Page 25 of 36 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast
Results 241 to 250 of 364

Hybrid View

  1. #1
    Player
    reillyblair's Avatar
    Join Date
    Aug 2013
    Posts
    199
    Character
    Narbondel Deviir
    World
    Tonberry
    Main Class
    Thaumaturge Lv 59
    its not just computer specs its also the fact of transferring that data from server to client not everyone lives right next to a server and the bigger the textures the longer it takes everything to work
    (0)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by reillyblair View Post
    its not just computer specs its also the fact of transferring that data from server to client not everyone lives right next to a server and the bigger the textures the longer it takes everything to work
    The assets are stored on your computer, they're download once (when you download the game, of course) then they're loaded from your HDD or SSD.
    (7)

  3. #3
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The problem is not technical. It is like all games which are multiplatform on pc and consoles at the same time. They always downgrade the pc version to make it look similar to the console one to not piss the console players and to avoid extra costs, optimizations etc. And please do not bring the argument that you have low end gaming pc and you can't run it. You can always adjust your graphic settings on PC. Many of us here have powerful enough graphic cards to handle way heavier games than FFXIV so this is not the problem. The cutscenes look really horrible with those blurry low res textures. The game will shine with higher res textures.
    (1)

  4. #4
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I will mention that now with DirectX 12 and Windows 10, I did the benchmark for 1.0 and got a score slightly over 6,000. I made a thread on it awhile ago saying that 1.0 needed Windows 10/DirectX 12 to really shine.
    (1)

  5. #5
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Naraku_Diabolos View Post
    I will mention that now with DirectX 12 and Windows 10, I did the benchmark for 1.0 and got a score slightly over 6,000. I made a thread on it awhile ago saying that 1.0 needed Windows 10/DirectX 12 to really shine.
    Windows 10 or DirectX 12 have nothing to do with it, a game has to be built for DirectX 12 to utilise its feature sets, not just exist on the operating system it was made for. The reason you got a higher score is because computers today are much more powerful than they were 5 years ago.

    Quote Originally Posted by CGMidlander View Post


    You don't know SE
    http://www.ign.com/articles/2013/06/...ts-assets-lost

    (They lost assets for FF7 too)
    To be fair, those are games from forever ago, not ones that are still currently be worked on. Regardless, you'd think they wouldn't lose the assets of one of their more treasured games...
    (1)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Colorful View Post
    To be fair, those are games from forever ago, not ones that are still currently be worked on. Regardless, you'd think they wouldn't lose the assets of one of their more treasured games...
    And you could say the same for Konami with their laughable HD port of Silent Hill 2, but here we are...
    (0)

  7. #7
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Colorful View Post
    Windows 10 or DirectX 12 have nothing to do with it, a game has to be built for DirectX 12 to utilise its feature sets, not just exist on the operating system it was made for. The reason you got a higher score is because computers today are much more powerful than they were 5 years ago.
    Not sure if my NVIDIA GeForce 760 Ti was that powerful as I got an Alienware last summer (my dad gets discounts through his job on Dell computers) that was a model that came out late 2011. DirectX 12 does make a difference as the graphics card is used more than the CPU.
    (0)

  8. #8
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Naraku_Diabolos View Post
    Not sure if my NVIDIA GeForce 760 Ti was that powerful as I got an Alienware last summer (my dad gets discounts through his job on Dell computers) that was a model that came out late 2011. DirectX 12 does make a difference as the graphics card is used more than the CPU.
    That's not how it works.

    Everytime Microsoft realse a new version of DX they also decide to chnage the way drivers work to be better, hence why you always seem to need a new driver type. They also work at how the mvideo card works under the hood too. This will give performance improvements for anything.

    The only thing that will support DX art the moment will be the actual Windows desktop. That in turn will give the whole PC a little extra performance.

    Direct X is basically a way for a game to work on any graphics card independent of the manufacturer. back in the old days games had to talk directly to the graphics card. Even today some games still do a little talking direct to the graphics driver to take advantage of some features and squeeze a little extra performance.

    If a game uses direct x 9 then it will do things in a different way than direct x 12. You said that DX12 has more support to offload things to the GPU so any game written for DX12 will have support for that but since a DX9 game will have no knowledge of this then it will do it whatever way you did before.

    One thing to note about offloading stuff to the GPU. If you have a laptop for instance and a game/application runs slowly you likely have a low power CPU and a low power GPU so if they are both under full load then unloading tasks to an already overloaded GPU isn't going to speed up anything.
    (0)

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    I will mention that now with DirectX 12 and Windows 10, I did the benchmark for 1.0 and got a score slightly over 6,000. I made a thread on it awhile ago saying that 1.0 needed Windows 10/DirectX 12 to really shine.
    Not this silly stuff again.

    1. Windows 10 has nothing to do with it
    2. DirectX 12 has nothing to do with it
    3. There are changes to multithreaded display list rendering with DirectX 12... which requires DirectX12.

    Any perceived improvement is tiny and a result of less cruft running in the background with the updated OS. As a second point of reference, display drivers change specifically for every version of Windows, so the end result is that nVidia, AMD and such spent a lot of time on making WHQL drivers for the operating system release. The drivers are otherwise identical to Win8.1 and Win7. How AMD and nVidia choose to optimize their drivers in each OS is different. A WindowsXP driver has to be optimized against a Pentium III, and Windows 7 against a Pentium Core2, and Win 8/10 against the Core i3/i5/i7, and so forth. When they change the optimization paths, you get some small bumps in driver performance, but you're not going to get anything phenomenal.

    It IS true that there were SOME higher resolution textures in V1.0. That doesn't mean that higher resolution textures = better graphics. Higher polygon models means better graphics, and that is a limit of the video card performance. Higher resolution textures is irrelevant when the average player doesn't play the game at maximum zoom. It's more important for the game to perform adequately when there's 100 Players on the screen, than it is to have 10 characters to have extremely high details in a cutscene that you can see their eyelashes.
    (1)

  10. #10
    Player
    SavageRico's Avatar
    Join Date
    Aug 2015
    Posts
    67
    Character
    Savage Rico
    World
    Famfrit
    Main Class
    Rogue Lv 60
    Its... makes me kinda sad. I just made a gaming rig to see this game in a new light, i thought the low res blocky chuncky stuff was from my intel4000.... i really hope i dont get disappointed
    (0)

Page 25 of 36 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast