So would the rotation work if u had 812 craft/ 750 control / 420 cp ( no food ) ?
So would the rotation work if u had 812 craft/ 750 control / 420 cp ( no food ) ?
I think you should be fine with those stats (up to 470 CP with food). There's going to be a bit of rng involved (ideally 2 good procs when SH2 is up), but most times you should be able to use precise touch once or twice, or maybe some basic touches to reduce rng. If you can use tricks of the trade early, you could potentially get some very good results.
With enough starting quality, the requirements for an HQ aren't particularly stringent, so both rotations should work quite well, provided that your CP is high enough.
Edit: I think it should be noted that there is a chance for a "catastrophic failure" if too many rapid synthesis attempts miss while ingenuity 2 is up. The risk is fairly small, but with the game's streaky rng, it will happen a bit more often that you'd expect.
Last edited by MN_14; 08-29-2015 at 08:58 AM.

Yup I need to pop a note of that on the front page as it is the number one issue with the rotation. Outside of this clutch issue the rest of the rotation is quite stable. I also need to put in the optimal way to recover if catastrophic failure does occur. I have recovered from this when I was using the approach "improperly" (consuming precise touches during your rapid window is dangerous).
Safer progress is byfar the most appealing part of Rath's approach. And this is a very important thing.
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