English is not my mother language. I'm trying to do my best, so please don't be rude...
¡Únete a la Comunidad en español de FFXIV en MeWe!
https://mewe.com/join/ffxivesp
There is a reasoning to do it despite this - balance. It ensures those currently in the "healer" class still have access to that role and gain a destruction-job for better versatility. Likewise the more aggressive Thaum can gain access to a healing job. Thus better player-dispersion is acheived and we don't feel locked into a "this is your only healer setup" scenario.
I agree. Lots of CON felt trapped as healers when the patch came out giving them Curages and new raises. Giving the more aggressive class of THM a healing option back would be better for the game balance. Granted, I expect when white mage is "equipped" to the THM, they are going to lose access to all their umbra spells and drains spells. Leaving the the astral spells, that white mages have always had, like banish and dia.
What a job is, since people tend to get confused on this point.
http://forum.square-enix.com/ffxiv/t...form-Blueprint
The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
Last edited by Klive; 09-08-2011 at 10:32 PM.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Awesome quoting there, Klive.
So we are going back to primary Armoury System philosophy where you can be what you want to be, even though people are asking for more specialized roles and that's what the job system is supposed to be, isn't it?
I mean, with that thoughts in mind, why not to tie up Paladin job to Pugilist class "for the game balance"?
My own idea regarding the healing matter is:
- Do you like healing role? -> Level up Conjurer class and setup White Mage job as soon as possible (YES, I'm assuming 1) CON will unlock WHM and 2) WHM won't be a DD).
- Do you like healing role AND damage dealer role? -> Level up Conjurer and play that class (not a job).
- Hey! I don't want to heal! -> Level up Conjurer and play that class without equipping healing spells OR level up Thaumaturge.
I've got THM50 and CON50 and I don't like healing, so it's not going to hurt me in any way if THM unlocks WHM (as a healing job). It's just it seems odd for me. It doesn't seem odd for some of you, I see... Wealthy mankind! :P
English is not my mother language. I'm trying to do my best, so please don't be rude...
¡Únete a la Comunidad en español de FFXIV en MeWe!
https://mewe.com/join/ffxivesp
sooo. who the hell gets bard.
they could give thm bard have con have bl and white mage(i know they said one per class, doesn't mean they have to stick with it) and then go dark knight and some sort of ranger.
beings that bard does not suit arch or mar, id have to say this is a plausible idea.
Last edited by syntaxlies; 09-09-2011 at 02:01 AM.
Going off OP topic but I'll throw my two cents in here.
My Guess archer would get bard. Jobs are to create diversity in class and honestly, what else fits with archer, even remotely?
http://www.ffcompendium.com/h/jobs.shtml
Jobs list from all FF to date.
BOLD = Might work for archer
Archer - Uses bows and arrows
Bard - Sings to cause effects
Beastmaster - Controls other monsters
Berserker - Attacks uncontrollably
Black Mage - Uses magic to harm enemies
Blue Mage - Learns enemy skills
Chemist - Uses items more effectively
Dancer - Dances to cause effects
Dark Knight - Sacrifices self to cause damage
Dragoon - Uses spears and jump attacks
Fighter - Physical fighter who uses various attacks.
Gambler - Abilities are based on chance
Geomancer - Uses spells related to battlefield
Gunner - Uses rifles or pistols
Knight - Physical class that relies exclusively on high defense and attack.
Magic Knight - Combines black magic and physical attacks
Mime - Copies the last action by an ally
Monk - Fights with bare hands and chakra
Ninja - Throws items to cause damage
Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs.
Paladin - Combines physical strength with white magic and can cover allies.
Red Mage - Can cast white and black magic
Samurai - Throws money at enemy to cause damage
Scholar - Can look at enemy statistics
Soldier - Sword user who reduces enemy stats.
Summoner - Summons huge monsters to fight
Thief - Steals from enemy
Time Mage - Uses magic to speed up or slow down actions
Warrior - Initial sword user class.
White Mage - Uses magic to heal allies
and from FF11
Bard
Beastmaster
Black Mage
Blue Mage
Corsair
Dancer
Dark Knight
Dragoon
Monk
Ninja
Paladin
Puppetmaster
Ranger
Red Mage
Samurai
Scholar
Summoner
Thief
Warrior
White Mage
so let see what have to work with with those two lists.
Archer, Bard, Beastmaster, Gambler, Corsair and Ranger.
Well an archer is an archer, that one is out. Gambler and Corsair are the same class and Corsair uses a gun. Musketeer is already been announced so; I would guess that they are getting that one, if it comes out. Ranger is just another word for archer that lives in the woods and the archers in FF14 already do that, but I'll keep that as an option for argument sake.
So all we have left is Bard, Beastmaster, and Ranger. I don't see Ranger coming out because it would bring very little to the class. Beastmaster would be an awesome addition to the archer and bring something new to class. Bard would also bring something new to the archer class and thus be a good job for it. Remember, jobs are intended to add a party role to a class, and bard would do that for an archer.
Just my line of thinking.
Last edited by Klive; 09-09-2011 at 04:14 AM. Reason: I'm am the typo king
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
when i think of jobs i think of you as a class being hired(job) to do something special. so for me id like to see archer get some sort of crossbow assassin job. that's just the way i see it.
i cant imagine you show up as an archer and someones like hey guy, can you sing.
who knows
add: for the cross bow assassin class i made up have things like:stealth, shoot from further distance, and, umm, i cant think of anything else right now oh and maybe some sort of stealth shot were the mob doesn't know were the shot came from so you can get a second shot in before it engages you.
Last edited by syntaxlies; 09-09-2011 at 04:38 AM.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
|
![]() |
![]() |
![]() |
|