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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    Or maybe there are people that would actually like something to work towards instead of doing the same old cap, cap, cap.... If the relic requires no effort to get 3.1 will be the dullest patch I've ever played in any MMO ever. And I've played a few!
    So... you've completed Coil 2 Savage without relying on undersized.

    You've done every single Beastman Daily quest and obtained all obtainable Tripple Triad Cards.

    You've got max rank racing chocobo (That usually takes three generations of chocobos, wow! You're quite the breeder!) And collected all the Elemental Ponies with Kirin to top them all. With a level 30 normal chocobo.

    You've defeated every dungeon released in the game and obtained their glamour items by only running Minimum Level Sync.
    You're PvP Rank 50 strategic mastermind with 1000 wins listed under your belt (As a Maelstrom! Wow you're the only one in the game with it!)
    Oh, and you've also Cleared Alexander Savage. SE just must have missed your greatness - it's understandable, they were looking for parties that achieved it, you did it solo.

    Listen,
    I've played my share of 'a few' MMOs. And I've met more than my fair share of your kind. Tooting your horn on how everything's too easy for you and how every patch is duller than the last - that there's nothing to do and nothing to work for. When that's a blatant lie. There's plenty of stuff to do to pass the time, plenty of achievements and goals to work for. The fact that your disinterested in it all is not the fault of the developer. They're appealing to sensibilities you don't have. Perhaps if you broadened your perspective you might be able to see beyond that narrow little scope of 'worthwhile' goals to work for and actually play a wider part of the game - instead of try-harding to be elite in a game that, by the numbers, couldn't really care less.
    (21)

  2. #2
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hyrist View Post
    So... you've completed Coil 2 Savage without relying on undersized.
    you'll keep pointing to savage, which is literally like 2% of the game and say "why aren't you satisfied?!?" All the while sub numbers keep dropping!

    And you would be surprised how much of that content I have done. Not to mention beastman quests?!? nerfed! They doubled the allowances. Triple triad, god knows people have tried to nerf that too! Relic quest? Nerfed multiple times. Raids?!? All steamrolled!

    If making this game piss easy is the key to success, how come we only got 300K subs?!? Embarrassing, FFXI had 200K subs, before MMOs were even popular!
    (0)
    Last edited by Whocareswhatmynameis; 08-23-2015 at 06:01 AM.

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    ... Where are you basing your data? Alexander clears?

    The people who are actually researching the acivity of characters on the game. Gave a numer approximating 820k active subscribers, higher than the 730k active subs that were made in his previous research compiling. And, given his criteria, his numbers are typically viewed as low estimates. By the way, this was 4 days ago.

    We're not losing subs, we're gaining. Good going on the research and source citing there.

    Oh, and if we're talking active subscriptions from FFXI? It had 550k average and only about 30% of it ever cleared its Chains of Promythia story-line after it was four years old. Just a little bit more for its FIRST expansion, Rise of the Zilart, in its first year.

    So for 190k of 820k active subscribers managed to complete Alexander normal inside its first two months, SE's got a good pace going. The rest of the players, by the level average, aren't even to the point where they've cleared Heavensward yet.
    (4)
    Last edited by Hyrist; 08-23-2015 at 04:18 AM.

  4. #4
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hyrist View Post
    ... Where are you basing your data? Alexander clears?
    I won't argue the numbers because SE hasn't released them. But I'm skeptical 75% of active subs have yet to reach ALex normal.
    (2)
    Last edited by Whocareswhatmynameis; 08-23-2015 at 04:49 AM.

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I won't argue the numbers because SE hasn't released them. But I'm skeptical 75% of players have yet to reach ALex normal.
    Huh, that's a switch, considering in your last post you tried cramming a 300k number down my throat and professing that FFXI did better.

    Anyways, the Average Level Info graph SE released last night disagrees with you.



    Our average level across all characters above level 6, is level 27-28.

    Looking at the rest of the information provided to us, you can see that with the same criteria, only about 11% on average of all Disciples. And keep in mind, in order to access endgame, you have to be level 60.

    Now remember, SE's criteria is less restrictive than my previous source, so the percentages of active players in that infographic is debatable. But the one thing that my source does not account for usually is players who become inactive during lul periods and fall out of the criteria.

    So between those who sub on and off and those who are consistently active, but not interested in 8 man raiding? Yes, I would say that 190k out of 820k is a good percentage number. You have to understand that the majority population of this game identifies itself as casual - and even storyline raiding right now still seems like hardcore content to them. We're only 2 months into Heavensward and a lot of people play at a slower pace than the frontline of players that participate in progression content.

    Why do you think old content got nerfed so hard? Because there's a flood of players that won't touch the thing, let alone clear it, under normal circumstances. They don't want to deal with the stress and annoyance that Raiding provides. And as people get to level 60 more, in terms of averages, we'll be seeing those completion numbers, probably spiking after 3.3 when the fights can be crushed soundly with item levels.

    And what do all those people who don't participate in endgame occupy themselves with? That silly little bits of content you've been dismissing and ignoring. This is why content like Verminion and the Beginner's Hall, and Housing, and casual content like the Dungeons and the 24 man content become relevant.

    There is a serious difference between merely participating in MMOs for years, and actively going out of your way to understand the genre and business field.

    The numbers do not agree with you here. Sorry. Maybe you'll think about doing some in depth research before you hyperbole some random integers.
    (5)

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Hyrist View Post
    Huh, that's a switch, considering in your last post you tried cramming a 300k number down my throat and professing that FFXI did better.

    Anyways, the Average Level Info graph SE released last night disagrees with you.



    Our average level across all characters above level 6, is level 27-28.
    that's scary....but, doesn't that include inactive players? and lots of ppl, have lots of alt characters, for RP.

    Quote Originally Posted by Hyrist View Post
    spiking after 3.3 when the fights can be crushed soundly with item levels.
    hahaha ...no -.-
    it always makes me roll my eyes, when ppl think ilv=win.
    i frequently out-dps ppl with 20ilv more than me.
    i'm ilv 174, and someone set 180 for....alexander NM...so i was excluded from that...
    i convinced them to take me along...as long as i could perform well....really?
    the result? the ilv 190 ppl kept on wiping us.
    (0)
    Last edited by Radacci; 08-23-2015 at 05:45 PM.

  7. #7
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I won't argue the numbers because SE hasn't released them. But I'm skeptical 75% of active subs have yet to reach ALex normal.
    I just got to i170 last night. And I know others who haven't gotten there yet, and there are players who are a lot more casual than I am.

    Quote Originally Posted by Zeno-Ira View Post
    Didn't see anyone posting it, but this should be the inside of the ark?
    I seriously hope not. I'm really tired of the 'one floating round platform after another' crap that we dealt with in CT. I'm tired of round boss arenas that are connected by short paths of trash. I want a DUNGEON.

    Quote Originally Posted by Hyrist View Post
    I'm amused at your perspective.

    The truth is: if you played a game that actually required any real effort to complete, you'd quit.

    1 Jumping Jack for every 100 TP spent. Every Cooldown rotation requires a pull up, a sit up, or a squat.

    A lap around the block for every AoE you fail to evade or mechanic you miss. Three if your party wipes.

    Let's see you talk about real effort before you start looking down on things.
    I guess you're someone who doesn't believe that mental effort is ever at all as difficult or exhausting as physical effort, hmm?
    (5)
    Last edited by TheRogueX; 08-23-2015 at 10:13 AM.

  8. #8
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by PandaPause View Post
    Hard to believe you can reach your KB and type all that out from the pedestal you're on.


    Will I literally be soul crushed? no

    Was it friendly banter about the inevitable re-skin that SE has shown us over and over again? yes.

    But just in case I find myself in a pit of despair and severe depression I'll heed your advice.
    You have to wonder how deep in in the hole our species is dug in when a foundation on logic and reasoning is considered a pedestal these days.

    And it's not 'friendly banter'. It's hyperbole, and it's overused, and trite. Same thing with the parroted phrase 'reskin' when you likely have no idea the effort placed into these projects to begin with. People who use that excuse really just scream a complete lack of appreciation and understanding, and really should be better off elsewhere.

    If you want to criticize something, actually commentate on the fights you'll experience, the art direction being taken, the questionably low difficulty curve, the lack of long-term investments in keeping the content active as seen with Crystal Tower.

    There are dozens of better criticisms to have that only take the slightest modicum of intellect to bring up, rather than just echo chamber a complaint that falls on deaf ears as you sit and do it over and over again regardless of your substance-less gripes. If anything is being 'reskinned' it's that. It's not even a valid complaint.

    Quote Originally Posted by TheRogueX View Post
    I guess you're someone who doesn't believe that mental effort is ever at all as difficult or exhausting as physical effort, hmm?
    No. I'm just highly intolerant of Tryhards who believe Massive Multiplayer games have ever or should require e-sports level dedication or mental to be worthwhile. Especially that even though if it did, they would fall horribly, horribly short of the mark. I used physical effort for ease of understanding. Telling him he would have to spend 8-10 hours a day trying to reach an optimum level APM would likely go over his head.


    Quote Originally Posted by Radacci View Post
    hahaha ...no -.-
    it always makes me roll my eyes, when ppl think ilv=win.
    i frequently out-dps ppl with 20ilv more than me.
    i'm ilv 174, and someone set 180 for....alexander NM...so i was excluded from that...
    i convinced them to take me along...as long as i could perform well....really?
    the result? the ilv 190 ppl kept on wiping us.
    Law of averages again, proves you wrong.

    What you just described is the exception that proves the rule.

    Sure, a well played, lower ilvl player is going to outdo a higher geared, poor player. But buy in large you're going to net more clears with better gear - it simply gives players more margin for error.
    I'm not one of those people to set an inflated ilvl requirement for raids, because I know good skill will carry bad gear, which is why the minimum ilvl is set where it is in the instance. But as people get better geared, they're going to be able to clear more.

    But please don't put words into my mouth. Me saying that gear helps result in more clear does not equate to 'ilvl = win'. But you're foolish if you think it doesn't help.



    TL;DL? I really need to curb myself of reading threads like these. These sort of base reactions with little or no understanding or research behind them really just winds up infuriating. I'm better off writing an FAQ to the parrot-speak.
    (8)
    Last edited by Hyrist; 08-23-2015 at 06:38 PM.

  9. #9
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    I'm expecting the one loot per week cap. I'm expecting the usual tanks that ignore adds while the healers faces get ripped clean off but wonder why the heals let them die, also the ones that provoke bosses off of each other to effectively measure their e penor. I'm expecting complaining about the loot system, complaining about the trolls, wipes, people trying to ignore mechanics and falling flat on their faces, I forsee many rage quits and insults to be thrown to the point where I'll feel like I'm running team deathmatch again on cod, I also expect to be running this 3 months later with all of above continuing (especially ignoring mechanics). Also, there's most likely to be some complaining about the complaining.

    What I'm actually looking forward to is the new and usually beautiful soundtrack for the raid, new bosses, hopefully new mechanics, running this for the first time with my fc (my first time with them in wod was a blast and so much fun going in blind), the general aesthetics, and the new gear sets. I'm just hoping I'm not as let down with their stats as I was with my esoterics for my main.
    (2)
    Last edited by Its_Elodie; 08-23-2015 at 07:15 PM.

  10. #10
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hyrist View Post
    Fedora Tipping Intensifies

    According to your lodestone you don't raid or in fact have much experience w/ this game at all.

    The hypocrisy of calling other people's criticisms invalid is laughable when you really don't have a place to make any yourself.

    You should probably heed your own advice for once and not check threads like these or frequent these forums. Maybe all those other MMO's you played would love to have you back.
    (3)
    Last edited by PandaPause; 08-24-2015 at 12:44 AM.