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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    "Common" implies frequently occurring. 3 out of 4 failure is not common. Its uncommon. It happens yes. The sim I have access to indicates there is statistically a 2-3% chance of this occurring.

    Regardless, yes, one of the advantages of a flawless synthesis approach is in the progress being more recoverable when reliability fails (while still being quite efficient). Personally I've made gobs of items (I'm the master crafter for an FC of 500 members with around 200 active). I also haven't NQed a single 2* red scrip item. So yes I understand the pros and cons to different approaches, occurrence rates, recovery etc.

    I am still exploring my full feelings around how I would use flawless synthesis in a full approach of my own using my preferred approach. Personally I'm not a huge fan because I don't like swapping for macros and I make magnitudes more items via macros than by hand. With this said I think I'm at a point where I could fit a flawless synthesis approach in with my macros.
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  2. #2
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Katlyna View Post
    "Common" implies frequently occurring. 3 out of 4 failure is not common. Its uncommon. It happens yes. The sim I have access to indicates there is statistically a 2-3% chance of this occurring.

    Regardless, yes, one of the advantages of a flawless synthesis approach is in the progress being more recoverable when reliability fails (while still being quite efficient). Personally I've made gobs of items (I'm the master crafter for an FC of 500 members with around 200 active). I also haven't NQed a single 2* red scrip item. So yes I understand the pros and cons to different approaches, occurrence rates, recovery etc.

    I am still exploring my full feelings around how I would use flawless synthesis in a full approach of my own using my preferred approach.
    First: 718 is the min craft for 2 star 714 will not work regardless of it technically working.

    Second: There will almost always be a failure in there somewhere, so at most you will get 10 Iq without PT. The MaMa rotation you posted (the one from the other thread) has 11 HT, 1 more then yours so a failure still can result in 11 iq without PT. It also requires the same CP as yours (also every 18 CP reduces RNG on all HT synthing rotations, so that is irrelevant), and the same base craft/control.

    Third: As scarebearz pointed out, a flawless synth failure is a loss of 40 progress, you can fail up to 2 times with no consequences at all. A RS failure is a loss of a HT in your synthesis no matter what. Also you argue that you will not likely fail 2/4 80% RS, but you expect people to fail 2 90% Flawless. Also, with higher crafting gear (like a mh/oh tool) you require less and less flawless to succeed. I currently need 5/8 and have CP for 1 PT without ToT.

    Fourth: The sim you use shows a ~5% reliability on your synthesis as is, and the MaMa rotation has ~50% reliability.

    Fifth: These rotations can be used as is, but there are ways to improve both of them on the fly depending on procs. Good procs can always help a synthesis out when used at the right times. I worked on that rotation mainly for forum and ls/fc members that were asking questions. I use it as a base starting point, but I do not follow it exactly.
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    Last edited by Rath; 08-28-2015 at 12:24 PM.