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  1. #1
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50

    Hi Res Texture Pack

    Hello everyone, I'm going to make this short and to the point.

    I think this game would gain a tremendous amount of visual fidelity if we had some decent textures.

    Even zoomed out the textures are very blurry and low res, the game uses FXAA also, which makes low res textures even more apparent.

    Square Enix has always been at the forefront of high end graphics, with amazing PC ports such as Hitman Absolution, Deus Ex, and Sleeping Dogs. Please show this game the same love! We need HD textures!

    This is 2014 where many video cards have well over 1GB of VRAM, such small textures stick out like a sore thumb and mar the games beauty.

    Like this post if you support HD textures!
    (512)
    Last edited by Vasher; 03-06-2014 at 11:15 PM.

  2. #2
    Player
    tathen's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Tattitten Ektarian
    World
    Tiamat
    Main Class
    Lancer Lv 34
    the only hope for better stuff is with directx 11
    (1)

  3. #3
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by tathen View Post
    the only hope for better stuff is with directx 11
    Yoshi P said he has no plans for HD textures in DX11, that is why I'm making this petition.
    (36)

  4. #4
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vasher View Post
    Yoshi P said he has no plans for HD textures in DX11, that is why I'm making this petition.
    There was a recent interview with Yoshi-p that was translated on the ps4 features. And in that they spent quite a bit of time comparing pc and ps4. One thing mentioned specifically was the use of low res textures and how that's not gonna change. His main answer was people cannot tell the difference anyways and games weren't judge on pixel count or texture count anymore. He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
    (0)

  5. #5
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by WHS View Post
    His main answer was people cannot tell the difference
    then he should spend time browsing his own forums, as there have been MULTIPLE threads on this issue.
    (6)

  6. #6
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WHS View Post
    He gave more technical info too but I'm not that tech heavy on graphics so I just consider it a moot point.
    It's actually the other way around. You don't know what he's talking about and yours should be considered the "moot point." Attempting to invalidate someones argument because you fail to fully understand it, is just ridiculous.

    Not only that his words are taken out of context.

    "For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won't be able to tell that it was even used."

    Suppose you could have just googled normal mapping too, to see what he was talking about.

    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    (3)
    Last edited by HoneyBiscuit; 03-07-2014 at 06:08 AM.

  7. #7
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HoneyBiscuit View Post
    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?

    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    To be fair, side by side shows a difference... but... a reduction from 4million polygons to only 500 and still have that level of detail is quite nice.
    (3)

  8. #8
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HoneyBiscuit View Post
    Normal Mapping
    Just click and take a look at what he was describing. Can you tell the difference?
    Yes, I can. But it's even more obvious in this game. Also, those are models, problem in this game are textures.
    (4)

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by HoneyBiscuit View Post
    Though I still would like having the higher res textures too. But seriously, stop saying that he said you guys are idiots and can't tell the current textures are bad. That's not what he said. He said he thinks, you won't be able to tell later on. That remains to be seen, and I'm certain many of us will be able to tell. But it also shouldn't be as bad as it is now. Unfortunately only time will tell.
    Two different things tho, between poly/tri count of mesh models and the resolution of the textures. HQ textures can make low poly models look more than they are, low quality textures can make high tri/poly models look low count. It's tricks that are ustilized to make low poly/tri models with low level textures look more detailed than they actually are, lighting does help in that respect.
    (0)

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Count me in. They probably already have their minds set for what they're going to do for the DX11 patch, but I would like to show them we care enough for it to happen eventually.

    Seriously Yoshi. It's not exactly unnoticeable.
    (65)

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