 30% mitigation for 20 seconds in 2.55 with keen flurry up. If they'd kept the STR affect on parry, raw intuition would have been absolutely absurd by the time you got to 60. Even more worrying, how much mitigation would a DRG get with 950+ STR?
Also, VIT stacking for DRK is actually, actively making your healer's life worse.
Also, choosing your stats because of a single skill is absurd.



Only with respect to a single cooldown. I think it's stupid that Living Dead works this way, but as a healer I can tell you I still appreciate the extra VIT for dungeon pulls when I'm trying to get some DPS in (especially for SCH--it can mean the difference between getting Shadow Flare and Miasma II up after my initial Bane depending on the pull).
Even if they made it 30% for a DRG at 60 in 200 gear, a WAR would be right behind around 27% and raw intuition is 100% parry rate. That means they get effectively two 30% mitigation skills (RI and vengeance), with shorter timers and longer durations than shadow wall/sentinel. People complain war is OP MT as it is, that would only put the nail in everyone else's coffin.
Also, yes, I agree that living dead's current mechanic is stupid, but SE doesn't seem to be interested in fixing it so it isn't trash.![]()
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.

Not really a big issue. PLD also has Sheltron and Bulwark, and shield still scales. And DRK has lolDark Dance. If STR still affected parry and block, WAR isn't the only tank that gets one of their abilities stronger.Even if they made it 30% for a DRG at 60 in 200 gear, a WAR would be right behind around 27% and raw intuition is 100% parry rate. That means they get effectively two 30% mitigation skills (RI and vengeance), with shorter timers and longer durations than shadow wall/sentinel. People complain war is OP MT as it is, that would only put the nail in everyone else's coffin.
I just think SE took the lazy route of removing STR (and DEX) contribution to mitigation instead of re-evaluating the scaling of the stat. However, they may have had a valid reason to its removal that we are not aware of.


I think the last nail in the coffin of "scaling Parry on Strength again would make Dark Dance/Raw Intuition OP" is "SE likes magical tank busters right meow".
So sure, make the autoattacks even more harmless than they already are :P
if your talking about about parry scaling with STR why not make it scale parry rate instead of parry strength. This way raw intuition wouldnt become OP and the only skill this would really effect would be dark dance which needs a little love tbh.
Drives me nuts that they took the secondary attributes away from primary stats, but I am an FFXI vet so I saw them as pertinent. Also it was nice to drop Dex materia into tanking gear as an "exceed the pentameld" dump to gain some extra mitigation, especially since Dex materia was super cheap in 2.0-2.5. Whateves, though, we'll make due.

maybe add dodge to all the fending accessories, or give the tanks a trait thats heals the amount you parried/blocked also increasing hate. just a thought
Last edited by Acer16; 09-03-2015 at 08:17 AM.
Tends not to really be a problem for me most times. Usually when I use it it's simply to eat something without dying and be healed up after like holmgang. Then again I was never the type that held hallowed and holmgang for oh shit moments they always played a role in end game fights that had big tank busters. Which in these cases I'm not stacking vit out the wazoo because im running with friends. while if I do stack vit it's simply for a newer healer and if shit hits the fan it's not gonna matter anyway. When used as it was designed much like holmgang (simply to prevent death) it works just fine. However it is the only ability that's truly made more of a hassle with stacked vit in random groups
To add the actual topic tho I think parry should provide the same effect vengeance does (provide a counter of x potency) as well as well as increase strength by half of the vit amount. Or simply remove the way damage scales with strength and add damage increase with vit instead but have it have a lower overall effect on hp. Like instead of gaining 2k from full vit acc you'd gain something like 1.5 or 1 k of overall hp
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