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  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    again.
    people think walking to places determines difficulty. it cracks me up. i am sure we want hard fights and hard goals to reach but if SE changed to the system you want that would not make the game any harder or easier.

    Pick your battles and pick them smarter.
    (19)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by DNO View Post
    again.
    people think walking to places determines difficulty. it cracks me up. i am sure we want hard fights and hard goals to reach but if SE changed to the system you want that would not make the game any harder or easier.

    Pick your battles and pick them smarter.
    The OP's point isn't that "Walking is hard"

    He intends to emphasize that in 11 you needed to FIRST get the teleport before you could be ported there. In essence creating a certain accomplishment for taking the time and effort to obtain a location.

    In 14, you do not need to do this prerequisite, in essence, making it "easier" to accomplish the same thing.

    I think you took the wrong thing away from his post.
    (26)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jynx View Post
    Here is a million dollar idea SE, from the mouth of the "I want it now" club.

    Considering Airships will be optional trips for those who have "No time" yet are seemingly out of anima (How this works I will never know) We need to be more considerate to them! Getting from City to city is almost meaningless what are they going to do when they get there?

    Grab leves and then...USE ANIMA to teleport to their camps? I THINK NOT! Chocobos are coming as well, I suggest we make a free optional cutscene for chocobos to pick-up and drop-off players at the Aetherite camp of their choice. Anima is limited and players are always starved for time. Why waste their time moving from point A to point B at all?

    This is just the start of my revolutionary ideas for the game. Look forward to my next post about "Lev monsters being at a slight distance...how droll, make them warp to us."
    To be blunt walking isn't "hard" nor does it add difficulty to anything. What needing to be able to walk or have limited transportation, or even the need to earn the right to go somewhere does. It adds a sense of accomplishment.

    I've said it before I'll say it again.

    In XI you had to earn your Airship pass, your Chocobo, your craigs, your warp spells, your outposts. Anything else also had a cost attatched to it. Warp cudgles were rather pricy at almost all points in the games life, warps in Al-Zhabi cost you precious Imperial standing points that were not limitless.

    Their was a cost associated with everything, and it always felt rewarding to be able to afford or have access to those resources. XIV has none of that and I wish it would, I'll leave it at that for now.
    (24)

  4. #4
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DNO View Post
    again.
    people think walking to places determines difficulty. it cracks me up. i am sure we want hard fights and hard goals to reach but if SE changed to the system you want that would not make the game any harder or easier.

    Pick your battles and pick them smarter.
    Q_Q, Q_Q, Q_Q, Q_Q, Q-Q, Q_Q.

    Here we go, and it begins.
    (0)