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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Quanta View Post
    Nowhere in his post does he suggest that he doesn't want to spend time developing a character, or even explore, only that he wants his time to be well-spent. Having to wait for access to transportation, and then having to wait for said transportation to reach its destination, adds nothing to the game experience, and only serves to draw things out.
    He can already teleport EVERYwhere. He never HAS to wait for transportation.
    (1)

  2. #2
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kiote View Post
    He can already teleport EVERYwhere. He never HAS to wait for transportation.
    Anima is a limited resource, and once you're out of it, your only solution at the moment is to go around on foot. It's one of the reasons that Ul'dah is the centre of the universe: few people, at least in my opinion, want to waste anima or go on a 30-minute run just to get additional leves or check the markets; they'd rather gather in one place and save their resources for other things.
    (1)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Kiote View Post
    He can already teleport EVERYwhere. He never HAS to wait for transportation.
    That is partially true. Nobody can teleport everywhere, and eventually we have to wait for transportation. Anima is the only valuable currency in the game right now. The point of airships would be quick travel between the cities to visit the crafting guild of your choice, check various market wards and meet up with friends in a time friendly manner without using anima. If I have to wait 10-20 minutes to get there, nothing changes for me (and most other players) because we will simply teleport.

    Arguments against this are asinine. There is a fine line between maintaining immersion and punishing players. I wouldn't mind if airships were a group instance where you talk to an npc and have the option to sleep through the ride, and pop out on the other side. The players who wish to ride the thing for the whole time are free to.

    Can anyone explain why forcing every player to sit and be bored is a good thing? There are enough time sinks in the game as-is.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by chocothief View Post
    There are enough time sinks in the game as-is.
    Like?

    Leveling is the only time-sink we have at all, it's not about the time sink anyways it's not even really about imersion. It's about being a balanced system that makes sense. Whats the point of the instant airships in the long run? It serves no purpose other than allowing people to jump between towns that were initially spread out for a reason, this crushes any of that reason, or effort that went into creating a map that seperates the cities at all.

    It's akin to having a door at the end of each city that magically connects them all, you don't travel to them, you just pop from one to the other.
    (4)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Jynx View Post
    Like?

    Leveling is the only time-sink we have at all, it's not about the time sink anyways it's not even really about imersion. It's about being a balanced system that makes sense. Whats the point of the instant airships in the long run? It serves no purpose other than allowing people to jump between towns that were initially spread out for a reason, this crushes any of that reason, or effort that went into creating a map that seperates the cities at all.

    It's akin to having a door at the end of each city that magically connects them all, you don't travel to them, you just pop from one to the other.

    Keep running between them if you want. Run everywhere. This discussion is insane and I am done with it.
    (1)

  6. #6
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Jynx View Post
    Like?

    Leveling is the only time-sink we have at all, it's not about the time sink anyways it's not even really about imersion. It's about being a balanced system that makes sense. Whats the point of the instant airships in the long run? It serves no purpose other than allowing people to jump between towns that were initially spread out for a reason, this crushes any of that reason, or effort that went into creating a map that seperates the cities at all.

    It's akin to having a door at the end of each city that magically connects them all, you don't travel to them, you just pop from one to the other.
    Are you asking for airships to be not implemented? or for a mandatory 15 min ride? because if its the 15 min ride the only thing you are doing is adding a 15 min loading screen to this magical door that connects all the cities.
    (0)

  7. #7
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by lenn1 View Post
    because if its the 15 min ride the only thing you are doing is adding a 15 min loading screen to this magical door that connects all the cities.
    Precisely. Would you rather walk from San Francisco to Los Angeles and take forever and a day to do it, or get in a magical door that puts you 7 miles in the air and when you get out of the door an hour and a half later you're in Los Angeles? It's still faster than walking and you have the added bonus of not having to do any work to get there. But it also serves the purpose of at least pretending there is a meaningful boundary between cities.
    (0)