In all perfect honesty, I wouldn't except anything more than a re-skinned Crystal Tower. It will be the exact same format with trash room > boss > trash room.
You'll set yourself up for disappointment if you are expecting anything else.
This, really. That said, we can hope for -fun- trash, like in LotA.
LotA was fun trash?
But really, laying out "Oh, it'll just be trash-boss-trash-boss" and saying that is stupid is kind of being a little unfair. Every single encounter is going to be like that. Because there's honestly no other way to do a dungeon. What about the aesthetic, the gear, the mechanics? All of those matter.




Well, compared to ST and WoD, LotA at least treated the second and third set of trash like mini-boss fights (I liked the Vasago fight). ST had Brayflox HM styled trash (so that was boring) and WoD at least tried... but not enough to be fun.LotA was fun trash?
But really, laying out "Oh, it'll just be trash-boss-trash-boss" and saying that is stupid is kind of being a little unfair. Every single encounter is going to be like that. Because there's honestly no other way to do a dungeon. What about the aesthetic, the gear, the mechanics? All of those matter.
Not really. There are plenty of things that they could do to change the formula some. One simple example is to split up and randomize the 3 groups when they first arrive. Group A has to hold a control room as adds continuously spawn which risk being overrun if left at it too long. Group B has to fight for panels then hold them which will open up door for assault team C to push through some trash and eventually a mid-boss.LotA was fun trash?
But really, laying out "Oh, it'll just be trash-boss-trash-boss" and saying that is stupid is kind of being a little unfair. Every single encounter is going to be like that. Because there's honestly no other way to do a dungeon. What about the aesthetic, the gear, the mechanics? All of those matter.
There are plenty of ways that they can mix up the formula but I'm not expecting them to do so after seeing Alexander. I full expect it to play out identically to how all three Crystal Towers did.

Comparing it to Alexander is unfair as their objectives for the two are completely different. People wanted a "story mode Coil" and that's exactly what we got. An E3 interview seemed to insinuate that the new 24 man raid won't be as linear as CT.
I think it's fair to expect something more than just a reskinned WoD given that statement.Originally Posted by http://www.rpgfan.com/news/2015/3463.html
As for its difficulty, it will be on par with that of Crystal Tower's raids, as they were accessible by players of all types. And this time, alliances will utilize more of the map rather than simply running along a path.
Last edited by Rahzel; 08-22-2015 at 04:41 PM.

Actually it's more because alexander is designed with little trash mechanics and just has a focus on bosses, If a raid doesn't have interesting trash why would an easy mode 24 man? Ever since Pharos Sirius SE have been skimping on interesting ideas and a reasonable difficulty curve because a large portion of the community is too lazy to deal with anything that doesn't involve mass pull and aoe.Comparing it to Alexander is unfair as their objectives for the two are completely different. People wanted a "story mode Coil" and that's exactly what we got. An E3 interview seemed to insinuate that the new 24 man raid won't be as linear as CT.
I think it's fair to expect something more than just a reskinned WoD given that statement.



I don't exactly think Coil had a lot of emphasis on trash either.Actually it's more because alexander is designed with little trash mechanics and just has a focus on bosses, If a raid doesn't have interesting trash why would an easy mode 24 man? Ever since Pharos Sirius SE have been skimping on interesting ideas and a reasonable difficulty curve because a large portion of the community is too lazy to deal with anything that doesn't involve mass pull and aoe.
So....Not really. There are plenty of things that they could do to change the formula some. One simple example is to split up and randomize the 3 groups when they first arrive. Group A has to hold a control room as adds continuously spawn which risk being overrun if left at it too long. Group B has to fight for panels then hold them which will open up door for assault team C to push through some trash and eventually a mid-boss.
There are plenty of ways that they can mix up the formula but I'm not expecting them to do so after seeing Alexander. I full expect it to play out identically to how all three Crystal Towers did.
Here's some trash, keep them out. That's new and innovative.
This is like asking devs to get creative when making the spell "Fireball".
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