Quote Originally Posted by Whocareswhatmynameis View Post
I won't argue the numbers because SE hasn't released them. But I'm skeptical 75% of players have yet to reach ALex normal.
Huh, that's a switch, considering in your last post you tried cramming a 300k number down my throat and professing that FFXI did better.

Anyways, the Average Level Info graph SE released last night disagrees with you.



Our average level across all characters above level 6, is level 27-28.

Looking at the rest of the information provided to us, you can see that with the same criteria, only about 11% on average of all Disciples. And keep in mind, in order to access endgame, you have to be level 60.

Now remember, SE's criteria is less restrictive than my previous source, so the percentages of active players in that infographic is debatable. But the one thing that my source does not account for usually is players who become inactive during lul periods and fall out of the criteria.

So between those who sub on and off and those who are consistently active, but not interested in 8 man raiding? Yes, I would say that 190k out of 820k is a good percentage number. You have to understand that the majority population of this game identifies itself as casual - and even storyline raiding right now still seems like hardcore content to them. We're only 2 months into Heavensward and a lot of people play at a slower pace than the frontline of players that participate in progression content.

Why do you think old content got nerfed so hard? Because there's a flood of players that won't touch the thing, let alone clear it, under normal circumstances. They don't want to deal with the stress and annoyance that Raiding provides. And as people get to level 60 more, in terms of averages, we'll be seeing those completion numbers, probably spiking after 3.3 when the fights can be crushed soundly with item levels.

And what do all those people who don't participate in endgame occupy themselves with? That silly little bits of content you've been dismissing and ignoring. This is why content like Verminion and the Beginner's Hall, and Housing, and casual content like the Dungeons and the 24 man content become relevant.

There is a serious difference between merely participating in MMOs for years, and actively going out of your way to understand the genre and business field.

The numbers do not agree with you here. Sorry. Maybe you'll think about doing some in depth research before you hyperbole some random integers.