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  1. #61
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yorumi View Post
    They could always fix tank stats and make them actually useful.
    So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.

    That's a pipe dream and kinda unrealistic don't you think?
    (0)

  2. #62
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zarzak View Post
    Because we are tanks? Same reason any other piece of fending gear is mandated?
    Ugh... Rbstr is saying that they have not seen any reason for fending to be mandated. That's a perfect present tense. And I agree with him/her there. There has not been a reason to mandate fending gear as the only option for tanks. Logic would dictate so, but as a fact, it isn't so.

    I do not have much to add to what has been already said in this topic. But I'll repeat the gist of it: You don't need fending accessories. STR accessories are a better option. Pentamelds are the best option currently available.
    (0)

  3. #63
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by karateorangutang View Post
    So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.

    That's a pipe dream and kinda unrealistic don't you think?
    Well they just took parry/block off str and dex. Sure it's probably too late now but really they royally screwed up tank stats in this game and we're just basically making the best of it. They took the lazy route with stats(screw it make everyone a dps) and it's really starting to show in current content design. The "challenge" of pretty much any fight in the game right now is just meeting the dps check. Tanks don't have a concern with reducing damage(they don't have gear to do it anyway) over all, instead they're only concerned with meeting a dps check. Practically all the damage in the game is considered fluff damage cause SE knows they're pretty much just beating on a dps at this point. SE just kind of seems to be the only people in the world that don't know max hp isn't the most important factor for a tank in an RPG.
    (4)

  4. #64
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Phoenicia View Post
    STR accessories are a better option. Pentamelds are the best option currently available.

    This is the whole point of the thread. This SHOULD NOT be the case. The fending jewelry is supposed to be ideal for tanks. It is not. They need to fix this.
    (3)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  5. #65
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zarzak View Post
    This is the whole point of the thread. This SHOULD NOT be the case. The fending jewelry is supposed to be ideal for tanks. It is not. They need to fix this.
    It is the BEST option for a vitality build. Some of us prefer to have more strength though.
    (0)

  6. #66
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Ralvenom View Post
    It is the BEST option for a vitality build. Some of us prefer to have more strength though.
    That's like saying casting accessories are the best option for an int build on a monk.
    (0)

  7. #67
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Yorumi View Post
    That's like saying casting accessories are the best option for an int build on a monk.
    Not really. It's more an acknowledgement of the fact that people gravitate towards certain things.
    (0)

  8. #68
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Ralvenom View Post
    Not really. It's more an acknowledgement of the fact that people gravitate towards certain things.
    Your response to someone saying it's bad that tanks don't use tank gear is to say vit get is the best for stacking a useless stat. So it's just like saying casting accessories are great for an int build on monk. Hey some people just gravitate toward strength, no idea why casting is great for that int build.
    (1)

  9. #69
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yorumi View Post
    I don't think tanks really have a choice, there's still and optimal setup.
    -
    While there's always an optimal setup, I think it changes a bit depending on the capabilities of your group. I guess choice is the wrong way to put it, but there's two gear sets to use depending on the fight: slaying or melded. This is especially true when first learning a fight, since as you get more comfortable with it you can start dropping more HP.

    With that said, I think you're absolutely right about how messed up tanking stats in general are. Removing STR->block/parry power and not replacing it anywhere was a huge misstep, and I think we really, really need more potent defensive stats in general. One thing that bugged me a lot in ARR was that even with all the gear in the world you weren't really any tougher, you just had a bigger HP pool - basically, an overgeared tank can't carry an undergeared healer as much as the other way around. It's a weird change from something like WoW where (iirc) at one point warriors were taking so little damage from weaker dungeons that they couldn't generate rage.
    (0)

  10. #70
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Maybe they should take a page out of Rift. Add a new secondary that decreases critical hit damage taken. Make it so you need to reach a certain threshold each raid tier so you don't get stomped into the ground with critical hits from auto attacks. Remove awareness from the game and give plds some much needed love in the aoe damage department.

    Only available on fending accessories. Also maybe add a bit more strength to fending accessories 35-40% of vit total to compensate.

    Maybe also start main stat capping on accessories?
    (0)
    Last edited by Hioki; 08-27-2015 at 06:47 AM.

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