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  1. #1
    Player
    Zalasta's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Ilskyia Fhey
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Klive View Post
    And that's fine, you're allowed to have your views. By that link that you posted, they could be an offensive white mage at best. There's still the questioning behind giving CON the curaga and raise spells...

    CON can still get Black Mage. They have the elemental spells, which, as you said, are defining spells of a Black Mage.

    At the moment, THM is a very offensive class. For party play, it would only make sense to build on that. But that doesn't mean they will be the Black Mage.
    THM is a good single target healer, but CON outshines them in group heals.

    Meh, SE can do what ever the hell they want with their classes. I'll just play the job that suits my style best.

    Speculation ftl...
    (1)
    Last edited by Zalasta; 09-12-2011 at 09:45 AM.

  2. #2
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    The irony is that Conjurer recently getting the group healing spells and the strengthening of the Thaumaturge are the only things that doesn't add up... unless you consider that they may be looking to create a clear difference between White Mages and Thaumaturges once the job is unlocked. Likewise with clear behavioral differences between Conjurers and Black Mages.

    This creates the opportunity for intra-city conflict, which is a magnificent story-building tool.

    Also, have a chat to the conjurer's guarding the Stillglade Fane in the clearing - one speaks of there once being rituals designed to anger the elementals and her lack of understanding why that would be.
    I smell a revival of such practices, much like with the Grand Companies. The Conjurers would be at incredible odds with such Black Mages in Gridania and that is part of the point.

    That way we have both a protective and an offensive role on both the divine and elemental trees.
    (1)

  3. #3
    Player
    Beorhtel_Fet's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Fetima From'ramuh
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I myself think that they will probably just move abilities around in 1.20 or 1.21 and give the elemental spells to Thaumaturge and maybe the dia and banish spells to Conjurer so that they dont really have that problem when the job system comes out they more or less said it was coming with the info on class balancing saying they were going to shift abilities around from class to class i also think the same may happen between Marauder and Gladiator for a couple of abilities to make MRD more DDish and GLA more tankish and then give new spells to WHM and BLM like say give WHM holy and regen spells and Meteor and AoE elemental spells to BLM and make the others single target
    (1)

  4. #4
    Player
    Beorhtel_Fet's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Fetima From'ramuh
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    To clarify what i meant a little this is what I'm talking about:

    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.
    (1)

  5. #5
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Beorhtel_Fet View Post
    To clarify what i meant a little this is what I'm talking about:

    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.
    Anything saying they are going to make modifications to lore as a result?
    (0)

  6. #6
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alaltus View Post
    Anything saying they are going to make modifications to lore as a result?
    They will not change the lore. I'm not saying this because the DEV said so either. I'm saying this because from a work stand point, that would be an insane task. For example. To change the conjure class lore from elemental, you have to change all of Gradinia. They quests, story, NPC chat, and just about everything else is rooted in the the conjures communing with nature and keeping the elements happy. Even the grand companies refer to this. They are still building off the lore for all the classes, so it is safe to say, they will not change it.
    (1)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  7. #7
    Player
    Beorhtel_Fet's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Fetima From'ramuh
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    In all honesty not many jobs lore matches up with any of their corresponding class lores. When is the last time a PLD fought in a colliseum for the amusement of people? Do you ever recall a Monk running a bar type place like the PGLs? Maybe they will have their own storyline and lore which is the purpose of having the job quest to unlock it along with future job quests.
    (1)

  8. #8
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Beorhtel_Fet View Post
    In all honesty not many jobs lore matches up with any of their corresponding class lores. When is the last time a PLD fought in a colliseum for the amusement of people? Do you ever recall a Monk running a bar type place like the PGLs? Maybe they will have their own storyline and lore which is the purpose of having the job quest to unlock it along with future job quests.
    This is purely my speculation, but I have a theory on how they get those jobs. Ul'dah is the city that has the most religion in it. LL and Gridinia do not mention the gods like Ul'dah does. Anyways, Ul'dah has two big temples in dedicated to their twin god. Both the Monk and Paladin are religion themed. Monk referring to a type of priest that lives in a monastery and trains their body and paladin being a holy knight for the church. To tie in with the faith of Ul'dah, the faith a Nald'Thal could be recruiting defender for the city from two of the biggest resources of adventures, The GLA and PUG guilds.

    Like I said, pure speculation.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  9. #9
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    For Lancer vs Dragoon/Dragon Knight, one need only look to the Holy Knights of Ishgard who have had rocky relationships with Gridania for some time and are built into the game's Gridanian lore as well. There will possibly be some form of setup around the Owl's Nest.
    (0)

  10. #10
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Just my personal guess, but I bet conjuror "unlocks White mage" but conjuror the class will be the Black mage.... and Thm will become Red Mage.
    (0)

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