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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    The simulator has a bug for Ingenuity and isn't accurate. But you can safely switch to ingenuity I as follows:

    So somewhere inbetween 790 and 800 craftsmanship (with your foodbuff included)... you could in theory use the Extra Progress rotations with Ingenuity I. With 419 base CP this would give you two free Precise/Basic (or one free precise and innovate). This would further improve the overall HQ chance nicely, effectively reducing your need to hit another hasty touch.

    So in theory:
    MaMa Careful Synth (Max CP, Extra Progress, Ingenuity I, Requires 10/13 Flawless Synth) Required stats 790-800 Craftsman and 467 CP
    MaMa Careful Synth (Max CP, Extra Progress, Ingenuity I, Requires 9/13 Flawless Synth) Required stats 820-830 Craftsman and 467 CP

    WARNING THOUGH I need to actually test this theory to see what the craftsman breakpoint actually is. I'll test this out on my blacksmith and weaver this week. I can equip the Blacksmith to be over 830 and Weaver around 790 to test this theory.
    * One problem with this theory is you would actually need 421 base since 8+8 is 16 not 18... or you could use HQ Seafood... though a single ToT proc is 20 CP... so one ToT would also put you even. Max equipment CP is 422... so any way you cut it we're getting fairly high end with the rotation theory here. I personally sit at 420 (with +3 CP in main/offhand rather than +4)

    ---

    As you noted you could use this approach to lower your CP threshold and do the synth with less CP or add another touch as I noted.
    (0)

  2. #2
    Player
    SirPhatts's Avatar
    Join Date
    Feb 2013
    Posts
    5
    Character
    Inpending Death
    World
    Exodus
    Main Class
    Gladiator Lv 60
    How would you go about Lv60** progression?

    I was thinking something like.. BSM OH > BSM MH > CRP OH > CRP MH > Astral Birch Ring > Astral Birch Ring > Astral Birch Bracelets > Astral Birch Necklace > GSM OH > GSM MH > Aurum Earring of Crafting > LTW OH > LTW MH > Griffin Tool Belt > WVR OH > WVR MH >

    After that I have access to make all the Body and Leg equipment, should I do body first or just dependent on stats? (I've not compared yet)

    After that I guess ARM OH > ARM MH , then it looks like I'll have access to all armor pieces, and eventually weave in ALC/CUL MH+OHs as I need them.

    Is going for the accessories/belt first a good plan or should I work on body/legs/other armor before that? Do you remember how you progressed and would you mind sharing?

    EDIT: My intentions were to skip all red script gear and just use those for materials as I have quite a few stacked up from the past month or so.
    (0)

  3. #3
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by SirPhatts View Post
    How would you go about Lv60** progression?

    Is going for the accessories/belt first a good plan or should I work on body/legs/other armor before that? Do you remember how you progressed and would you mind sharing?
    It depends on your situation and approach to crafting I suppose. If you're using a CP efficient rotation and already have around 440 CP with food, it's probably easiest to start with the offhand, which provides the largest craftsmanship and control improvements. I find that the craftsmanship upgrade from the offhand is particularly useful if you're using Maker's Mark and Flawless Synthesis. If you're a bit short on CP, start with at least some of the accessories instead.

    One your CP is sufficient, I find that it's best to prioritize the offhand, main-hand, and chest pieces (largely because the i180 equivalents cost a whole lot of tokens and if you're later in a rush to gear up for some reason, the other pieces are cheaper to trade for) and then leave the rest for later.
    (0)

  4. #4
    Player
    SirPhatts's Avatar
    Join Date
    Feb 2013
    Posts
    5
    Character
    Inpending Death
    World
    Exodus
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MN_14 View Post
    It depends on your situation and approach to crafting I suppose. If you're using a CP efficient rotation and already have around 440 CP with food, it's probably easiest to start with the offhand, which provides the largest craftsmanship and control improvements. I find that the craftsmanship upgrade from the offhand is particularly useful if you're using Maker's Mark and Flawless Synthesis. If you're a bit short on CP, start with at least some of the accessories instead.

    One your CP is sufficient, I find that it's best to prioritize the offhand, main-hand, and chest pieces (largely because the i180 equivalents cost a whole lot of tokens and if you're later in a rush to gear up for some reason, the other pieces are cheaper to trade for) and then leave the rest for later.
    Thanks for the input, My CP buffed is now 447, but more is always welcomed. I heard OH was the largest boost which is great to confirm.
    (0)

  5. #5
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by MN_14 View Post
    snip
    Minerva's advice is spot on. There's nothing I could add to that except what I personally made first. I did all my accessories first (because my base melds were insane and had enough crafts/control to comfortably work with two star goods. So extra CP for another basic/precise was the first improvement I wanted. After I picked up chest slots for fun, and then offhands and and mainhands so I could switch from ingenuity II to ingenuity I (giving me one more basic/precise).
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  6. #6
    Player
    Tauri_Surion's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    10
    Character
    Tauri Surion
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I want to thank Katlyna who has been so generous with heer experience and insight. Using the information shared here i have been able to complete all my accessories, all my off hands, half my main hands, and today, my GSM left side. So far I have had only 1 NQ product. While i wish there was some practical application for all this effort, I am enjoying the sense of accomplishment i get as i progress through this gearing process. Again, thank you so much!

    I did my BSM Main hand and off hand first, then the other offhands (including gatherers). Then the accessories (for the CP), then 3 more of the mainhands, and finally the fun stuff, my first complete outfit!
    (0)

  7. #7
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Appreciate the youtube guide. Many people do them but macro the crafting and I don't judge but I don't macro either. I also can't establish what they are doing when they macro. I don't expect to making this gear because I refuse to use the penta-meld system but it does let me see what the hands on rotations are.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  8. #8
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ksenia View Post
    Many people do them but macro the crafting and I don't judge but I don't macro either. I also can't establish what they are doing when they macro. I don't expect to making this gear because I refuse to use the penta-meld system but it does let me see what the hands on rotations are.
    Given the time it takes to get the materials, I doubt anyone would want to risk using a macro. A semi-static rotation should be used at the very least as they're capable of achieving very high HQ yields. I personally prefer a less CP efficient, but more dynamic approach instead since it gives me far more control over the synthesis and can allow for very high HQ yields at minimum craftsmanship and control. The risk of an NQ should be extremely low if you think strategically (since upgrading to 455 CP, I've quite literally gotten a 99% HQ yield and have never NQed a final craft before). I've now upgraded to 471 CP using temporary melds, so I think I can fully unlock the potential of this approach. Like in 2.4, if you use a flexible rotation, you're basically modifying your chances to build 11 stacks of inner quiet. However, you have to be really careful with your CP use due to the lack of good procs.

    These are some of the results I've observed so far from best to worst:

    1) 1 PT + 13 HT/BT
    2) 14 HT/BT
    3) 1 PT + 11 HT/BT
    4) 13 HT/BT
    5) 2 PT + 8 HT/BT
    6) 1 PT + 10 HT/BT
    7) 12 HT/BT
    8) 11 HT/BT

    As you approach the CP cap, some of these bottom options will disappear boosting your HQ yield further. For this approach, the biggest tip I can give is to adjust your strategy if you get a string of misses near the beginning of the synth. If feasible, forget precise touch, forget Waste Not II, and divert all extra CP to durability restores if you feel there is a good chance that you can increase the number of your touch attempts to 13 or 14.
    (0)
    Last edited by MN_14; 11-06-2015 at 08:40 AM.

  9. #9
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Hey guys, I recently found a video on YT where this guy used an interesting rotation for 2 star crafts that started with:
    MaMa
    PbPx2
    Flawless Synth

    I thought it was pretty good. What do you think?

    nvm, I've just read some previous comments and found my answer.
    (0)
    Last edited by Lastelli; 11-06-2015 at 05:45 PM.

  10. #10
    Player
    Epion003's Avatar
    Join Date
    Nov 2015
    Posts
    1
    Character
    Ice Man
    World
    Leviathan
    Main Class
    Alchemist Lv 60
    just wanted to say thanks these rotations are amazing.... one question for Kat... the images that show what looks like a simulator off some kind were do u find that..? would like to give it a try on some of my other classes that have different stats.... Again thank you

    OK after reading pages backwards found the simulator i believe on page 14.... Thx again for everyone contributions... With them was able to hq my adaman ingots and make my first HQ BSM offhand
    (0)
    Last edited by Epion003; 11-08-2015 at 06:04 AM.

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