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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Currently the specialist system is completely pointless as you don't get any benefit at all from it. None of the specialist skills are actually superior to those available to everyone else and there is nothing else granted for specialising. They need to add some unique recipes granted via specialisation to give people a reason to actually do it.

    Quote Originally Posted by Gilthas View Post
    Please start taking players like me into consideration when designing content. Using the market board should be optional, not forced down our throats.
    Stop being dramatic; nothing is being forced down anyone's throat. Using the market board is optional. Make friends with other crafters with other specialisations and trade directly if need be. Problem solved.

    Or is the issue more that you don't want to interact with anyone else? Because this is an MMO and you might be playing the wrong game if that's the case.
    (30)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Alberel View Post
    Stop being dramatic; nothing is being forced down anyone's throat. Using the market board is optional. Make friends with other crafters with other specialisations and trade directly if need be. Problem solved.
    Lol, so instead of the MB being jammed down our throats what is really being jammed is the MB or an even worse trade system.

    Quote Originally Posted by Alberel View Post
    Or is the issue more that you don't want to interact with anyone else? Because this is an MMO and you might be playing the wrong game if that's the case.
    Just because FFXIV is an MMO doesn't mean that players should be prevented from being self-sufficient. 2.0 already proves that people would still keep using the MB.

    I'm not asking for real group content like dungeons/raids to become soloable. I'm asking for solo activities like gathering and crafting to be brought back to the reasonable levels they were at 2.0 before SE started listening to the greedy players complaining about how they had to deal with too much competition on the MB.
    (10)

  3. #3
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    I was disappointed they didnt add specialist recipes from the start. Hapy they are, now whether they will be worthless or not will be a different story.
    (3)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Oh this sounds awesome. I'm happy they're doing this. Having recipes that not everyone can make is great for the economy. Plus you can be a specialist in everything anyway if you save your red scrips so it doesn't keep you from anything for long.
    (1)

  5. #5
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Oh this sounds awesome. I'm happy they're doing this. Having recipes that not everyone can make is great for the economy. Plus you can be a specialist in everything anyway if you save your red scrips so it doesn't keep you from anything for long.
    No, its great for the person who has them, its horrible for the actual economy. Of course its not going to matter because everyone is going to take the same 3 since it will be obvious which is the best.
    (0)

  6. #6
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by jomoru View Post
    No, its great for the person who has them, its horrible for the actual economy. Of course its not going to matter because everyone is going to take the same 3 since it will be obvious which is the best.
    Incorrect. Every craft will have recipes, thus every craft will have things they can sell, and thus there will be no 'best'. (Though the least popular crafts will obviously sell for the most).

    Also an economy everyone can make money in is a great economy. This will only be bad for people who don't craft and don't have gil. But these changes aren't for them in the first place.
    (3)

  7. #7
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Incorrect. Every craft will have recipes, thus every craft will have things they can sell, and thus there will be no 'best'. (Though the least popular crafts will obviously sell for the most).

    No they won't so far that's proven completely untrue. Compare Thav Glamour to Draconic potion of mind. If you only get 9 recipes and most of them are completely useless and another craft gets 34 which range from being upgrades to other crafts, upgrades for battle classes, and one of the most expensive Glamour options out there. It will be increadilbly obvious what is the right specialization to take.

    Also an economy everyone can make money in is a great economy. This will only be bad for people who don't craft and don't have gil. But these changes aren't for them in the first place.
    Monopolies don't do that. They concentrate money in a smaller area thus decreasing the flow over all. And stuff only a small portion can do creates a monopoly.
    (2)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by jomoru View Post
    No they won't so far that's proven completely untrue. Compare Thav Glamour to Draconic potion of mind. If you only get 9 recipes and most of them are completely useless and another craft gets 34 which range from being upgrades to other crafts, upgrades for battle classes, and one of the most expensive Glamour options out there. It will be increadilbly obvious what is the right specialization to take.



    Monopolies don't do that. They concentrate money in a smaller area thus decreasing the flow over all. And stuff only a small portion can do creates a monopoly.
    Um? Am I the only way who saw your comparison as in favor of the alchemist?

    Potions are more profitable than glamour items by default because raiders have to keep buying them.

    It'll take balancing of course and culinarian and alchemy will always have an edge over other crafts simply because of the nature of those items and how they go hand in hand in raiding, but you'll be able to make money with glamour items and gear for gatherers as well, so you'll have profit no matter what you pick.
    (4)

  9. #9
    Player
    Taekrys's Avatar
    Join Date
    Aug 2012
    Posts
    58
    Character
    Renya Khan
    World
    Lich
    Main Class
    Fisher Lv 60
    I fully agree with the OP and gladly join my voice to the many we should gather to make SE knows how deeply we are suffocated in this black abyss of sadness and timewaste that Crafting (and Gathering alongside with it) has become.

    The only happy people I see about actual structure are Gatherer-gil-hoarders who use Red Scrip to steal ton of money from crafters.

    I seriously would like to know from SE why they keep ignoring dozens of (from you all) well explained complaints while instead answering to the comparatively almost non-existent demands like the one OP pointed out.

    For instance, they "fixed" today the Favor system keeping the final drop rate identical as it was before, while making the gathering easier.
    Anyone who whished to begin crafting asked to INCREASE THE AMOUNT dropped, since that would mean making it more affordable and obtainable, while gatherers who wanted to keep doing easy money exploiting the high demand against low offer asked to make this faster but to keep the actual drop rate.

    And whom did they listen? The latter.
    I don't have any good explanation for this. Do you? Maybe gil-hoarder are more important than whoever wants to have fun crafting?

    I will seriously stop crafting (and gathering) if they don't show us some light at the end of the tunnel in the early future and keep instead listening to wrong people.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Taekrys View Post
    ...
    Speak for yourself, and have you even gathered favors before the change? They're functionally the same now (I still average 3-4 items per favor), but only in a shorter amount of time. They're still locked behind weekly red scrips. The supply is kept the same, the demand is still the same.

    The amount was fine, you'd get on average enough for two-to-two and a half turn ins from one favor. Then you'd need two separate favors to get a crafting item trade in. So you would have spent two gathering tokens to get enough trade ins in total for...two crafting tokens.

    Quote Originally Posted by Joronas View Post
    There is no "good outcome" from specialist recipes that improves the market system.

    The realistic outcomes:
    1) reduced competition on any one item because only a few people make it
    2) all the real crafters wind up collaboratively price fixing

    Or maybe you think crafting should feature a horde of people always taking the "best" specialization and dropping the price down to "unsustainable"? That's possible too.

    There should be no way that someone who invested the time and effort to max everything is locked out of recipes (content!) (even on a rotating basis). If you want specialists to be worthwhile, then give them traits and abilities and such. Make THEM worthwhile, not make non-specialists worth less.
    Their idea is probably that they want people looking for a specific crafter when they want or need something made, not a crafter. The crafting scene is so homogenized with how every progress, process, skill and steps are exactly the same and identical to each other. Doubly so when the gear is shared between them all (non-AF gear, and before 3.0, the artisan gear).
    (0)
    Last edited by RiceisNice; 08-25-2015 at 10:45 PM.
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