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  1. #31
    Player
    Viridiana's Avatar
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    Mar 2011
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Umo View Post
    Don't want to be rude, Klive, but I don't put my trust in that kind of translates; that's not "official information" for me. I was looking for a Yoshi / DEV / Moderator post.

    Aside from all that have been said about the lore, maybe official FFXIV webpage could enlighten all of us:

    Thaumaturge
    Death is Only the Beginning

    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction.

    Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

    I don't see a WHM being a force of terrifying destruction...
    I know, Conjurers have elemental spells, but take a closer look to recent changes (Curaga, Raise II, Rebirth...). For me it would be odd if they tie WHM job to THM, that's all.

    PS: On a side note, I must honestly say that THM's outfit displayed at official webpage recalls me of WHM, while CON's outfit reminds me BLM's outfit. Grrrrr...
    CT 5 Holy?10chars
    (0)

  2. #32
    Player
    Umo's Avatar
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    Mar 2011
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    Limsa Lominsa
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    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Viridiana View Post
    CT 5 Holy?10chars
    You can find the Final Fantasy Quiz Contest's attendant at 3rd floor, 6th door on the left. Next!
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  3. #33
    Player
    Catapult's Avatar
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    Mar 2011
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    Lotus Gardens
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    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Umo View Post
    I don't see a WHM being a force of terrifying destruction...
    I know, Conjurers have elemental spells, but take a closer look to recent changes (Curaga, Raise II, Rebirth...). For me it would be odd if they tie WHM job to THM, that's all.
    There is a reasoning to do it despite this - balance. It ensures those currently in the "healer" class still have access to that role and gain a destruction-job for better versatility. Likewise the more aggressive Thaum can gain access to a healing job. Thus better player-dispersion is acheived and we don't feel locked into a "this is your only healer setup" scenario.
    (1)

  4. #34
    Player
    Klive's Avatar
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    Aug 2011
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Catapult View Post
    There is a reasoning to do it despite this - balance. It ensures those currently in the "healer" class still have access to that role and gain a destruction-job for better versatility. Likewise the more aggressive Thaum can gain access to a healing job. Thus better player-dispersion is acheived and we don't feel locked into a "this is your only healer setup" scenario.
    I agree. Lots of CON felt trapped as healers when the patch came out giving them Curages and new raises. Giving the more aggressive class of THM a healing option back would be better for the game balance. Granted, I expect when white mage is "equipped" to the THM, they are going to lose access to all their umbra spells and drains spells. Leaving the the astral spells, that white mages have always had, like banish and dia.

    What a job is, since people tend to get confused on this point.
    http://forum.square-enix.com/ffxiv/t...form-Blueprint

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
    (3)
    Last edited by Klive; 09-08-2011 at 10:32 PM.
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  5. #35
    Player
    Catapult's Avatar
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    Lotus Gardens
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    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Awesome quoting there, Klive.
    (0)

  6. #36
    Player
    Umo's Avatar
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    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Klive View Post
    I agree. Lots of CON felt trapped as healers when the patch came out giving them Curages and new raises. Giving the more aggressive class of THM a healing option back would be better for the game balance.
    So we are going back to primary Armoury System philosophy where you can be what you want to be, even though people are asking for more specialized roles and that's what the job system is supposed to be, isn't it?

    I mean, with that thoughts in mind, why not to tie up Paladin job to Pugilist class "for the game balance"?

    My own idea regarding the healing matter is:

    - Do you like healing role? -> Level up Conjurer class and setup White Mage job as soon as possible (YES, I'm assuming 1) CON will unlock WHM and 2) WHM won't be a DD).
    - Do you like healing role AND damage dealer role? -> Level up Conjurer and play that class (not a job).
    - Hey! I don't want to heal! -> Level up Conjurer and play that class without equipping healing spells OR level up Thaumaturge.

    I've got THM50 and CON50 and I don't like healing, so it's not going to hurt me in any way if THM unlocks WHM (as a healing job). It's just it seems odd for me. It doesn't seem odd for some of you, I see... Wealthy mankind! :P
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  7. #37
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    That information was released in a interview in a magazine that was in Japanese. You didn't miss it as much it really wasn't put forth in the English speaking community.

    Here is the highlights of that interview.

    Interview from "Famitsu Connect-On" magazine posted on the Official JP Forum.

    All translations courtesy of Kristina_Farron from the Official Forum.

    Highlights

    1.18 will include a visible "Hate Meter" in addition to the adjustments to the Hate Algorythms.
    Healing spells will be split into single target Cure and AOE Curega in 1.18.
    Ifrit battle goes live 1.19.
    The Materia system will be introduced in 1.19 as the main source of "uber" gear (ie better than NM drops).
    The finalized job names so far are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
    In the future, they hope to add "Combined Jobs" with multi-class requirements (ie Conjurer + Thaumaturge = RDM).
    A summer event is currently in the works (FFXIV needs moar bells).
    The developers view the PS3 release as FFXIV's "last chance."
    sooo. who the hell gets bard.

    they could give thm bard have con have bl and white mage(i know they said one per class, doesn't mean they have to stick with it) and then go dark knight and some sort of ranger.

    beings that bard does not suit arch or mar, id have to say this is a plausible idea.
    (0)
    Last edited by syntaxlies; 09-09-2011 at 02:01 AM.

  8. #38
    Player
    Klive's Avatar
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    Limsa Lominsa
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    sooo. who the hell gets bard.

    they could give thm bard have con have bl and white mage(i know they said one per class, doesn't mean they have to stick with it) and then go dark knight and some sort of ranger.

    beings that bard does not suit arch or mar, id have to say this is a plausible idea.
    Going off OP topic but I'll throw my two cents in here.

    My Guess archer would get bard. Jobs are to create diversity in class and honestly, what else fits with archer, even remotely?

    http://www.ffcompendium.com/h/jobs.shtml
    Jobs list from all FF to date.
    BOLD = Might work for archer

    Archer - Uses bows and arrows
    Bard - Sings to cause effects
    Beastmaster - Controls other monsters

    Berserker - Attacks uncontrollably
    Black Mage - Uses magic to harm enemies
    Blue Mage - Learns enemy skills
    Chemist - Uses items more effectively
    Dancer - Dances to cause effects
    Dark Knight - Sacrifices self to cause damage
    Dragoon - Uses spears and jump attacks
    Fighter - Physical fighter who uses various attacks.
    Gambler - Abilities are based on chance
    Geomancer - Uses spells related to battlefield
    Gunner - Uses rifles or pistols
    Knight - Physical class that relies exclusively on high defense and attack.
    Magic Knight - Combines black magic and physical attacks
    Mime - Copies the last action by an ally
    Monk - Fights with bare hands and chakra
    Ninja - Throws items to cause damage
    Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs.
    Paladin - Combines physical strength with white magic and can cover allies.
    Red Mage - Can cast white and black magic
    Samurai - Throws money at enemy to cause damage
    Scholar - Can look at enemy statistics
    Soldier - Sword user who reduces enemy stats.
    Summoner - Summons huge monsters to fight
    Thief - Steals from enemy
    Time Mage - Uses magic to speed up or slow down actions
    Warrior - Initial sword user class.
    White Mage - Uses magic to heal allies

    and from FF11

    Bard
    Beastmaster
    Black Mage
    Blue Mage
    Corsair
    Dancer
    Dark Knight
    Dragoon
    Monk
    Ninja
    Paladin
    Puppetmaster
    Ranger
    Red Mage
    Samurai
    Scholar
    Summoner
    Thief
    Warrior
    White Mage

    so let see what have to work with with those two lists.
    Archer, Bard, Beastmaster, Gambler, Corsair and Ranger.

    Well an archer is an archer, that one is out. Gambler and Corsair are the same class and Corsair uses a gun. Musketeer is already been announced so; I would guess that they are getting that one, if it comes out. Ranger is just another word for archer that lives in the woods and the archers in FF14 already do that, but I'll keep that as an option for argument sake.

    So all we have left is Bard, Beastmaster, and Ranger. I don't see Ranger coming out because it would bring very little to the class. Beastmaster would be an awesome addition to the archer and bring something new to class. Bard would also bring something new to the archer class and thus be a good job for it. Remember, jobs are intended to add a party role to a class, and bard would do that for an archer.

    Just my line of thinking.
    (1)
    Last edited by Klive; 09-09-2011 at 04:14 AM. Reason: I'm am the typo king
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  9. #39
    Player
    syntaxlies's Avatar
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    when i think of jobs i think of you as a class being hired(job) to do something special. so for me id like to see archer get some sort of crossbow assassin job. that's just the way i see it.

    i cant imagine you show up as an archer and someones like hey guy, can you sing.

    who knows

    add: for the cross bow assassin class i made up have things like:stealth, shoot from further distance, and, umm, i cant think of anything else right now oh and maybe some sort of stealth shot were the mob doesn't know were the shot came from so you can get a second shot in before it engages you.
    (0)
    Last edited by syntaxlies; 09-09-2011 at 04:38 AM.

  10. #40
    Player
    Klive's Avatar
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    Limsa Lominsa
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    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    when i think of jobs i think of you as a class being hired(job) to do something special. so for me id like to see archer get some sort of crossbow assassin job. that's just the way i see it.

    i cant imagine you show up as an archer and someones like hey guy, can you sing.

    who knows

    add: for the cross bow assassin class i made up have things like:stealth, shoot from further distance, and, umm, i cant think of anything else right now
    That could work. My major concern is the fact bards have always used ranged harps and flutes as weapons. The current armory system how would put in a weapon like a harp in? Bows, at least, fill the ranged part of the harp.
    (0)
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