No thank you! for this solid rotation and sharing it!. It would be great if you upload it someday!
Thanks!
No thank you! for this solid rotation and sharing it!. It would be great if you upload it someday!
Thanks!

MaMa 100% every good is a precisetouch (2=5 3=7) before even starting progress. Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad? I've started on avg with 5 stacks, so 20 durability lost and around 380progress. I dont needto worry about hasty touches just ingenuity and rapid and adapt to procs. A rotation set in stone on these is impossible if you cannot adapt you should go mine.
It's certainly not the most optimal use of Mark in my opinion, I would use PbP early on before any flawless.MaMa 100% every good is a precisetouch (2=5 3=7) before even starting progress. Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad? I've started on avg with 5 stacks, so 20 durability lost and around 380progress. I dont needto worry about hasty touches just ingenuity and rapid and adapt to procs. A rotation set in stone on these is impossible if you cannot adapt you should go mine.
Last edited by scarebearz; 08-30-2015 at 03:09 AM.


Yes. First, that Steady Hand II (SHII) should be SH, Flawless Synthesis (FS) has a 90% success rate so SH II is a waste.
I look at this in terms of CP used and the odds of getting the number of successful FS that you need. Without SH you get up to 13 FS, with SH you get 12 of which 5 are guaranteed.
Let's say you need 9 to succeed:Odds with SH, 5 guaranteed + 4 out of 7 at 90% = 99.73%So if you need 9 success, you spent 22 CP to increase your odds of that by 0.38%
Odds w/out SH: 9 out of 13 at 90% = 99.35%
But what if you need 10 successful FS?Odds with SH, 5 guaranteed + 5 out of 7 at 90% = 97.43%So if you need 9 success, you spent 22 CP to increase your odds of that by 0.75%.
Odds w/out SH: 10 out of 13 at 90% = 96.68%
Worth it? That depends on the crafter I think. In the case where only 9 success are needed, I think I can find a better use for the 22 CP.
That said, an interesting option to consider is not using the SH right away, but instead use it after, say, 2 of the first 7 FS fail or are converted ToT. This allows you to spend the CP and MaMa slot on SH only if you get some good (ToT) or bad (FS fails) luck at the start.
Consider the case where you need 10 successful FS:first 5 FS succeed (59% chance), odds of getting 5 more successes in remaining 8 is 99.5%.Clearly, if only 5 of the first 7 succeed, using a SH to guarantee the last 5 makes sense.
5 of first 6 succeed (30% chance), odds of getting 5 more successes in remaining 7 is 97.43%
5 of first 7 succeed (9% chance), odds of getting 5 more successes in remaining 6 is 88.57%
If you only need 9, you might want to wait to use SH until 3 of the first 8 FS fail.
Last edited by Silverbane; 09-14-2015 at 02:50 AM.
The strategy described here is actually to use flawless synthesis as a method of baiting goods, which will then be used for precise touch. You'd need SHII up or you risk a 10% chance of missing. Progress gains can be seen as a secondary element.
It's an alternative strategy that involves heavier use of precise touch and less reliance on durability restores/savers.

I figured out something else today after HQing 10/10 different parts using my MaMa Careful Synth rotation ... You can start off assuming you are using the "Normal Progress" version... and if you fail one or two more totes than your "Normal Progress" would tolerate, you can flip to the "Extra Progress" version (getting 100 extra progress from all careful synths being IngII rather than just five).
I really badly need to record some video today or tomorrow morning and show and talk about how I operate this rotation and some of the more dynamic choices which occur and what the best options are.


Ah, I missed that. I have not collected enough data to know for sure, but Goods seem extremely rare on L60 2-star recipes, so baiting Goods or counting on them is something I am reluctant to put a lot of effort into.
Yep, it's going to be dependent on rng. A lot of the time I do see 2 good procs during a flawless synthesis phase, so two precise touches there would put me well on my way to 11 stacks of IQ, provided that the ingenuity and rapid synth phase is successful. Often, I also only get 1 good proc or no good procs, so it seems to be a bit of a gamble.

Yeah that is why I designed my MaMa Careful rotation to rely on ~320-400 progress from the Flawless Synths, while trying to only bait one Good (but not relying on it). I see that as the middle ground for optimal use of MaMa and have had great use like this. I get around one ToT in 70-80% of my synths during the MaMa cycle (sometimes I get more but my rotation can't use them).

That is a rather interesting idea.... need to think about how that would impact the whole rotation in terms of CP use.
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