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  1. #1
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Hanmerreborn View Post
    Yes, you have less turn ins using weaver, but to make each item individually requires far more "crafts" actions than required by culinarians (see above). If you're buying the mats to avoid those actions then the weaver turn ins are far costlier in comparison to the CUL items as well, and now you're just arguing time vs cost.
    Not all crafts are created equal. Secondary mats can be NQed in literally seconds or even quick synthed while AFK. I still usually get max collectibility with unmelded i150 gear and NQ mats, so 80 of those "90" WVR crafts are utterly trivial. You really can't compare them 1:1 to a collectible craft.
    (1)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by seorin View Post
    Not all crafts are created equal. Secondary mats can be NQed in literally seconds or even quick synthed while AFK. I still usually get max collectibility with unmelded i150 gear and NQ mats, so 80 of those "90" WVR crafts are utterly trivial. You really can't compare them 1:1 to a collectible craft.
    Pick your choice of farming/buying 100 chimera manes, 50 crawler cocoons, 80 deepeye tears, 40 bear fats, 20 fleece, or gathering 90 morels and 45 emerald beans.

    Or in the case of birch rods, 60 raw star sapphires, 30 rues, 30 salivas, 50 aurum regis sand and 30 arch skins. I mean at this point, if you're buying materials off the market board you're factoring in the player market now, which is varied server by server.

    Quote Originally Posted by Sevyrr View Post
    I just find it amusing that, for someone making a personal judgement on another person's reasoned arguments (albeit with a very well-reasoned post), you would be so humourously blind to your own failings at reading and re-writing a simple five-letter word (or six, if you want to use the plural).
    We collect scrips, and not scripts.


    Oh, the enjoyment I get at seeing something so detrimental from someone guilty of a (within the situation where your language skills are unequivocally wrong, as opposed to the other's mathematical skills being situationally wrong) far greater sin.
    Thank you for the late night hilarity. /doffcap
    I honestly, I don't see the point of replies lik this because you are quite literally, not adding anything to the discussion of scrip turn-ins except to insult or discredit someone else... without providing any of your own points to discredit otherwise than to be a smartass.

    Quote Originally Posted by TechnoTechie View Post
    this.
    I literally have hundreds of each material pre-made (via quick synth, because who has time to HQ materials?) because it saves space on my retainer.


    thus your reasoning about "requiring all of these craft actions" is a moot point to someone that has all of their crafters and gatherers leveled, which I actually did very painlessly (less than an hour or two a day; gathering all of my own materials) over the first month of HW via GC daily turn-ins. And another point that someone brought up: you aren't even doing these "craft actions" because you don't have the respective classes leveled. The only thing I have to say to you is "you're a hypocrite."


    .
    Time:Cost:Efficency. My current starred turn in is a pair of LTW maiming pants. That each requires 2 ampi leather, 2 chimera felts, 1 crawler silk and 2 dissolvents. I'd need 10 of these crafts to cap my scrips. Like I mentioned above, that's 100 chimera manes, 60 ampit skins, 80 deepeye tears and 40 bear fats, that's a lot of time spent just gathering the raw materials, especially with the horrendous drop rate (or retainers, but I digress because we're still going through the process of obtaining said items). You also can't quick syn most level 60 crafts reliably unless you've fully decked out all your crafters (meaning HQ'd main and offhands) because you can still fail quick synthesis.

    I mean on my end, I already have 17 felts in my retainer anyway so it's not that big of a deal. But what if I didn't and it's mostly a spur of the moment thing? Unless I were to buy the felts myself, it'd take an hour of straight up farming (or 10 retainer ventures, but that has to be done ahead of time) and maybe get enough manes to make my 20 felts. Now I have to do the same for ampi skins and deepeye tear. And at least on famfrit, these are not dirt cheap, It'd cost me 500k alone to get 100 felts, versus 475k in morels (and everything else for morel salad is dirt cheap). But when you're factoring service prices, it does not make for a good, objective argument because it's varied from server to server. And lastly, buying on the market is not self-sufficient; the definition of that is you're obtaining the raw materials yourself to make it from the ground up.

    The game is balancing the red scrip rewards between the amount of raw materials needed for each craft. Beforehand, those pants I just mentioned (or the birch rod) would have given only 116-23 scrips compared to 10 from morel. Would you argue that then, it'd be a fair distribution of red scrips, or is culinary still too far behind?

    Quote Originally Posted by Dinalph View Post
    Can you tell me the name of that App please! @.@
    Garlean Database. It's not as good as Allagan Database though.
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    Last edited by RiceisNice; 08-21-2015 at 10:40 PM.

  3. #3
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by RiceisNice View Post
    Pick your choice of farming/buying 100 chimera manes, 50 crawler cocoons, 80 deepeye tears, 40 bear fats, 20 fleece, or gathering 90 morels and 45 emerald beans.

    Or in the case of birch rods, 60 raw star sapphires, 30 rues, 30 salivas, 50 aurum regis sand and 30 arch skins.
    That's a much better comparison. I was just pointing out that it's silly to compare "crafting actions" as some kind of metric when middle mats are the easiest part.

    I think it's fair for CUL to give the fewest red scrip, though 45 collectibles a week seems high for casual players. It would work if you could spread it out over the week, but that's hard to do when the item can change any day and you can't guarantee you'll see the item you've prepared for again before the next reset. Simply doubling scrip rewards would be a good solution. When forumgoers complain it's "too easy" it's probably a good balance.
    (1)

  4. #4
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by seorin View Post
    That's a much better comparison. I was just pointing out that it's silly to compare "crafting actions" as some kind of metric when middle mats are the easiest part.

    I think it's fair for CUL to give the fewest red scrip, though 45 collectibles a week seems high for casual players. It would work if you could spread it out over the week, but that's hard to do when the item can change any day and you can't guarantee you'll see the item you've prepared for again before the next reset. Simply doubling scrip rewards would be a good solution. When forumgoers complain it's "too easy" it's probably a good balance.
    It isn't always 45 though, I have chysahl today and it gives 18, so only 25 needed. 45 is just for the cheapest and simplest option.
    (0)

  5. #5
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by seorin View Post
    That's a much better comparison. I was just pointing out that it's silly to compare "crafting actions" as some kind of metric when middle mats are the easiest part.

    I think it's fair for CUL to give the fewest red scrip, though 45 collectibles a week seems high for casual players. It would work if you could spread it out over the week, but that's hard to do when the item can change any day and you can't guarantee you'll see the item you've prepared for again before the next reset. Simply doubling scrip rewards would be a good solution. When forumgoers complain it's "too easy" it's probably a good balance.
    The original argument was that the amount of time spent making the collectibles (crafting actions) made it unfair for CUL as they have to make 45 items as opposed to 12.

    The fact is if you are making things as cost effectively as possible (all gathered yourself), it takes far more work for the others, not even getting into the material gathering phase.

    Yes, you can probably get away with buying the natron and maybe get the nuggets from maps, but overall to make the glass, felt, and other materials required in the crafts makes the other classes collectibles take as much "work"
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  6. #6
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by RiceisNice View Post
    Pick your choice of farming/buying 100 chimera manes, 50 crawler cocoons, 80 deepeye tears, 40 bear fats, 20 fleece, or gathering 90 morels and 45 emerald beans.

    Or in the case of birch rods, 60 raw star sapphires, 30 rues, 30 salivas, 50 aurum regis sand and 30 arch skins. I mean at this point, if you're buying materials off the market board you're factoring in the player market now, which is varied server by server.

    Time:Cost:Efficency. My current starred turn in is a pair of LTW maiming pants. That each requires 2 ampi leather, 2 chimera felts, 1 crawler silk and 2 dissolvents. I'd need 10 of these crafts to cap my scrips. Like I mentioned above, that's 100 chimera manes, 60 ampit skins, 80 deepeye tears and 40 bear fats, that's a lot of time spent just gathering the raw materials, especially with the horrendous drop rate (or retainers, but I digress because we're still going through the process of obtaining said items). You also can't quick syn most level 60 crafts reliably unless you've fully decked out all your crafters (meaning HQ'd main and offhands) because you can still fail quick synthesis.

    I mean on my end, I already have 17 felts in my retainer anyway so it's not that big of a deal. But what if I didn't and it's mostly a spur of the moment thing? Unless I were to buy the felts myself, it'd take an hour of straight up farming (or 10 retainer ventures, but that has to be done ahead of time) and maybe get enough manes to make my 20 felts. Now I have to do the same for ampi skins and deepeye tear. And at least on famfrit, these are not dirt cheap, It'd cost me 500k alone to get 100 felts, versus 475k in morels (and everything else for morel salad is dirt cheap). But when you're factoring service prices, it does not make for a good, objective argument because it's varied from server to server. And lastly, buying on the market is not self-sufficient; the definition of that is you're obtaining the raw materials yourself to make it from the ground up.

    The game is balancing the red scrip rewards between the amount of raw materials needed for each craft. Beforehand, those pants I just mentioned (or the birch rod) would have given only 116-23 scrips compared to 10 from morel. Would you argue that then, it'd be a fair distribution of red scrips, or is culinary still too far behind?
    I had all of my crafters to 60 at least 2 weeks before red scrips was even in the game (thank you GC-turn-ins!) in full HQ i150 gear, so yea I'm able to 100% quick synth anything that's currently quick synth'able.
    On the point of being self-sufficient, I had a small storage of mats, and only one battle retainer at 60 when red scrips hit. This meant that I actually had to dip into my gil bank to do the first week; every subsequent week has cost me nothing gil-wise, because I'm spending ventures for those materials or farming them up on my own if my stores hadn't quite replenished from the previous week of farming red scrips.
    After that first week I started stockpiling chimera manes, amphiptere skins, and etcetera, quick-synthing them into the respective crafting materials when the raw materials had reached about a stack. (I suggest other people do this too. why bother trying to gather materials all on one day for a craft that could be useless tomorrow? it's much better to keep a decently sized inventory that you can pull from as needed instead of rushing to farm items before the timer is up)
    That being said, the cost of the materials for CUL still put it AHEAD of other classes
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