

So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.
We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.
Kinda skews the population.
They could always fix tank stats and make them actually useful.So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.
We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.
Kinda skews the population.


So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.
That's a pipe dream and kinda unrealistic don't you think?
Well they just took parry/block off str and dex. Sure it's probably too late now but really they royally screwed up tank stats in this game and we're just basically making the best of it. They took the lazy route with stats(screw it make everyone a dps) and it's really starting to show in current content design. The "challenge" of pretty much any fight in the game right now is just meeting the dps check. Tanks don't have a concern with reducing damage(they don't have gear to do it anyway) over all, instead they're only concerned with meeting a dps check. Practically all the damage in the game is considered fluff damage cause SE knows they're pretty much just beating on a dps at this point. SE just kind of seems to be the only people in the world that don't know max hp isn't the most important factor for a tank in an RPG.So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.
That's a pipe dream and kinda unrealistic don't you think?

Maybe they should take a page out of Rift. Add a new secondary that decreases critical hit damage taken. Make it so you need to reach a certain threshold each raid tier so you don't get stomped into the ground with critical hits from auto attacks. Remove awareness from the game and give plds some much needed love in the aoe damage department.
Only available on fending accessories. Also maybe add a bit more strength to fending accessories 35-40% of vit total to compensate.
Maybe also start main stat capping on accessories?
Last edited by Hioki; 08-27-2015 at 06:47 AM.

Lol you just reminded me how my pally mid way in TBC couldn't receive enough damage to get mana back through heals and the only way to mitigate that was to literally pull the whole dungeon until right before a boss room.
I made a suggestion earlier in this thread about Fending accessories providing defensive stats. And giving tanks a trait to convert a small percentage of their bonus VIT into STR (say 20%?). Even if the added % is smaller than having direct STR, I think this way tanks would still find Fending more attractive.

I plan on wearing a split of Fending and Slaying, because the extra HP at the beginning will give healers a (small) extra buffer to apply their dots and whatnot before they switch back. I feel more comfortable that way. Feel free to tell me how terrible I am for that
In wow, tanks can't be crit at all.Maybe they should take a page out of Rift. Add a new secondary that decreases critical hit damage taken. Make it so you need to reach a certain threshold each raid tier so you don't get stomped into the ground with critical hits from auto attacks. Remove awareness from the game and give plds some much needed love in the aoe damage department.
Only available on fending accessories. Also maybe add a bit more strength to fending accessories 35-40% of vit total to compensate.
Maybe also start main stat capping on accessories?
Used to have to stack defense to a certain amount but they changed that.

They removed the defense requirement to not be crit? Watered down much? lol
I remember back when they had to stack enough avoidance + block + defense so that they have a full hit table of not being hit at all. Otherwise they'd be "crushed" by crushing blows but that was also removed in Wrath iirc.
Eitherway, this game lacks a "minimum defensive stat" requirement outside of HP, which is why people don't bother with fending accessories. Having fending accessories give a form of mitigation rather than just HP (reducing the healing required) + adding damage scaling of sorts would make those accessories "worth" investing in.
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