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  1. #41
    Player
    Archadius's Avatar
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    Mar 2011
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    Ishgard
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    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Klive View Post
    That could work. My major concern is the fact bards have always used ranged harps and flutes as weapons. The current armory system how would put in a weapon like a harp in? Bows, at least, fill the ranged part of the harp.
    They could have BRD use voice/instruments, and if it's an instrument, slot it to the ammo or pouch slot, but also allowing us to keep a THM wand in main hand (so you can actually solo/fight as a BRD if you wanted).

    EDIT: BRDs could equip daggers and staves etc in XI, but the main "tool" was instruments, could utilize a similar concept here.
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  2. #42
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    That could work. My major concern is the fact bards have always used ranged harps and flutes as weapons. The current armory system how would put in a weapon like a harp in? Bows, at least, fill the ranged part of the harp.
    im not saying bard wont be archer, im just saying id be disappointed if it was. job should be an extension of your class. so imagine ranking archer to 50 and then having to give up you bow.(i know you wont have to, but jobs are supposed to be geared better for party play)
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  3. #43
    Player
    Klive's Avatar
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    Limsa Lominsa
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I think Bard is nice option for a job as an archer. Archers already do DPS and do it very well. What else could SE do? Give archer, I dunno, Sniper and make them a DPS class... even more? Archer is one of the few classes that has no other role than DPS. I would find it to be a wise idea to give archer jobs that add to what the class can do and more roles to fill. Bard gives the archer the option of buffing and debuffs in a group. Jobs giving a class more options and higher desirability for a group sounds in-line with SE job mentality.

    This is the same reason I think THM would be good for White Mages. Jobs are intended to add to the class and add to the roles it can do. SE has made it very clear that a job is not an advanced version of the current class. The THM job shouldn't be a class that enhances it ability to debuff and nuke, THM already does that. The job should give it a new role.

    Once again, just my line of thinking.
    (1)
    Last edited by Klive; 09-09-2011 at 04:58 AM. Reason: typos
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  4. #44
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    I think Bard is nice option for a job as an archer. Archers already do DPS and do it very well. What else could SE do? Give archer, I dunno, Sniper and make them a DPS class... even more? Archer is one of the few classes that has no other role than DPS. I would find it to be a wise idea to give archer jobs that add to what the class can do and more roles to fill. Bard gives the archer the option of buffing and debuffs in a group. Jobs giving a class more options and higher desirability for a group sounds in-line with SE job mentality.

    This is the same reason I think THM would be good for White Mages. Jobs are intended to add to the class and add to the roles it can do. SE has made it very clear that a job is not an advanced version of the current class. The THM job shouldn't be a class that enhances it ability to debuff and nuke, THM already does that. The job should give it a new role.

    Once again, just my line of thinking.
    were do you get the info that jobs are not supposed to add to the class they can do, what do you think paladin does for glad. I think the quote your thinking of is,Among these are the shiny new job system (a proper system, mind you, not just renamed classes) which does not suggest what you are saying at all.


    oh, and for what else they can give archer, how about a new set of dot and elemental buffs for their arrows. they should take the class and make it even better suited for party play then archer is now even if it means tweaking archers current abilities.

    can you please rename this to the future of archer class thread
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    Last edited by syntaxlies; 09-09-2011 at 05:16 AM.

  5. #45
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    were do you get the info that jobs are not supposed to add to the class they can do, what do you think paladin does for glad. I think the quote your thinking of is,Among these are the shiny new job system (a proper system, mind you, not just renamed classes) which does not suggest what you are saying at all.

    I've already posted this once before on this thread.

    Battle Reform Blueprint
    http://forum.square-enix.com/ffxiv/t...form-Blueprint

    Armoury System


    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.

    Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
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  6. #46
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    I've already posted this once before on this thread.

    Battle Reform Blueprint
    http://forum.square-enix.com/ffxiv/t...form-Blueprint

    Armoury System


    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.

    Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
    that doesn't say that the job is gonna be something entirely different front he class, it just says its not an advanced version of the job. what they mean by that is that jobs wont be the same as the class with the same gear and a couple new skills, it will be something new altogether. what you are suggesting is that archer will turn into an entirely new class.

    using your logic we can say that glad will be white mage, lancer will be black mage, pug will be paladin, con will be dragoon......., you see i doesn't really make sense because jobs are going to be an extension of the current class(not just renamed classes) new gear, maybe new weapons, and new skills, im not saying they wont make arch bard, i just think it would be ridiculous.
    (1)
    Last edited by syntaxlies; 09-09-2011 at 05:45 AM.

  7. #47
    Player
    Sav's Avatar
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    Mar 2011
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    Ul'dah
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    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I'd much rather see a Performer/Entertainer class implemented, for which BRD could be added as a job. This ARC business is downright silly.
    (0)

  8. #48
    Player
    Klive's Avatar
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    Limsa Lominsa
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    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    that doesn't say that the job is gonna be something entirely different front he class, it just says its not an advanced version of the job. what they mean by that is that jobs wont be the same as the class with the same gear and a couple new skills, it will be something new altogether. what you are suggesting is that archer will turn into an entirely new class.

    using your logic we can say that glad will be white mage, lancer will be black mage, pug will be paladin, con will be dragoon......., you see i doesn't really make sense because jobs are going to be an extension of the current class(not just renamed classes) new gear, maybe new weapons, and new skills, im not saying they wont make arch bard, i just think it would be ridiculous.
    Nah, that is twisting my logic. My logic is that a job is going to add to the class in one of two ways. Specializing it into a single role or adding a new elements to the class. For example, paladin is a specialized role for the gla into tank only. The paladin will have less DPS but more tanking ability. The archer only has one role though. Adding more dps abilities to a dps class? What would the point be? You can do that by leveling lancer or something and pulling their abilities. Archer is unique in the fact it is already specialized as DPS. You can not specialize it further, so adding new elements would be ideal.
    (1)
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  9. #49
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    Nah, that is twisting my logic. My logic is that a job is going to add to the class in one of two ways. Specializing it into a single role or adding a new elements to the class. For example, paladin is a specialized role for the gla into tank only. The paladin will have less DPS but more tanking ability. The archer only has one role though. Adding more dps abilities to a dps class? What would the point be? You can do that by leveling lancer or something and pulling their abilities. Archer is unique in the fact it is already specialized as DPS. You can not specialize it further, so adding new elements would be ideal.
    Exactly, but I don't think bard should complilment acher in that way. I'd like to see archer with some crowd control and dot buff shots, also like I stated above maybe use a cross bow instead to change the feel a bit.
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  10. #50
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    Gridania
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    why not ? In all MMOs bards are very fluent bow users.
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