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  1. #1
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by Jobeto-Rin View Post
    Waiting on an airship helps to substantiates it as being an actual in-game airship, it's an immersion tactic made to actually grant the feeling of progression, movement and traveling. Ya know things you do in a massive game world?

    Apparently though....since immersion is flying out the window, tacts such as those doesn't matter, they'll only be seen as wasted time sinks.

    Imagine just going to a dock seeing an airship / clicking on it / blank screen / arrived at the destination?

    You went somewhere, but to some it doesn't feel like you went anywhere. It differs from different people. Some people become immersed others don't.

    If you decide to go AFK well, obviously it doesn't.


    That was going to be my response until I read yours.

    We are different types of players and I concur that we do see MMO's under a different light.

    I understand your view.
    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.

    Please add your ideas.
    (0)

  2. #2
    Player
    Jaber's Avatar
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    Sienna Akhabila
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    Cactuar
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    Dancer Lv 90
    Instead they'll say "FFXIV is more like a movie than a game, since you'll spend more time sitting around than you will interacting with anything"

    I don't know how people can complain about the game having an option they like simply because it's just that - an option.
    (1)

  3. #3
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    I have to add that for someone like me, my immersion would be immediately taken away once I realize I don't have to ride the airplane, it becomes less of a virtual world to me, simply because I can skip it.

    That is incredibly hard to compensate for. A world's massiveness and immersion are affected when there are certain things being applied, like waiting for your plants to grow in FFXI. You had to wait, it helped to create that feeling of a live plant. It's the same concept with anything else requiring time.

    I'd hate to imagine a skip button for that.
    (3)

  4. #4
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    Rhomagus's Avatar
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    Quote Originally Posted by Jobeto-Rin View Post
    I have to add that for someone like me, my immersion would be immediately taken away once I realize I don't have to ride the airplane, it becomes less of a virtual world to me, simply because I can skip it.

    That is incredibly hard to compensate for. A world's massiveness and immersion are affected when there are certain things being applied, like waiting for your plants to grow in FFXI. You had to wait, it helped to create that feeling of a live plant. It's the same concept with anything else requiring time.

    I'd hate to imagine a skip button for that.
    I actually agree. The sad thing is that the proposed scenario negates the whole activity of planting and maintaining a plant, which btw I wish XIV had something similar to this.

    I think the following scenarios I've outlined in this thread would meet your immersion expectations while still offering a believable reason for an instant or express teleport options and a risk/reward mechanic and potentially adding significant content to the game.

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.
    (0)
    Last edited by Rhomagus; 09-09-2011 at 04:18 PM.

  5. #5
    Player
    Rhomagus's Avatar
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    (0)

  6. #6
    Player
    Azurymber's Avatar
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    Azury Ariella
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    We have had instant travel for a year.
    The game is not successful.
    I don't think a single review has claimed the game is immersive.

    If ffxi could pull off immersion why can't this game? No one is saying to cut out instant ports completely, they are saying to do what FFXI did -WHICH WORKED-. Its called balance.
    (1)
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  7. #7
    Player
    Quanta's Avatar
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    Quanita Starfire
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    Quote Originally Posted by Azurymber View Post
    We have had instant travel for a year.
    The game is not successful.
    I don't think a single review has claimed the game is immersive.

    If ffxi could pull off immersion why can't this game? No one is saying to cut out instant ports completely, they are saying to do what FFXI did -WHICH WORKED-. Its called balance.
    How does a timed trip bring game balance?

    And immersion was never FFXIV's problem. It's problem was that it was a terribly designed game. If anima teleports have ever been a problem, they've been the least of this game's worries, given the focus on battle elements and actual game content. Quit trying to convince people that timed travel is the salvation of FFXIV, because it isn't.
    (2)

  8. #8
    Player
    Azurymber's Avatar
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    Quote Originally Posted by Quanta View Post
    How does a timed trip bring game balance?

    And immersion was never FFXIV's problem. It's problem was that it was a terribly designed game. If anima teleports have ever been a problem, they've been the least of this game's worries, given the focus on battle elements and actual game content. Quit trying to convince people that timed travel is the salvation of FFXIV, because it isn't.
    immersion was at least 50% if not more of this games problem. FF's are role playing games. People expect a detailed world, good lore, a great story, etc. FFXI's success was in large part due to the immersive world, the detailed story heavy sidequests and the AMAZING missions (CoP is considered one of the best stories and one of the best endings in any MMO)

    Immersion + story are SE's strong point. People can look past graphics and gameplay and even poor translation if a story is well done.

    FFXIV never felt like a RPG. You insta ported everywhere, the battle and SP system was broken, and you just sit around crafting all day. The whole point of an MMO is immersion. If it wasn't then there is no point in having massive worlds, you could just creates instanced dungeons and have a picture-map that lets you travel from zone to zone (like ff tactics).

    The fact they put so much effort into creating huge world which was originally near seamless without ffxi-like zones kind of shows that the world was of great importance to the original devs. And now you have this beautiful giant world, with amazing graphics, and rather than play to their strengths they make it easier to avoid experiencing that world. That isn't logical at all.
    (3)
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  9. #9
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    1- Immersion is subjective.

    2- Like someone said in another thread, full airship travel breaks my immersion more because I am damn sure that I'm not staying there to watch it for 10 minutes. I'll either go make a sandwich or browse the internets.

    3- If you want immersion you shouldn't look for it in online games, all your efforts to ignore the hundreds of game systems, the GUI, etc. will go to hell when the Evil Warlock of Doom you are traveling with says "lol hold on, my cat just shat on my keyboard".
    (1)
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  10. #10
    Player
    Ichi's Avatar
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    Ichi Cero
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    Quote Originally Posted by Ilean View Post
    1- Immersion is subjective.

    2- Like someone said in another thread, full airship travel breaks my immersion more because I am damn sure that I'm not staying there to watch it for 10 minutes. I'll either go make a sandwich or browse the internets.

    3- If you want immersion you shouldn't look for it in online games, all your efforts to ignore the hundreds of game systems, the GUI, etc. will go to hell when the Evil Warlock of Doom you are traveling with says "lol hold on, my cat just shat on my keyboard".
    Fun is subjective too so how about everyone shut up and let SE keep making game.

    I didn't think so.
    (1)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

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