Please take Dragoon new skills
-Fang and Claw
-Wheeling
either 1 to complete re-work
there are no point having two identical skills with only difference are positioning
Please take Dragoon new skills
-Fang and Claw
-Wheeling
either 1 to complete re-work
there are no point having two identical skills with only difference are positioning
There is a point, you just don't like the point.
When is 3.1 suppose to come out? And I wonder if there will be more QoL changes for jobs that received updates on 3.07.
NINJA :
Sneak Attack
This spell is just useless, just change it.
Make it like a powerless OGCD attack OR the third combo attack of shadowfank, even if it's still from face and lower potency, still better than a useless 500 potency...
Last edited by Kaaisen; 08-29-2015 at 11:35 PM.
Machinist
Increase Proc chance to 65% on Split and Slug and lower clean shot potency down to 190 for compensation
Remove Potency on Blank, lowering the cd on reload to 40 secs while increasing the cd of Blank Shot to 40 secs as well
Gauss rifle to a 10 sec cd would be nice
Switch Head graze to a stun and supressive to a silence (Silence is basically useless in this game now.)
Potency on lead shot to 50 so atleast we could slightly compete with the bard's DoT damage
Last edited by Azure_Demon; 09-03-2015 at 12:29 PM.
Monks:
give an offensive raid wise ability that some other job has but with lower potency (as a cross-class, like from nin or drg, since both of them can take mantra)
add a +5 % magic damage received on the target on some unique monk skill (like true strike/demolish) to be an equivalent of the piercing buff from drg/slashing buff on nin at least until there is a blunt damage type job other then mnk (temporary fix).
While it will not be enough to put them on the same level with other melee jobs contribution (to the raid), it will make them more acceptable in the raid.
At this moment, they are like the least wanted melee jobs because of the current raid and job design (harsh dps checks that require synergy of offensive capabilities, and monk doesn't have any, nor has the offensive potential that would allow him to justify the lack of them ) .
Last edited by zlotjko; 09-04-2015 at 08:14 AM.
Add a debuff icon to the mob when Hypercharge is used on Machinist (Like Foe Requiem).
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