I vote for Red Mage, then. I think we need another mage. We need a whole rainbow of mages.
White Mage... Black Mage... Red Mage... Blue Mage... Green Mage... Time Mage...
See? Rainbow.
Three Ilm Knights, One Thousand Malm Road
Player
Blue Mages... melee/dps-support... new job, starts at level 30..... hails from the continent of Meracydia, home of the Miqo'te... uses skills and abilities derived from the 26 totem animals (some support others dps, more powerful animals power the big skills like lv-50) of the Seekers of the Sun.
Red Mages... magic/dps-support... new job, starts at level 30..... hails from the continent of Meracydia, home of the Miqo'te... uses skills and spell derived from tribal blood magic (dps/en-spells/other skills) of the Keepers of the Moon.
There you go SE.... you're welcome.


I saw this idea on reddit for Red Mage which I thought would be pretty neat:
With perfect up-time, alternate between melee sword strikes and ranged magic spells with a balancing system similar to Black Mages - but using both TP and MP. Their TP costs could be rather high - but by using these physical moves you restore MP. Conversely, their ranged magic moves could restore TP. So you have a juggling act of the two resources, sorta like Astral Fire and Umbral Ice I guess, only without as big a DPS difference between them. The melee skills could apply debuffs / dots and such, while the magic is your raw dps phase - or vice versa. They could also have a few minor support heal skills to go with the RDM theme, maybe like PLD's Clemency - the clutch being they're not something you can use liberally and will cut into your valuable "MP = stronger damage" phase or whatever. Could even have a TP-based skill like that! I think this would work really well without damaging what people expect from a traditional RDM - simply a sword fighter that uses both damaging and healing magic.
Last edited by Aeliott; 08-28-2015 at 07:35 PM.



prefer both jobs to be dps
Won't happen SE said they not going to make dule roles on classes or jobs because of how awfull the balance of SMN and SCH wer they couldn't buff SMN with out buffing sch right now they don't know how to do stuff like this.
Also I'd rather have Blue Mage.
But I'm not going to go on they already are working on what new jobs will be in the next expansion and what roles they will fill these kind of threads while fun will leave nothing but disappointment.



Red Mage is traditionally a jack of all trades. That's kind of hard to implement in a game with such strict roles, but I think maybe the best way is to make it a magic based melee support dps. It's all kinds of combinations we don't yet have in the game, though I'm not sure about the type of armor they should be wearing, as I don't think the existing mage armor has the defensive stats you need as a melee. They might have to end up being dex based instead.
So, melee range, with rapier attacks but also spells that should probably be instant. I think it'd be fun to have a combo chain that involves weapon attacks mixed with fire and ice spells. Maybe their spells could have/gain a proc chance to enfire/enthunder/etc their next weapon attack? Or all attacks for a duration of time. And their support ability should involve an mp and tp regen like BRD and MCH have, as well as one or two individual damage buffs, kind of like the AST ones. They would also, ideally, have some sort of healing ability. Would an hp regen support ability be too overpowered? They would be using both mp and tp as resource.

Me and my static has actually had several discussions over this topic.
Basically the conclusion we came to was SAM as a definitive off-tank role (Similar to current WAR, since neither of the other tanks can really hold a candle to how well WAR plays in OT.) While we figured RDM would fit in a melee-magic DPS role (Think magus or spell fencers, fits the flavor well enough.) We figured BLU would fit well as a 3rd caster DPS role, which would then even out main stat distribution to 3 STR DPS (RDM included) 3 DEX DPS, and 3 INT DPS (BLU included.)
We actually think adding a 4th healer job would be a bad idea, since the role is already feeling crowded and homogenized with the current three. Not to mention there's not really much they could add to make a 4th healer feel unique (Especially with healing in this game being less about raw throughput and more about smart well-placed heals.)
I've hear some people pitch BLU as a tank, which I think would be weird but hey, they made DRK a tank and tanking is my career role and BLU was my favorite job back in XI, so no matter what they do to it if they ever add it, I still win.
Last edited by HorseBoots; 08-28-2015 at 08:54 PM.
Samurai - dps
Red mage - Dps (more in line with bard/mch, either short casts or melee/caster mix who has instant cast procs off of melee combo, some healing/other utility- enspells/spikes)
Blu - tank- their entire history is based on taking monster hits so I don't think its that odd. And some of their hallmark spells are defense based - mighty guard, white wind etc.
I don't think any of them fit healer, and honestly SE needs to spend some time coming up with a unique fourth healer or overhaul astro first anyway. whm/sch jr is bad design.
Last edited by ckc22; 08-28-2015 at 09:08 PM.
UPDATED POLL!! PLEASE VOTE AGAIN
Who cares about Samurai and Red Mage! Where is my gunblade class?
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