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  1. #1
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Cedane View Post
    I main a WHM. I also play SCH and AST on the side. If these buffs were too much, then -what- changes could fix it to make AST stand with WHM and SCH?
    The problem has to do with design philosophy. Healers should all be viable of course, but the way it should be looked at is all healers should be able to accomplish the same tasks, just in different ways. To a degree sch vs whm shows this, raw healing power vs shields, they accomplish the same task, and have roughly the same healing throughput, but do so in different ways, that's what makes them interesting.

    An AST should be looked at similarly. How about for example reactive heals. "Heals the target with a potency of 300, and places a reactive heal buff on target. When the target's hp drops below 60% the buff is removed and the target is healed for again with a potency of 300." Another way you could accomplish making them different is healing through hots and regens rather than direct heals. So maybe an AST has weak direct heals but can stack like 5 different regens at once. You could also make the cards account for the difference. So if AST has 20% less HPS than a whm, allow their cards to create the equivalent of 20% damage reduction over the whole fight.
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  2. #2
    Player
    Cedane's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    126
    Character
    Aymeigh Lewanda
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yorumi View Post
    The problem has to do with design philosophy. Healers should all be viable of course, but the way it should be looked at is all healers should be able to accomplish the same tasks, just in different ways. To a degree sch vs whm shows this, raw healing power vs shields, they accomplish the same task, and have roughly the same healing throughput, but do so in different ways, that's what makes them interesting.

    An AST should be looked at similarly. How about for example reactive heals. "Heals the target with a potency of 300, and places a reactive heal buff on target. When the target's hp drops below 60% the buff is removed and the target is healed for again with a potency of 300." Another way you could accomplish making them different is healing through hots and regens rather than direct heals. So maybe an AST has weak direct heals but can stack like 5 different regens at once. You could also make the cards account for the difference. So if AST has 20% less HPS than a whm, allow their cards to create the equivalent of 20% damage reduction over the whole fight.
    But could that work in practice? It sounds good on paper but would that work in the long run? We're not programmers. We're players.

    Either way, I think I'd prefer the changes the way they are now. I don't want to be unique. I want to heal at my best, really. Even with alternatives, they... don't sound good to what we have now. No offense or anything.
    (1)

  3. #3
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Cedane View Post
    But could that work in practice? It sounds good on paper but would that work in the long run? We're not programmers. We're players.

    Either way, I think I'd prefer the changes the way they are now. I don't want to be unique. I want to heal at my best, really. Even with alternatives, they... don't sound good to what we have now. No offense or anything.
    Other games have generally managed to have multiple healers who heal differently but overall accomplish the goal of healing a party. You still heal at your best you just accomplish the overall healing in different ways. That's what makes classes interesting and not just reskins. Reskinning is the easy way to balance, but it makes the game dull. It's fun when you can switch classes and have a totally different experience rather than doing the same thing with a different coat of paint.
    (1)