It seems to be pretty much exactly the same. (RNG)



It seems to be pretty much exactly the same. (RNG)
As long as I can average ~ 20 mats per set of 5 Favors I'm good, if I have to buy or trade for some that I was hit with bad RNG I can manage, it's really nothing when comparing RNG to a 6% Pentameld



Well thats not true. You could have made and sold items for considerably more then I'm sure they now sell for. So saying you did not gain anything from this isn't quite right. On top of that, having more items on the market benefits you as well.
The only way I could have sold anything is at the cost of my own progression. And that's assuming I could have even sold anything had I wanted to considering how limited the market is. There's been a grand total of zero 2 star pieces sold on Adamantoise last I checked.
It does not benefit me as I am still gated by my red scrips. As I said before, I could quite easily use all my red crafting tokens weekly with the mats I farm if I bought the HQ mats now and again.
This is a really flimsy argument coming from someone who took a month to sell one offhand.
The 5 pieces of red scrip gear is what a lot of gatherers have said as why they've avoided favors, mainly the tool.
I never stated I expected it to remain this way forever. I expect it to mostly stay status quo until the carrot is introduced: 3 star recipes. I have no problem with content eventually getting nerfed as it becomes dated. The problem is I'm not "first" to anything right now. There's nothing worth crafting at this point other than crafting gear. It appears they're pushing us to prepare for whenever the next crafting patch hits. If I'm wrong and the only reward in this patch is to craft 2 star gear nobody wants then you're correct, I'm wasting my window to be first. If I'm correct though, and this patch is more about progression, if they had increased the yield everyone who banked tokens would have leap frogged me and it would have compromised my ability to be first when new recipes are introduced. That would have been frustrating for me and rendered my last few weeks as, not only a waste of time, but also a detriment to my overall progression.
It's like if they suddenly nerfed Alex Savage, doubled the chests and at the same time told everyone that every Savage floor they hadn't cleared for the past 5 weeks was banked. Now all the groups who hadn't progressed as far (or at all) could quickly catch the front runners AND surpass them because they have banked runs and double the chests. Sure eventually this may happen down the road. But introducing it before the reward is even realized would be pretty unfortunate for those who were at the leading edge.

Nerfing it later is fine, but nerfing it now isn't? What determines where to draw the line? It's unrealistic (and selfish) to expect SE to wait until you personally feel you've been rewarded enough.
You're guessing what will happen and then getting upset if your fantasy doesn't come true. That's what I meant by, "you can only blame yourself for assuming you'd get a reward that was never promised." It's silly to expect SE to follow a plan that only exists in your imagination.
Also, people need to stop trying to compare raiding and crafting. They're too different for meaningful comparison.
When there's any reward at all? I don't care where the line is drawn as long as there's SOME reward realized. All I'm saying that 5 weeks in when there's no carrot at all is clearly too soon. Is it selfish? Sure in some respect although I'm clearly not the only person who's partcipated. It's equally, if not more, selfish for you to suggest that it's fair or reasonable for us who have done favors to this point to fall from the leading edge to the back of the pack.Nerfing it later is fine, but nerfing it now isn't? What determines where to draw the line? It's unrealistic (and selfish) to expect SE to wait until you personally feel you've been rewarded enough.
You're guessing what will happen and then getting upset if your fantasy doesn't come true. That's what I meant by, "you can only blame yourself for assuming you'd get a reward that was never promised." It's silly to expect SE to follow a plan that only exists in your imagination.
Also, people need to stop trying to compare raiding and crafting. They're too different for meaningful comparison.
Oh god. A fantasy? It's what a large portion of the community believes will happen based on the fact the new gear gives us a whole bunch of stats that there's no recipes for. So no, it's not silly at all. It's a reasonable expectation given the current knowledge we have.
You just compared crafting to a flipping holiday steam sale! Seriously? Pot meet kettle?
Now they are making adjustments due to players not being able to participate, not really nerfing the content. Later they will nerf content by easing the restrictions as they always do. That allows new players to catch up quicker while old players continue on with new content. It does not remove the benefits of doing it before they ease the restrictions.Nerfing it later is fine, but nerfing it now isn't? What determines where to draw the line? It's unrealistic (and selfish) to expect SE to wait until you personally feel you've been rewarded enough.
You're guessing what will happen and then getting upset if your fantasy doesn't come true. That's what I meant by, "you can only blame yourself for assuming you'd get a reward that was never promised." It's silly to expect SE to follow a plan that only exists in your imagination.
Also, people need to stop trying to compare raiding and crafting. They're too different for meaningful comparison.
Thrustie never asked for an immediate reward, he said he would be upset if they increased the yield after using the system as they designed it before it even became useful. What you are saying is there is no problem if they released supra and waited until people got it, then allowed you to get it by turning in FC3 instead of MCD without actually having a use for the supra yet.
Making favors blue scrips is a bad idea, it would absolutely flood the market and everyone would have every item as soon as they could gather all of the materials. Despite the fact that they currently serve no use, they are top tier equipment. The gear you get for the actual red scrips is the casual gear, not the crafted gear from the favour mats. You would not even need the items to be on a tome vendor as you can gather blue scrips as much as you want.I can't speak for anyone else, but I agree that increasing yield would be a bad fix. I do want a meaningful fix, though. I'd love to see them move favors to blue scrip. Then put some of the two star crafting mats on the law vendor and we'd actually have a fairly functional system.
Last edited by Rath; 08-28-2015 at 02:11 AM.
Why do you feel this is a bad thing? Why is everyone having the opportunity to make/obtain high level gear induce such a level of distaste from the "hardcore"? Because it takes away your ability to make millions? Because you don't get to feel awesome and special wearing a special glamour?
Making favors blue scrips is a bad idea, it would absolutely flood the market and everyone would have every item as soon as they could gather all of the materials. Despite the fact that they currently serve no use, they are top tier equipment. The gear you get for the actual red scrips is the casual gear, not the crafted gear from the favour mats. You would not even need the items to be on a tome vendor as you can gather blue scrips as much as you want.
Gates don't help "casuals", they keep them in a permanent underclass.
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