They could always fix tank stats and make them actually useful.So, even if they did pigeonhole us into fending accessories, then we would still be pentamelding strength onto crafted fending accessories.
We would be the only set of classes almost forced to buy crafted equipment. It would be great for the goldsmiths, but would force tanks to pay way more gil for perfomance.
Kinda skews the population.


So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.
That's a pipe dream and kinda unrealistic don't you think?
Well they just took parry/block off str and dex. Sure it's probably too late now but really they royally screwed up tank stats in this game and we're just basically making the best of it. They took the lazy route with stats(screw it make everyone a dps) and it's really starting to show in current content design. The "challenge" of pretty much any fight in the game right now is just meeting the dps check. Tanks don't have a concern with reducing damage(they don't have gear to do it anyway) over all, instead they're only concerned with meeting a dps check. Practically all the damage in the game is considered fluff damage cause SE knows they're pretty much just beating on a dps at this point. SE just kind of seems to be the only people in the world that don't know max hp isn't the most important factor for a tank in an RPG.So the answer is to recode all the stat values completely? Also, you'd have to change fights and the tanking meta as a whole... you'd see the tank population go down even more. Alot of us enjoy the stance mechanic, and can do so without being a burden.
That's a pipe dream and kinda unrealistic don't you think?
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