PS3 support doesn't hamper those effects either for PC/Ps4 players as you put it, but lowering the entry point for hardware limits the game's overall world design... that's why they're planning on dropping PS3 support eventually.
How is it limiting to simply add the same suite of on/off options every other major MMO has?
Heck, Turbine goes a step further and even maintains two versions of the client PLUS offering on/off options for all effects in each. You also see this sort of dual-client support for a lot of Korean style games as well.
If the game was designed from the start with scalability in mind it shouldnt be a stumbling block for the dev team. It would just take more time and effort to get the system set up but once its in place it takes care of itself.
Although it does make sense if SE does not wish to make that sort of investment. They already did roll a huge amount of money into this game. Twice. And since its a pay to play, they dont have to be so concerned with targeting as wide an audience as a company like Turbine, etc.
It could well be SE just figures its time and money better spent elsewhere.
Last edited by Shirobi; 08-25-2015 at 02:45 PM. Reason: Post Limit
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote

