Results 1 to 10 of 190

Hybrid View

  1. #1
    Player
    Taekrys's Avatar
    Join Date
    Aug 2012
    Posts
    58
    Character
    Renya Khan
    World
    Lich
    Main Class
    Fisher Lv 60
    I fully agree with the OP and gladly join my voice to the many we should gather to make SE knows how deeply we are suffocated in this black abyss of sadness and timewaste that Crafting (and Gathering alongside with it) has become.

    The only happy people I see about actual structure are Gatherer-gil-hoarders who use Red Scrip to steal ton of money from crafters.

    I seriously would like to know from SE why they keep ignoring dozens of (from you all) well explained complaints while instead answering to the comparatively almost non-existent demands like the one OP pointed out.

    For instance, they "fixed" today the Favor system keeping the final drop rate identical as it was before, while making the gathering easier.
    Anyone who whished to begin crafting asked to INCREASE THE AMOUNT dropped, since that would mean making it more affordable and obtainable, while gatherers who wanted to keep doing easy money exploiting the high demand against low offer asked to make this faster but to keep the actual drop rate.

    And whom did they listen? The latter.
    I don't have any good explanation for this. Do you? Maybe gil-hoarder are more important than whoever wants to have fun crafting?

    I will seriously stop crafting (and gathering) if they don't show us some light at the end of the tunnel in the early future and keep instead listening to wrong people.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Taekrys View Post
    ...
    Speak for yourself, and have you even gathered favors before the change? They're functionally the same now (I still average 3-4 items per favor), but only in a shorter amount of time. They're still locked behind weekly red scrips. The supply is kept the same, the demand is still the same.

    The amount was fine, you'd get on average enough for two-to-two and a half turn ins from one favor. Then you'd need two separate favors to get a crafting item trade in. So you would have spent two gathering tokens to get enough trade ins in total for...two crafting tokens.

    Quote Originally Posted by Joronas View Post
    There is no "good outcome" from specialist recipes that improves the market system.

    The realistic outcomes:
    1) reduced competition on any one item because only a few people make it
    2) all the real crafters wind up collaboratively price fixing

    Or maybe you think crafting should feature a horde of people always taking the "best" specialization and dropping the price down to "unsustainable"? That's possible too.

    There should be no way that someone who invested the time and effort to max everything is locked out of recipes (content!) (even on a rotating basis). If you want specialists to be worthwhile, then give them traits and abilities and such. Make THEM worthwhile, not make non-specialists worth less.
    Their idea is probably that they want people looking for a specific crafter when they want or need something made, not a crafter. The crafting scene is so homogenized with how every progress, process, skill and steps are exactly the same and identical to each other. Doubly so when the gear is shared between them all (non-AF gear, and before 3.0, the artisan gear).
    (0)
    Last edited by RiceisNice; 08-25-2015 at 10:45 PM.
    ____________________

  3. #3
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by RiceisNice View Post
    Their idea is probably that they want people looking for a specific crafter when they want or need something made, not a crafter. The crafting scene is so homogenized with how every progress, process, skill and steps are exactly the same and identical to each other. Doubly so when the gear is shared between them all (non-AF gear, and before 3.0, the artisan gear).
    So, the solution is to cripple the people who actually crafted? Because blocking the people who invest time in crafting out of doing all the crafting ... is crippling them. It's terrible design. There are many other ways to make crafting classes distinct. People have suggested several. The only ones who complain are the ones who think that their 1 class should be more important then other's 8. I cannot accept that. Many others cannot accept that either. We've already been nerfed to oblivion with being locked out of the endgame gear; now we need to have another one?
    (3)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Joronas View Post
    ...
    You're extremely over exaggerating when you say it's crippling them. You get three specializations. Your ability to craft in general is not hindered, but if you think that losing the ability to craft every single item in the game is that detrimental, I'm sorry but that's an incredibly selfish perspective. If they had made it so instead specialized people get a significant boost in those respective areas, who would go to a non-specialist to get their things crafted anyway? Is it not the same effect? Or do you simply enjoy having the ability to look at your completed crafting list?

    You're not even locked out of end game gear, it's always required gathering and the time gating is similar to that of the combat classes with DoW with their weekly lockouts and tomestones.
    (2)
    ____________________