Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 95

Hybrid View

  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EdwinLi View Post
    So currently it is revealed the mysterious ship in the sky is the new 24 member raid and it is some kind of Ghost Ship Thing.

    Anyone want to speculate what to expect?
    In all perfect honesty, I wouldn't except anything more than a re-skinned Crystal Tower. It will be the exact same format with trash room > boss > trash room.

    You'll set yourself up for disappointment if you are expecting anything else.
    (25)

  2. #2
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ladon View Post
    In all perfect honesty, I wouldn't except anything more than a re-skinned Crystal Tower. It will be the exact same format with trash room > boss > trash room.

    You'll set yourself up for disappointment if you are expecting anything else.
    This, really. That said, we can hope for -fun- trash, like in LotA.
    (4)

  3. #3
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kietsu View Post
    This, really. That said, we can hope for -fun- trash, like in LotA.
    LotA was fun trash?

    But really, laying out "Oh, it'll just be trash-boss-trash-boss" and saying that is stupid is kind of being a little unfair. Every single encounter is going to be like that. Because there's honestly no other way to do a dungeon. What about the aesthetic, the gear, the mechanics? All of those matter.
    (13)

  4. #4
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheCurls View Post
    LotA was fun trash?
    Sorta. Compare it to Syrcus Tower's 'uh... here's some trash, kill it I guess'.
    (0)

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TheCurls View Post
    LotA was fun trash?

    But really, laying out "Oh, it'll just be trash-boss-trash-boss" and saying that is stupid is kind of being a little unfair. Every single encounter is going to be like that. Because there's honestly no other way to do a dungeon. What about the aesthetic, the gear, the mechanics? All of those matter.
    Well, compared to ST and WoD, LotA at least treated the second and third set of trash like mini-boss fights (I liked the Vasago fight). ST had Brayflox HM styled trash (so that was boring) and WoD at least tried... but not enough to be fun.
    (0)

  6. #6
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TheCurls View Post
    LotA was fun trash?

    But really, laying out "Oh, it'll just be trash-boss-trash-boss" and saying that is stupid is kind of being a little unfair. Every single encounter is going to be like that. Because there's honestly no other way to do a dungeon. What about the aesthetic, the gear, the mechanics? All of those matter.
    Not really. There are plenty of things that they could do to change the formula some. One simple example is to split up and randomize the 3 groups when they first arrive. Group A has to hold a control room as adds continuously spawn which risk being overrun if left at it too long. Group B has to fight for panels then hold them which will open up door for assault team C to push through some trash and eventually a mid-boss.

    There are plenty of ways that they can mix up the formula but I'm not expecting them to do so after seeing Alexander. I full expect it to play out identically to how all three Crystal Towers did.
    (7)

  7. #7
    Player
    Rahzel's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Yomi Murakami
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ladon View Post
    There are plenty of ways that they can mix up the formula but I'm not expecting them to do so after seeing Alexander... I full expect it to play out identically to how all three Crystal Towers did.
    Comparing it to Alexander is unfair as their objectives for the two are completely different. People wanted a "story mode Coil" and that's exactly what we got. An E3 interview seemed to insinuate that the new 24 man raid won't be as linear as CT.

    Quote Originally Posted by http://www.rpgfan.com/news/2015/3463.html
    As for its difficulty, it will be on par with that of Crystal Tower's raids, as they were accessible by players of all types. And this time, alliances will utilize more of the map rather than simply running along a path.
    I think it's fair to expect something more than just a reskinned WoD given that statement.
    (4)
    Last edited by Rahzel; 08-22-2015 at 04:41 PM.

  8. #8
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rahzel View Post
    Comparing it to Alexander is unfair as their objectives for the two are completely different. People wanted a "story mode Coil" and that's exactly what we got. An E3 interview seemed to insinuate that the new 24 man raid won't be as linear as CT.



    I think it's fair to expect something more than just a reskinned WoD given that statement.
    Actually it's more because alexander is designed with little trash mechanics and just has a focus on bosses, If a raid doesn't have interesting trash why would an easy mode 24 man? Ever since Pharos Sirius SE have been skimping on interesting ideas and a reasonable difficulty curve because a large portion of the community is too lazy to deal with anything that doesn't involve mass pull and aoe.
    (3)

  9. #9
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,140
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VargasVermillion View Post
    Actually it's more because alexander is designed with little trash mechanics and just has a focus on bosses, If a raid doesn't have interesting trash why would an easy mode 24 man? Ever since Pharos Sirius SE have been skimping on interesting ideas and a reasonable difficulty curve because a large portion of the community is too lazy to deal with anything that doesn't involve mass pull and aoe.
    I don't exactly think Coil had a lot of emphasis on trash either.
    (2)

  10. #10
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ladon View Post
    Not really. There are plenty of things that they could do to change the formula some. One simple example is to split up and randomize the 3 groups when they first arrive. Group A has to hold a control room as adds continuously spawn which risk being overrun if left at it too long. Group B has to fight for panels then hold them which will open up door for assault team C to push through some trash and eventually a mid-boss.

    There are plenty of ways that they can mix up the formula but I'm not expecting them to do so after seeing Alexander. I full expect it to play out identically to how all three Crystal Towers did.
    So....

    Here's some trash, keep them out. That's new and innovative.

    This is like asking devs to get creative when making the spell "Fireball".
    (0)

Page 1 of 3 1 2 3 LastLast