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  1. #81
    Player
    Alysrea's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Valix Montblanc
    World
    Sargatanas
    Main Class
    Bard Lv 60
    Quote Originally Posted by Thrustie View Post
    What he's saying is it would have been unfair to buff the yield rate since you would be rewarding those who hoarded tokens in anticipation of a change and punishing those who participated in the previous system.
    I understand that but I don't think that is a good reason to forgo making change though, Everyone will benefit from positive changes it is true that some will benefit more than others but that doesn't stop it from being a positive change.
    People who start doing favors now will have to spend less time, Should they not have shortened the time duration because everyone else previously had to spend longer? is it not "unfair" that player A spent 3 hours* to do what player B can do now in an hour*?
    We make changes for the future not the past, we can only look forward in making things better.

    (*hours are just an example and not reflective of actual time taken.)
    (3)
    Last edited by Alysrea; 08-25-2015 at 08:50 PM.

  2. #82
    Player
    andreopalomino's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Gorpo Katrash
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Alysrea View Post
    The mentality that they should be afraid to improve things because people had it bad before isn't a good way going forward, the way you need to look at it is, the people that did it when it was bad will have a better time in the future.
    Better later than never when trying to make things better
    Yeah. I spent days farming favors and I really want a better drop rate. I don't understand how keep screwing us all will help not screwing some people. Besides, this adjustment is pointless imo, get the same items in less time is cool (IF you get the same amount of items), but don't change the fact that demand is surpassing offering by a crazy amount, turning new crafting recipes near unreachable. THIS SYSTEM IS STUPID.
    (3)

  3. #83
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    That's how any fix works. People who hoarded tokens are still rewarded by getting the same reward in a third of the time. Why not go the rest of the way and actually fix it?

    They can either be "fair" and keep us all stuck with a terrible RNG-based system for months, or they could fix it for everybody with an apology to the early adopters. The latter is the far better choice. If they fix things quickly, it sucks for early adopters and encourages people to just hold out for awhile and hope things get fixed. If they refuse to make meaningful change for months, it encourages people to just give up entirely because there's no hope of things getting better anytime soon. What doesn't happen in either case is for people to start enjoying a system they hate.

    I'm tired of getting content that's charitably described as "not that bad". When that's the best you can say, it's failing as a means of entertainment.
    (1)

  4. #84
    Player
    blueruckus's Avatar
    Join Date
    Mar 2014
    Posts
    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    Early adopters got all their shiny new gear first or made a lot of gil by selling mats/gear. With the way it is now, I expect more people to participate and hence begin seeing a larger supply of mats/gear driving prices down.

    Why do we feel the need to compensate early adopters so much?
    (3)

  5. #85
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Thrustie View Post
    What he's saying is it would have been unfair to buff the yield rate since you would be rewarding those who hoarded tokens in anticipation of a change and punishing those who participated in the previous system.
    You dont really believe that do you? I mean the system is still the exact same broken system...but now with the tuning that should have been in place before its release.
    (2)

  6. #86
    Player
    Alexiell's Avatar
    Join Date
    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    Not everyone sold their favor mats (and gear? lol... XD). Imagine you gathered 11 hrs a week and crafted a whole set. Now they would double items/favor and suddenly all the lazy people who kept their tokens (like me) would start gathering and soon be 1 set ahead of you with less time spent. not really fair.
    Its not like simply buffing the favor spawnrate would "fix" the current system anyway.
    (0)
    Last edited by Alexiell; 08-25-2015 at 10:54 PM.

  7. #87
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Aeyis View Post
    You dont really believe that do you? I mean the system is still the exact same broken system...but now with the tuning that should have been in place before its release.
    It's not a broken system because it works. You just don't like how it works so you're stamping the word broken on it.
    (3)

  8. #88
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ossom View Post
    It's not a broken system because it works. You just don't like how it works so you're stamping the word broken on it.
    So you think the system is OK as long as you are able to craft? C'mon, you can't be that simple minded.

    As long as the crafted materials and crafted gears doesn't flow in the market, its broken. No one is selling and no one is buying for numerous reasons.
    (1)
    Last edited by kenventa; 08-26-2015 at 03:23 AM.

  9. #89
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    Quote Originally Posted by Jade-Nephrite View Post
    Just tried my first batch of new Favors - got 17 Bladeleaf + 2 Swordleaf in 5 Favors, unless I can make up 3 on my next attempt of 5 they need to adjust the proc-rate. Hopefully more players will do favors and the mats will drop in price on the MB
    Did my 2nd set of 5 Favors, got 26 Bladeleaf + 2 Swordleaf for a total for the 2 tokens of 43 Bladeleaf + 4 Swordleaf seems balanced
    (0)

  10. #90
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    In the interest of having more data, I just did 7 favors (since that's what I had on hand) and got 27 bladeleaf and 8 (!) swordleaf.
    It's definitely streaky. The bladeleaf count for individual favors was 1, 5, 5, 6, 2, 3, and 5.
    Between Jade's results and mine, it looks like the return is definitely looking to be more than the 3 items per favor that was the conventional wisdom prior to the update.

    (Edit: Miscounted, there was a HQ bladeleaf in there.)
    (0)
    Last edited by PirateCat; 08-26-2015 at 09:16 AM.

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