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  1. #1
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    What would also be awesome is to get rid of the leve timer and instead make it so the counter in the Adventurer's Guild is only openned between specific hours. Make it so we can get unlimited leves but you have to be on during let's say 10:00 ~ 18:00 is when the guild leve counter is openned. Certain leves could also be only completable during a time frame. So like fighting bats or undead would be "Night Leve"s. This could add a whole new level of depth to the game having Day Leves and Night Leves Day Leves being between 07:00 ~ 18:00 and night leves from 18:00 ~ 07:00. This would be more immerssive and would also probably make soloers and RPers happier that having a clock that deals with real time, ingame clock adjustments would have to be done but I think it would be for the best. If I recall FFXI had a system like this for the crafting guilds and certain shops.

    I like the idea that it should be much darker at night and in caves, a cool thing would be for an actual Torch useable item to be created or Torch Sub Hand item (Glowing Weapons, Fire Sword, Lantern Shield?) which could make it so you have better visability at night. Some nights could be darker than others to add some variance and make it so that having a torch item during those periods is very useful. (Cloudy weather at night could make it darker?) This could also lead to new Conjurer or Thuamaturge or even Arcanist spells for lighting of a path, visability buffs and such.

    Also, having Diurnal, Crepescular, and Nocturnal behavior in certain mobs or species of mobs would also ad some depth. Having Moles being only in caves during the day but then spawn out on the open fields at night. Fewer Marmots out on the fields during the day and more at night. More Plantoids during the day. More Insects during the night.

    By Clock Adjustments I mean that they should make the clock a little slower, not match it to real life but simply make it slower so that the day and night cycles are a little longer.
    (0)
    Last edited by Frolly; 09-09-2011 at 01:07 AM. Reason: Clarification of Clock Adjustments

  2. #2
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    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Quote Originally Posted by Frolly View Post
    What would also be awesome is to get rid of the leve timer and instead make it so the counter in the Adventurer's Guild is only openned between specific hours. Make it so we can get unlimited leves but you have to be on during let's say 10:00 ~ 18:00 is when the guild leve counter is openned. Certain leves could also be only completable during a time frame. So like fighting bats or undead would be "Night Leve"s. This could add a whole new level of depth to the game having Day Leves and Night Leves Day Leves being between 07:00 ~ 18:00 and night leves from 18:00 ~ 07:00. This would be more immerssive and would also probably make soloers and RPers happier that having a clock that deals with real time, ingame clock adjustments would have to be done but I think it would be for the best. If I recall FFXI had a system like this for the crafting guilds and certain shops.

    I like the idea that it should be much darker at night and in caves, a cool thing would be for an actual Torch useable item to be created or Torch Sub Hand item (Glowing Weapons, Fire Sword, Lantern Shield?) which could make it so you have better visability at night. Some nights could be darker than others to add some variance and make it so that having a torch item during those periods is very useful. (Cloudy weather at night could make it darker?) This could also lead to new Conjurer or Thuamaturge or even Arcanist spells for lighting of a path, visability buffs and such.

    Also, having Diurnal, Crepescular, and Nocturnal behavior in certain mobs or species of mobs would also ad some depth. Having Moles being only in caves during the day but then spawn out on the open fields at night. Fewer Marmots out on the fields during the day and more at night. More Plantoids during the day. More Insects during the night.

    By Clock Adjustments I mean that they should make the clock a little slower, not match it to real life but simply make it slower so that the day and night cycles are a little longer.
    I agree but not Unlimited, I would say this:

    - Able to get only 2-3 leves Each Guild day (Game time)
    - Closed once a week ( Game time)
    - Tweak the exp a little for Balancing
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  3. #3
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    Quote Originally Posted by Starlord View Post
    I agree but not Unlimited, I would say this:

    - Able to get only 2-3 leves Each Guild day (Game time)
    - Closed once a week ( Game time)
    - Tweak the exp a little for Balancing
    Ok, the 2-3 leves each guild day works if they keep the current day/night cycle without any adjustments to the clock. However, I don't recall there being a week cycle like in FFXI o the closed once a week thing might not work unless they do add a weekly cycle. I might be wrong but I just never noticed it yet in FFXIV only in FFXI.
    (1)

  4. #4
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    Starlord's Avatar
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    Quote Originally Posted by Frolly View Post
    Ok, the 2-3 leves each guild day works if they keep the current day/night cycle without any adjustments to the clock. However, I don't recall there being a week cycle like in FFXI o the closed once a week thing might not work unless they do add a weekly cycle. I might be wrong but I just never noticed it yet in FFXIV only in FFXI.
    If they do a Weekly System, I'm sure its not hard to implement :P. and I wouldn't mind
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  5. #5
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    Zoltan's Avatar
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    Zoltan Zornfaust
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    Oh for the love of the twelve do NOT add store hours to shops or clerks available.

    That was the third worst idea in FFXI only behind crafting level limits and fluctuating prices for crafting materials.

    Back on topic: Sarutabaruta had Night time enemies and goblins could see further at night so it was more treacherous even in lowby areas. Even Ronfaure had more Orcish mobs at night. It was really fun seeing people run back to town from an aggroing Orcish Grappler or Mesmerizer.

    I remember the skeleton on the road in the Black Shroud. That was fun.
    (1)

  6. #6
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    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Quote Originally Posted by Zoltan View Post
    Oh for the love of the twelve do NOT add store hours to shops or clerks available.

    That was the third worst idea in FFXI only behind crafting level limits and fluctuating prices for crafting materials.
    Agreed. It doesn't fit well with the more casual mood the game is going for. They want people to be able to log in and do the things they need to, store hours might mean on any given day they may not even be able to get to it during their play time.
    (1)

  7. #7
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    Alzelia's Avatar
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    Alzelia Shey
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    Carpenter Lv 50
    Quote Originally Posted by Arcell View Post
    Agreed. It doesn't fit well with the more casual mood the game is going for. They want people to be able to log in and do the things they need to, store hours might mean on any given day they may not even be able to get to it during their play time.
    That's why the NPC's who run the stores should take shifts. That way it's not just one NPC there the whole time
    (0)

  8. #8
    Player Eekiki's Avatar
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    Kickle Cubicle
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    Balmung
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    Quote Originally Posted by Alzelia View Post
    That's why the NPC's who run the stores should take shifts. That way it's not just one NPC there the whole time
    And they're on their feet 24/7! Their feet must be nothing but blisters.
    (2)

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