Ah, the Blizzard approach.This time last patch rotation we were given three dungeons, two of which were a whole 20 minutes of lols and forget lulz content, and then everyone just spammed whatever 1 dungeon was more efficient for tomes.
As far as I'm concerned they could have dropped the "Hard Mode" dungeon and just gave us more of this 'lulz' content you're going to complain about anyways. "Aww, Nevereap again?"
Just a bit of jadism. Again, it does not matter what SE does, they will get criticized for it by one camp or another. It was less than three weeks ago where we got complaints that we have all of the 'same old stuff' and now we're griping that we're one dungeon short of the '3 standard' when we have an entire new system given to us, on top of the frills.
I'm in my 30s and I feel like I should be out on a farm with a shotgun and a cain complaining on how I had to walk uphill to Jeuno both ways evading mobs that don't leash who aggro on truesight.
We got mauled in the entrance of Crawler's Nest and we liked it gosh darn it. *Goes to wash dentures*
We always had Hard Mode dungeons. Where do you think all these previous (Hard) modes came from?I'm honestly disappointed. I was under the impression that they changed 3 dungeons per patch into 2 because of they wanted to make entirely new content or something like that. I'm sorry, but reskinning an old dungeon is not new content. It feels like I'm being shafted quite frankly.
And we get entirely new content. We got the Airship explorations.
So we got 1 new dungeon.
1 Hardmode dungeon.
And Airship Exploration - which is likely far larger than the size of a dungeon for more work than a Hardmode.
Last edited by Hyrist; 08-22-2015 at 09:51 PM.
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