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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    No offense, but the master cul recipes are 1stars. They are significantly harder than level 60 no-stars in basic gear, so no. Putting their master recipes on the list doesn't help nor is it equivalent. They aren't that much more expensive, but it's far easier to max collectibility Goldsmith master turn ins compared to Cul.

    Honestly, they could just make everything easier for everyone and just put two red scrip options per profession for turn ins; That way you can at least do one if you don't want to do the other, while having a cycling of 14 potential recipes over a week.
    (0)

  2. #2
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kabooa View Post
    No offense, but the master cul recipes are 1stars. *SNIP*
    True, they are 1 star. I think it is funny that the CUL only people were laughing at everyone else because of how easy their red scrip turn ins were in comparison, and now they are complaining they don't get enough red scrips vs the other jobs now that the scrip turn ins have been buffed. Bottom line is this...not only do most of the CUL red scrip recipes require fewer ingredients than other job recipes, they ONLY REQUIRE CUL (and gatherer just like the others) to make yourself. The vast majority if not all of the other job scrip recipes require multiple items that are NOT created using that job. CUL is being rightly penalized for it being a lower difficulty recipe+generally fewer mats+no cross job requirements (to be self sufficient.)

    If it bothers people that much level another job for scrip turn ins...
    (0)

  3. #3
    Player LongsunZhao's Avatar
    Join Date
    Jul 2015
    Posts
    124
    Character
    Longsun Zhao
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Culinarian is NOT balanced. Everything else has the luxury being able to craft armor and stuff. I don't get that. Yet my armor costs 45 items a week. Culinary getting the SAME would balance this out. Comin Square Enix. Open your eyes. This difference between CUL and other crafts isn't there. Give us culinarians something for our work. Either that. OR START TELLING US IN ADVANCE WHAT YOU DOING SO IT DOESN'T DESTOY 100s OF POUNDS WORTH OF GAME. WE CANNOT MIND READ. YET I HAVE TO PICK UP PIECES. FEEL TOTALLY ROBBED.
    (0)

  4. #4
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Wow get a grip man. The luxury? It's a function of their class... That's like saying Culinarian has the luxury of cooking food when others can't. Cul is easily the most profitable and useful crafting class of this patch cycle so you look a bit silly complaining about them getting the shaft. People who only levelled one of the other crafting classes are probably in worse shape when it comes to expense to cap red scrips than Cul is.
    (0)

  5. #5
    Player LongsunZhao's Avatar
    Join Date
    Jul 2015
    Posts
    124
    Character
    Longsun Zhao
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    End of the day. They made us wait for scripts etc. Told us nothing. And I leveled Culinarian based on believing it would be equal. Its not my fault Square enix tell you nothing before hand. But now. I have to change my whole play style to suit a game I'm paying for? That means going another role. Leveling it. And in the meantime. I'm not advancing. Give us a high level craft and the same scripts. Its simple. We cant make armor. We can make Gil but no where near enough to purchase these armors and tools. And I believe it should be changed. I didn't know it was going to be bad for Culinarian. But now I have to change everything to suit this game and its not fair. I had no warnings or nothing. And yet somehow I'm at fault!!!! This system needs changing!!
    (0)

  6. #6
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Birch logs are more cost effective to buy on the mb, especially since they are ''hidden'' on their node. Star saphires are real cheap to get as well. Aurum Regis Nuggets and Chimeric Felt are easy to produce, battle retainers can obtain the materials needed for the later pretty easily. The growth formula is the ''hardest'' part of that recipe.

    If you arent limited to only CRP then its one of the better recipes to cap with, since it does not require adamantite.

    90 crafts for WVR? I dont recall seeing a 5 scrip turn in item for WVR, like ever. WVR has always been 15-20ish for me. The only ones with a really poor option from what I've seen are GSM and CULI.
    You failed to note that for culi the reason its so cheap is because each culi material is used in only few things, which is a double edged sword because that can also make them scarce on the board.



    But I think it's mostly the fact that you need to make 45 collectible items, as opposed to other crafts that usually only need to make 10 or 15. Making collectibles, each week: it's rather tedious.


    Quote Originally Posted by LongsunZhao View Post
    Culinarian is NOT balanced..
    My personal opinion: CULI shouldnt even be a crafting class at all. Same with fishing and gathering. I have no idea why they decided to add them as such. I guess because people wanted these jobs and decided to add them as full classes instead of making something for just them, like professions/jobs.
    Quote Originally Posted by Ayerinn View Post
    Go look up the term "What If" as you clearly have no idea what that means



    Oh really? Maybe you should level Alchemy then? Oh wait, you would need GSM too... it's fine this comment is all I need to know - back to not wasting my breath. I had no idea you were trolling this whole time, 10/10.
    Noble Gold is one of the best recipes for capping. Only requires GSM/MIN if you want to do it all yourself. Otherwise you can find the materials in large supply on the board.
    (1)
    Last edited by Aeyis; 08-21-2015 at 05:50 AM.

  7. #7
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aeyis View Post
    Birch logs are more cost effective to buy on the mb, especially since they are ''hidden'' on their node. Star saphires are real cheap to get as well. Aurum Regis Nuggets and Chimeric Felt are easy to produce, battle retainers can obtain the materials needed for the later pretty easily. The growth formula is the ''hardest'' part of that recipe.

    If you arent limited to only CRP then its one of the better recipes to cap with, since it does not require adamantite.

    90 crafts for WVR? I dont recall seeing a 5 scrip turn in item for WVR, like ever. WVR has always been 15-20ish for me. The only ones with a really poor option from what I've seen are GSM and CULI.
    You failed to note that for culi the reason its so cheap is because each culi material is used in only few things, which is a double edged sword because that can also make them scarce on the board.



    But I think it's mostly the fact that you need to make 45 collectible items, as opposed to other crafts that usually only need to make 10 or 15. Making collectibles, each week: it's rather tedious.




    My personal opinion: CULI shouldnt even be a crafting class at all. Same with fishing and gathering. I have no idea why they decided to add them as such. I guess because people wanted these jobs and decided to add them as full classes instead of making something for just them, like professions/jobs.

    Noble Gold is one of the best recipes for capping. Only requires GSM/MIN if you want to do it all yourself. Otherwise you can find the materials in large supply on the board.
    They are arguing how many "crafts" it takes to hit your cap, as if the only thing that matters is how many times you press your macro rotation or play whistle RNG.

    Yes, you have less turn ins using weaver, but to make each item individually requires far more "crafts" actions than required by culinarians (see above). If you're buying the mats to avoid those actions then the weaver turn ins are far costlier in comparison to the CUL items as well, and now you're just arguing time vs cost.

    There is no universe where CUL isn't at the top of the pile in the current situation.
    (0)
    Last edited by Hanmerreborn; 08-21-2015 at 07:52 AM.

  8. #8
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Hanmerreborn View Post
    Yes, you have less turn ins using weaver, but to make each item individually requires far more "crafts" actions than required by culinarians (see above). If you're buying the mats to avoid those actions then the weaver turn ins are far costlier in comparison to the CUL items as well, and now you're just arguing time vs cost.
    Not all crafts are created equal. Secondary mats can be NQed in literally seconds or even quick synthed while AFK. I still usually get max collectibility with unmelded i150 gear and NQ mats, so 80 of those "90" WVR crafts are utterly trivial. You really can't compare them 1:1 to a collectible craft.
    (1)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by seorin View Post
    Not all crafts are created equal. Secondary mats can be NQed in literally seconds or even quick synthed while AFK. I still usually get max collectibility with unmelded i150 gear and NQ mats, so 80 of those "90" WVR crafts are utterly trivial. You really can't compare them 1:1 to a collectible craft.
    Pick your choice of farming/buying 100 chimera manes, 50 crawler cocoons, 80 deepeye tears, 40 bear fats, 20 fleece, or gathering 90 morels and 45 emerald beans.

    Or in the case of birch rods, 60 raw star sapphires, 30 rues, 30 salivas, 50 aurum regis sand and 30 arch skins. I mean at this point, if you're buying materials off the market board you're factoring in the player market now, which is varied server by server.

    Quote Originally Posted by Sevyrr View Post
    I just find it amusing that, for someone making a personal judgement on another person's reasoned arguments (albeit with a very well-reasoned post), you would be so humourously blind to your own failings at reading and re-writing a simple five-letter word (or six, if you want to use the plural).
    We collect scrips, and not scripts.


    Oh, the enjoyment I get at seeing something so detrimental from someone guilty of a (within the situation where your language skills are unequivocally wrong, as opposed to the other's mathematical skills being situationally wrong) far greater sin.
    Thank you for the late night hilarity. /doffcap
    I honestly, I don't see the point of replies lik this because you are quite literally, not adding anything to the discussion of scrip turn-ins except to insult or discredit someone else... without providing any of your own points to discredit otherwise than to be a smartass.

    Quote Originally Posted by TechnoTechie View Post
    this.
    I literally have hundreds of each material pre-made (via quick synth, because who has time to HQ materials?) because it saves space on my retainer.


    thus your reasoning about "requiring all of these craft actions" is a moot point to someone that has all of their crafters and gatherers leveled, which I actually did very painlessly (less than an hour or two a day; gathering all of my own materials) over the first month of HW via GC daily turn-ins. And another point that someone brought up: you aren't even doing these "craft actions" because you don't have the respective classes leveled. The only thing I have to say to you is "you're a hypocrite."


    .
    Time:Cost:Efficency. My current starred turn in is a pair of LTW maiming pants. That each requires 2 ampi leather, 2 chimera felts, 1 crawler silk and 2 dissolvents. I'd need 10 of these crafts to cap my scrips. Like I mentioned above, that's 100 chimera manes, 60 ampit skins, 80 deepeye tears and 40 bear fats, that's a lot of time spent just gathering the raw materials, especially with the horrendous drop rate (or retainers, but I digress because we're still going through the process of obtaining said items). You also can't quick syn most level 60 crafts reliably unless you've fully decked out all your crafters (meaning HQ'd main and offhands) because you can still fail quick synthesis.

    I mean on my end, I already have 17 felts in my retainer anyway so it's not that big of a deal. But what if I didn't and it's mostly a spur of the moment thing? Unless I were to buy the felts myself, it'd take an hour of straight up farming (or 10 retainer ventures, but that has to be done ahead of time) and maybe get enough manes to make my 20 felts. Now I have to do the same for ampi skins and deepeye tear. And at least on famfrit, these are not dirt cheap, It'd cost me 500k alone to get 100 felts, versus 475k in morels (and everything else for morel salad is dirt cheap). But when you're factoring service prices, it does not make for a good, objective argument because it's varied from server to server. And lastly, buying on the market is not self-sufficient; the definition of that is you're obtaining the raw materials yourself to make it from the ground up.

    The game is balancing the red scrip rewards between the amount of raw materials needed for each craft. Beforehand, those pants I just mentioned (or the birch rod) would have given only 116-23 scrips compared to 10 from morel. Would you argue that then, it'd be a fair distribution of red scrips, or is culinary still too far behind?

    Quote Originally Posted by Dinalph View Post
    Can you tell me the name of that App please! @.@
    Garlean Database. It's not as good as Allagan Database though.
    (0)
    Last edited by RiceisNice; 08-21-2015 at 10:40 PM.

  10. #10
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by RiceisNice View Post
    Pick your choice of farming/buying 100 chimera manes, 50 crawler cocoons, 80 deepeye tears, 40 bear fats, 20 fleece, or gathering 90 morels and 45 emerald beans.

    Or in the case of birch rods, 60 raw star sapphires, 30 rues, 30 salivas, 50 aurum regis sand and 30 arch skins.
    That's a much better comparison. I was just pointing out that it's silly to compare "crafting actions" as some kind of metric when middle mats are the easiest part.

    I think it's fair for CUL to give the fewest red scrip, though 45 collectibles a week seems high for casual players. It would work if you could spread it out over the week, but that's hard to do when the item can change any day and you can't guarantee you'll see the item you've prepared for again before the next reset. Simply doubling scrip rewards would be a good solution. When forumgoers complain it's "too easy" it's probably a good balance.
    (1)

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