its not just computer specs its also the fact of transferring that data from server to client not everyone lives right next to a server and the bigger the textures the longer it takes everything to work

its not just computer specs its also the fact of transferring that data from server to client not everyone lives right next to a server and the bigger the textures the longer it takes everything to work
The assets are stored on your computer, they're download once (when you download the game, of course) then they're loaded from your HDD or SSD.


The problem is not technical. It is like all games which are multiplatform on pc and consoles at the same time. They always downgrade the pc version to make it look similar to the console one to not piss the console players and to avoid extra costs, optimizations etc. And please do not bring the argument that you have low end gaming pc and you can't run it. You can always adjust your graphic settings on PC. Many of us here have powerful enough graphic cards to handle way heavier games than FFXIV so this is not the problem. The cutscenes look really horrible with those blurry low res textures. The game will shine with higher res textures.



I will mention that now with DirectX 12 and Windows 10, I did the benchmark for 1.0 and got a score slightly over 6,000. I made a thread on it awhile ago saying that 1.0 needed Windows 10/DirectX 12 to really shine.
Windows 10 or DirectX 12 have nothing to do with it, a game has to be built for DirectX 12 to utilise its feature sets, not just exist on the operating system it was made for. The reason you got a higher score is because computers today are much more powerful than they were 5 years ago.
To be fair, those are games from forever ago, not ones that are still currently be worked on. Regardless, you'd think they wouldn't lose the assets of one of their more treasured games...
You don't know SE
http://www.ign.com/articles/2013/06/...ts-assets-lost
(They lost assets for FF7 too)
And you could say the same for Konami with their laughable HD port of Silent Hill 2, but here we are...



Not sure if my NVIDIA GeForce 760 Ti was that powerful as I got an Alienware last summer (my dad gets discounts through his job on Dell computers) that was a model that came out late 2011. DirectX 12 does make a difference as the graphics card is used more than the CPU.Windows 10 or DirectX 12 have nothing to do with it, a game has to be built for DirectX 12 to utilise its feature sets, not just exist on the operating system it was made for. The reason you got a higher score is because computers today are much more powerful than they were 5 years ago.
That's not how it works.Not sure if my NVIDIA GeForce 760 Ti was that powerful as I got an Alienware last summer (my dad gets discounts through his job on Dell computers) that was a model that came out late 2011. DirectX 12 does make a difference as the graphics card is used more than the CPU.
Everytime Microsoft realse a new version of DX they also decide to chnage the way drivers work to be better, hence why you always seem to need a new driver type. They also work at how the mvideo card works under the hood too. This will give performance improvements for anything.
The only thing that will support DX art the moment will be the actual Windows desktop. That in turn will give the whole PC a little extra performance.
Direct X is basically a way for a game to work on any graphics card independent of the manufacturer. back in the old days games had to talk directly to the graphics card. Even today some games still do a little talking direct to the graphics driver to take advantage of some features and squeeze a little extra performance.
If a game uses direct x 9 then it will do things in a different way than direct x 12. You said that DX12 has more support to offload things to the GPU so any game written for DX12 will have support for that but since a DX9 game will have no knowledge of this then it will do it whatever way you did before.
One thing to note about offloading stuff to the GPU. If you have a laptop for instance and a game/application runs slowly you likely have a low power CPU and a low power GPU so if they are both under full load then unloading tasks to an already overloaded GPU isn't going to speed up anything.


Not this silly stuff again.
1. Windows 10 has nothing to do with it
2. DirectX 12 has nothing to do with it
3. There are changes to multithreaded display list rendering with DirectX 12... which requires DirectX12.
Any perceived improvement is tiny and a result of less cruft running in the background with the updated OS. As a second point of reference, display drivers change specifically for every version of Windows, so the end result is that nVidia, AMD and such spent a lot of time on making WHQL drivers for the operating system release. The drivers are otherwise identical to Win8.1 and Win7. How AMD and nVidia choose to optimize their drivers in each OS is different. A WindowsXP driver has to be optimized against a Pentium III, and Windows 7 against a Pentium Core2, and Win 8/10 against the Core i3/i5/i7, and so forth. When they change the optimization paths, you get some small bumps in driver performance, but you're not going to get anything phenomenal.
It IS true that there were SOME higher resolution textures in V1.0. That doesn't mean that higher resolution textures = better graphics. Higher polygon models means better graphics, and that is a limit of the video card performance. Higher resolution textures is irrelevant when the average player doesn't play the game at maximum zoom. It's more important for the game to perform adequately when there's 100 Players on the screen, than it is to have 10 characters to have extremely high details in a cutscene that you can see their eyelashes.
Its... makes me kinda sad. I just made a gaming rig to see this game in a new light, i thought the low res blocky chuncky stuff was from my intel4000.... i really hope i dont get disappointed
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