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  1. #1
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zarzak View Post
    This is the whole point of the thread. This SHOULD NOT be the case. The fending jewelry is supposed to be ideal for tanks. It is not. They need to fix this.
    It is the BEST option for a vitality build. Some of us prefer to have more strength though.
    (0)

  2. #2
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.

    We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.

    Kinda skews the population.
    (0)

  3. #3
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by karateorangutang View Post
    So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.

    We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.

    Kinda skews the population.
    They could always fix tank stats and make them actually useful.
    (0)

  4. #4
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yorumi View Post
    They could always fix tank stats and make them actually useful.
    So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.

    That's a pipe dream and kinda unrealistic don't you think?
    (0)

  5. #5
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by karateorangutang View Post
    So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.

    That's a pipe dream and kinda unrealistic don't you think?
    Well they just took parry/block off str and dex. Sure it's probably too late now but really they royally screwed up tank stats in this game and we're just basically making the best of it. They took the lazy route with stats(screw it make everyone a dps) and it's really starting to show in current content design. The "challenge" of pretty much any fight in the game right now is just meeting the dps check. Tanks don't have a concern with reducing damage(they don't have gear to do it anyway) over all, instead they're only concerned with meeting a dps check. Practically all the damage in the game is considered fluff damage cause SE knows they're pretty much just beating on a dps at this point. SE just kind of seems to be the only people in the world that don't know max hp isn't the most important factor for a tank in an RPG.
    (4)

  6. #6
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Maybe they should take a page out of Rift. Add a new secondary that decreases critical hit damage taken. Make it so you need to reach a certain threshold each raid tier so you don't get stomped into the ground with critical hits from auto attacks. Remove awareness from the game and give plds some much needed love in the aoe damage department.

    Only available on fending accessories. Also maybe add a bit more strength to fending accessories 35-40% of vit total to compensate.

    Maybe also start main stat capping on accessories?
    (0)
    Last edited by Hioki; 08-27-2015 at 06:47 AM.

  7. #7
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brannigan View Post
    It's a weird change from something like WoW where (iirc) at one point warriors were taking so little damage from weaker dungeons that they couldn't generate rage.
    Lol you just reminded me how my pally mid way in TBC couldn't receive enough damage to get mana back through heals and the only way to mitigate that was to literally pull the whole dungeon until right before a boss room.

    Quote Originally Posted by Hioki View Post
    Only available on fending accessories. Also maybe add a bit more strength to fending accessories 35-40% of vit total to compensate.
    I made a suggestion earlier in this thread about Fending accessories providing defensive stats. And giving tanks a trait to convert a small percentage of their bonus VIT into STR (say 20%?). Even if the added % is smaller than having direct STR, I think this way tanks would still find Fending more attractive.
    (0)

  8. #8
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    I plan on wearing a split of Fending and Slaying, because the extra HP at the beginning will give healers a (small) extra buffer to apply their dots and whatnot before they switch back. I feel more comfortable that way. Feel free to tell me how terrible I am for that
    (0)

  9. #9
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Hioki View Post
    Maybe they should take a page out of Rift. Add a new secondary that decreases critical hit damage taken. Make it so you need to reach a certain threshold each raid tier so you don't get stomped into the ground with critical hits from auto attacks. Remove awareness from the game and give plds some much needed love in the aoe damage department.

    Only available on fending accessories. Also maybe add a bit more strength to fending accessories 35-40% of vit total to compensate.

    Maybe also start main stat capping on accessories?
    In wow, tanks can't be crit at all.

    Used to have to stack defense to a certain amount but they changed that.
    (0)

  10. #10
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nadirah View Post
    In wow, tanks can't be crit at all.

    Used to have to stack defense to a certain amount but they changed that.
    They removed the defense requirement to not be crit? Watered down much? lol

    I remember back when they had to stack enough avoidance + block + defense so that they have a full hit table of not being hit at all. Otherwise they'd be "crushed" by crushing blows but that was also removed in Wrath iirc.

    Eitherway, this game lacks a "minimum defensive stat" requirement outside of HP, which is why people don't bother with fending accessories. Having fending accessories give a form of mitigation rather than just HP (reducing the healing required) + adding damage scaling of sorts would make those accessories "worth" investing in.
    (0)

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