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  1. #51
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Brannigan View Post
    I don't think the goal should necessarily be to mandate Fending accessories. That just replaces one useless set (current VIT) with another.
    Strength jewelry wouldn't be pointless if the two strength melee dps continued to wear it since presumably they would receive no benefit from vitality jewelry?

    Tank jewelry pieces eliminating (or reducing to such a degree that it doesn't matter) tank stance damage down penalties does sound nice, though.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  2. #52
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Brannigan View Post
    What would you like to see on fending accessories?
    They need to put defense and magic defense on the fending jewelry. As long as it gives no defensive boost beyond 1 hit worth of hp people will not favor it.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  3. #53
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I really don't have a problem with how they are now. Don't need a ton of HP? Put strength on. If you need more HP, put some fending on! It works.

    I haven't seen a reason why fending should be mandated. Why not change fending accessories to STR instead of vit and balance accordingly? It's all the same in the end.
    The whole thing is balanced around roughly arbitrary numbers to create gear/skill checks. A tank buster does X damage so it's Y threatening to Z geared player with Q room for slop.
    If you add a bunch of defense to fending accessories the only real difference is that they'll make the raids hit harder to balance it out and DPS checks become harder to hit (or are adjusted lower to be the same).
    (0)
    Last edited by Rbstr; 08-27-2015 at 03:49 AM.

  4. #54
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Brannigan View Post
    Tanks actually have some level of choice right now (high/mid/no STR) which is cool, it's just that the no STR option is super weak and has no real place in the game.
    I don't think tanks really have a choice, there's still and optimal setup. One the other MMOs I played and have extensive tank experience in is swtor. You would think tanks have real choices to make there because there are 3 tanking stats(well 4, endurance which is just like vit here and equally as useless), shield, absorb, and defense. Well although it changes with each ilevel there a single optimum spread of those stats for maximum mitigation. It's the same here, str vs vit, there's only one true correct answer.

    That said tanking in swtor is in a MUCH better state than ff14 and that's pretty much how you make fending accessories useful here. They need to provide actual mitigation, fix parry, add def/m.def to them, add elemental resist etc.
    (0)

  5. #55
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Rbstr View Post
    I haven't seen a reason why fending should be mandated. .
    Because we are tanks? Same reason any other piece of fending gear is mandated?
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  6. #56
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zarzak View Post
    Because we are tanks? Same reason any other piece of fending gear is mandated?
    So, because we're tanks, we should be FORCED to take lower strength gear over moderate strength gear? I'd hate to be in your raid group...
    (0)

  7. #57
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Ralvenom View Post
    So, because we're tanks, we should be FORCED to take lower strength gear over moderate strength gear? I'd hate to be in your raid group...
    Why are mages forced to use casting accessories, healers forced to use healing, melee dps forced to use slaying. The idea that a tank should want to gear in tank stats is not an idea born of lunacy.
    (2)

  8. #58
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.

    We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.

    Kinda skews the population.
    (0)

  9. #59
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by karateorangutang View Post
    So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.

    We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.

    Kinda skews the population.
    They could always fix tank stats and make them actually useful.
    (0)

  10. #60
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zarzak View Post
    Because we are tanks? Same reason any other piece of fending gear is mandated?
    Fending left-side is defined by the defense it gives compared to others (and the availability of parry as a secondary sometimes, I guess...). The stats are otherwise identical to any other melee gear.
    There's a reason for that defense: So attacks don't threaten tanks as much as they do the squishies. It enforces the idea you need a tank.

    That part is taken care of...so why do we need to bother with the accessories and eliminate one of the only places you really have agency in a job "build"?
    If you add a meaningful amount of defense to the fending accs you open all sorts of worm-cans. You have to rebalance boss damage to make the defense desirable plus you have the availability of large amounts of defense to whatever class unless you restrict accessories by job.
    It's not like they're going to forget to balance around the now tankier tanks. High-end raiding will be the same level of difficult.

    Alternatively you could just make Fending the best of both worlds and give it vit and str. Or just Str and balance fights against that.
    But that's just kind of boring.
    (0)
    Last edited by Rbstr; 08-27-2015 at 05:14 AM.

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