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  1. #1
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
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    Adamantoise
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    Arcanist Lv 60
    THM worship the twin gods of Nald'Thal.

    http://ffxiv.gamerescape.com/wiki/Nald%27thal

    Nald'thal is the overseer of transactions and the underworld, and god of commerce. He commands the element of Fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance.

    Nald'thal the Traders is one of the Twelve. He is the patron deity of Ul'dah where two great halls, devoted to his two aspects, can be found in the eastern and western sections of the city.
    Nald rules over the world of the living, and Thal keeps the realm of the dead.

    The Thaumaturge, BASE CLASS, are the priests of DEATH. They are based in the Arrzaneth Ossuary, their temple of death and worship of Thal, in Ul'dal.

    The Milvaneth Sacrarium is on the other side of Ul'dah. This is the temple of life and the worship of Nald.

    The THM lore is death and spilling of blood, but that is only half of it. There is a whole other half of the faith devoted to LIFE. This whole other half of the faith would easily fill why White Mages are THM and also why THM BASE CLASS is the polar opposite to white mage. IT IS A DUAL SIDED FAITH.
    (1)
    Last edited by Klive; 09-06-2011 at 05:50 AM. Reason: typos
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  2. #2
    Player
    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    Quote Originally Posted by Klive View Post
    THM worship the twin gods of Nald'Thal.

    http://ffxiv.gamerescape.com/wiki/Nald%27thal

    Nald'thal is the overseer of transactions and the underworld, and god of commerce. He commands the element of Fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance.

    Nald'thal the Traders is one of the Twelve. He is the patron deity of Ul'dah where two great halls, devoted to his two aspects, can be found in the eastern and western sections of the city.
    Nald rules over the world of the living, and Thal keeps the realm of the dead.

    The Thaumaturge, BASE CLASS, are the priests of DEATH. They are based in the Arrzaneth Ossuary, their temple of death and worship of Thal, in Ul'dal.

    The Milvaneth Sacrarium is on the other side of Ul'dah. This is the temple of life and the worship of Nald.

    The THM lore is death and spilling of blood, but that is only half of it. There is a whole other half of the faith devoted to LIFE. This whole other half of the faith would easily fill why White Mages are THM and also why THM BASE CLASS is the polar opposite to white mage. IT IS A DUAL SIDED FAITH.
    I couldn't put it better myself other than to add that the THM guild-quests explore only the death's aspect. And at no point do they explore the topics of healing people. Everything revolves around preparing for the inevitable afterlife and fulfilling contracts of retribution that involve killing things!

    For information on Milvaneth, where life is worshiped, you have to actually go there and talk to the NPCs. There is also a sidequest or two on the matter. They trade in protective talismans and seek to safeguard life rather than allow it to be lost. Very white-magey.

    In Milvaneth, they may be thaumaturges, but of a very different practice.
    It's like comparing a surgeon to a physiotherapist. They're both medical practioners, but do very different things.

    Even more so, it's like comparing a funeral director to a wedding planner.
    (2)
    Last edited by Catapult; 09-07-2011 at 03:20 PM.

  3. #3
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    Yes, Duel sided faith. They use death and sacrafice to give life and health to others. At no point do I see this trumping conjurers who study the balance of nature in life.
    (0)

  4. #4
    Player
    Umo's Avatar
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    Umo Heima
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    Black Mage Lv 80
    Don't want to be rude, Klive, but I don't put my trust in that kind of translates; that's not "official information" for me. I was looking for a Yoshi / DEV / Moderator post.

    Aside from all that have been said about the lore, maybe official FFXIV webpage could enlighten all of us:

    Thaumaturge
    Death is Only the Beginning

    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction.

    Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

    I don't see a WHM being a force of terrifying destruction...
    I know, Conjurers have elemental spells, but take a closer look to recent changes (Curaga, Raise II, Rebirth...). For me it would be odd if they tie WHM job to THM, that's all.

    PS: On a side note, I must honestly say that THM's outfit displayed at official webpage recalls me of WHM, while CON's outfit reminds me BLM's outfit. Grrrrr...
    (0)
    Last edited by Umo; 09-08-2011 at 08:00 AM. Reason: Adding additional information
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  5. #5
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    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Quote Originally Posted by Umo View Post
    Don't want to be rude, Klive, but I don't put my trust in that kind of translates; that's not "official information" for me. I was looking for a Yoshi / DEV / Moderator post.

    Aside from all that have been said about the lore, maybe official FFXIV webpage could enlighten all of us:

    Thaumaturge
    Death is Only the Beginning

    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction.

    Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

    I don't see a WHM being a force of terrifying destruction...
    I know, Conjurers have elemental spells, but take a closer look to recent changes (Curaga, Raise II, Rebirth...). For me it would be odd if they tie WHM job to THM, that's all.

    PS: On a side note, I must honestly say that THM's outfit displayed at official webpage recalls me of WHM, while CON's outfit reminds me BLM's outfit. Grrrrr...
    CT 5 Holy?10chars
    (0)

  6. #6
    Player
    Umo's Avatar
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    Quote Originally Posted by Viridiana View Post
    CT 5 Holy?10chars
    You can find the Final Fantasy Quiz Contest's attendant at 3rd floor, 6th door on the left. Next!
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  7. #7
    Player
    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    Quote Originally Posted by Umo View Post
    I don't see a WHM being a force of terrifying destruction...
    I know, Conjurers have elemental spells, but take a closer look to recent changes (Curaga, Raise II, Rebirth...). For me it would be odd if they tie WHM job to THM, that's all.
    There is a reasoning to do it despite this - balance. It ensures those currently in the "healer" class still have access to that role and gain a destruction-job for better versatility. Likewise the more aggressive Thaum can gain access to a healing job. Thus better player-dispersion is acheived and we don't feel locked into a "this is your only healer setup" scenario.
    (1)

  8. #8
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
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    Arcanist Lv 60
    Quote Originally Posted by Catapult View Post
    There is a reasoning to do it despite this - balance. It ensures those currently in the "healer" class still have access to that role and gain a destruction-job for better versatility. Likewise the more aggressive Thaum can gain access to a healing job. Thus better player-dispersion is acheived and we don't feel locked into a "this is your only healer setup" scenario.
    I agree. Lots of CON felt trapped as healers when the patch came out giving them Curages and new raises. Giving the more aggressive class of THM a healing option back would be better for the game balance. Granted, I expect when white mage is "equipped" to the THM, they are going to lose access to all their umbra spells and drains spells. Leaving the the astral spells, that white mages have always had, like banish and dia.

    What a job is, since people tend to get confused on this point.
    http://forum.square-enix.com/ffxiv/t...form-Blueprint

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
    (3)
    Last edited by Klive; 09-08-2011 at 10:32 PM.
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  9. #9
    Player
    Umo's Avatar
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    Umo Heima
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    Quote Originally Posted by Klive View Post
    I agree. Lots of CON felt trapped as healers when the patch came out giving them Curages and new raises. Giving the more aggressive class of THM a healing option back would be better for the game balance.
    So we are going back to primary Armoury System philosophy where you can be what you want to be, even though people are asking for more specialized roles and that's what the job system is supposed to be, isn't it?

    I mean, with that thoughts in mind, why not to tie up Paladin job to Pugilist class "for the game balance"?

    My own idea regarding the healing matter is:

    - Do you like healing role? -> Level up Conjurer class and setup White Mage job as soon as possible (YES, I'm assuming 1) CON will unlock WHM and 2) WHM won't be a DD).
    - Do you like healing role AND damage dealer role? -> Level up Conjurer and play that class (not a job).
    - Hey! I don't want to heal! -> Level up Conjurer and play that class without equipping healing spells OR level up Thaumaturge.

    I've got THM50 and CON50 and I don't like healing, so it's not going to hurt me in any way if THM unlocks WHM (as a healing job). It's just it seems odd for me. It doesn't seem odd for some of you, I see... Wealthy mankind! :P
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  10. #10
    Player
    Catapult's Avatar
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    Thal Icebound
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    Awesome quoting there, Klive.
    (0)

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