Ninjas could be considered a dual sword wielding class at this point, the size of their "daggers" are like half the size of my character...



I expect one of them to look like this. :O
I was working on an idea for SAM where your weapon skills altered the effect of the next weapon skill used (the principle behind combos but not restricted to specific abilities). Since I borrowed Auron's sword techniques as a starting point, using Dragon Fang for example would make the next weapon skill deal additional fire damage. Something along those lines.
And yeah, RDM should be a melee+magic DPS. Utility spells for flavor (funny thing is that most of RDM's utility could come just from cross class skills and they would totally fit).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Player


I think red mage should have random spouts of healing thrown into its rotation to stay true to what it is supposed to be. Nothing so major that would let them be able to heal fully, but like maybe something like Assize? Except it leans more towards damage.
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