It seems to be pretty much exactly the same. (RNG)
It seems to be pretty much exactly the same. (RNG)
I've said before my only issue with favors was the time required. I don't find the yield rate to be that bad. I would have 5 crafting tokens leftover after 5 weeks had I not used 3 to buy an HQ mat to finish off a piece. So buying the occasional HQ mat, I would have no problem using my crafting tokens every week. I've crafted 12 pieces in 5 weeks which seems reasonable to me. I think the recipes are garbage and that the grind lacks an objective other than getting the crafting gear itself. But as for the red scrips and the favors, I think they're fine now that they've lowered the favor time.
Would I have been upset if they upped the yield significantly? A bit, yes. I didn't find the yield to be bad and I've spent 55 hours over the past 5 weeks on this. If they had suddenly cut the time required into a third and doubled the total yield, I would have been salty that I wasted all that time only to have less to show for it. I don't find the system to be broken like you, and others, obviously do and I've participated in it enough to believe my opinion is as legitimate as anyone else's.
They handled it the way I'd hoped. They reduced the time sink but did it in a way that didn't punish the people that had already spent Favors. A flat yield bonus would've been a slap in the face.
One of the biggest complaints is people couldn't craft because they had to spend 3-6 hrs gathering mats to do one 5 minute synth. This patch reduced that time to 1-2 hrs. The reduced time might encourage gatherers to sell the favor materials at more affordable prices.
As the person above mentioned, the recipes are garbage. You have irrelevant combat gear and DoH pyramid scheme gear that is currently for glamours and epeen. No amount of favor adjust is going to make these items sell unless the favor mats were free/trivial to acquire (ex: Law tomes).
Last edited by Sibyll; 08-26-2015 at 04:22 PM.
As long as I can average ~ 20 mats per set of 5 Favors I'm good, if I have to buy or trade for some that I was hit with bad RNG I can manage, it's really nothing when comparing RNG to a 6% Pentameld
This gets mentioned a lot, but it doesn't hold up. The reward for your effort is getting items sooner. We all know they'll be easier to get later. Early adopters can sell their mats at a higher price or gear up sooner. Either way, they got their reward so it's not unfair to make changes. What's unfair is rewarding them perpetually by letting them get further and further ahead.
Imagine a race track with hurdles. Everyone knows the hurdles will be removed, but several racers jump them anyway. When the hurdles are removed, those who jumped still have a head start on those who waited. That head start is the reward for their effort.
A fair compromise would be to announce a detailed fix ahead of time - like a 30 day price guarantee, but a warning instead of a refund. They did this for atma and it worked great. Some waited, some didn't, but both groups knew what to expect and chose accordingly.
The problem with your argument in this scenario is that the ONLY reason currently to get the gear early is to be ready for the next set of recipes. So what have I gained from my favor participation thus far? Nothing. I have gear with great stats that I can't craft anything with. I haven't reaped any reward at all. The whole purpose of me gearing up faster with favors is so that I'll be on the first boat when the new recipes arrive (and because I enjoy crafting). So if they had flipped it around so everyone could obtain double what I have, I'm essentially being punished for participating in the system early. Instead they've made it so everyone can more easily be even with me (not put me further ahead like you mentioned) which is great.This gets mentioned a lot, but it doesn't hold up. The reward for your effort is getting items sooner. We all know they'll be easier to get later. Early adopters can sell their mats at a higher price or gear up sooner. Either way, they got their reward so it's not unfair to make changes. What's unfair is rewarding them perpetually by letting them get further and further ahead.
Well thats not true. You could have made and sold items for considerably more then I'm sure they now sell for. So saying you did not gain anything from this isn't quite right. On top of that, having more items on the market benefits you as well.
You mean like this?
The drop rates are fine: 4-5 Favor is approximately 20 favor mats. The comes out to be 1 Rowena Gathering Token and 1 Rowena Crafting Token per Ingot/Lumber etc. Sounds like it's exactly what they were aiming for.Greetings,We are planning to make adjustments to the duration of the Favors purchased with red scrips and the frequency of the Concealed Nodes spawn so that it'll become easier for everyone to participate. Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
This current change will increase favor materials on the market. How do you know for a fact the problem was the yield per favor and not the yield per time that was discouraging people from doing these?
Last edited by Sibyll; 08-27-2015 at 03:38 AM.
The 5 pieces of red scrip gear is what a lot of gatherers have said as why they've avoided favors, mainly the tool.
The opposite could be asked also. How you know the problem was the amount and not the amount of the yields? I know the (fix?) just happened but how are so sure more items will be on the market board when the yields are the same?
Everyone is reporting it's the same rate like when we had to go 15 mins (3 per favor). Plus people are still gated to 9 tokens per week. I'm really not seeing how that translates to more on the market board. Cause my server they are waaaaay to much gil atm.
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