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  1. #41
    Quote Originally Posted by Natashio View Post
    Also does this OP logic apply to adds during boss battles now...?
    depends on the fight. how often do BLMs and SMNs use AOE rotation during boss battles?

    solo tank T5, melee should be on Twintania when BLMs and SMNs kill the 3 adds. same for snake phase, melee on big snake, AOE kills the little ones. so yes.

    if all the minor adds are being killed by AOE at the same time anyway, melee being on a minor adds is simply wasting time.
    (1)

  2. #42
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    Quote Originally Posted by Malevicton View Post
    "marked" what is this 2013
    Some DPs and healer have done that when I am tanking. I don't see it wrong. If they can do better by marking mobs go for it...except when it just the boss and doesn't have adds like the first and second boss in continuum. Why mark it if it is only one monster... Or can we attack our party members as if this were a PvP arena?
    (0)

  3. #43
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I'm so confused. Why are the melee not AoEing?

    Anyway... that aside... every pull is situational, and blanket statements like "kill the low HP mobs first" doesn't always hold true. Sometimes certain mobs are squishier, but less of a priority than other mobs. An example is the last big pull in Neverreap - those Dhalmels cast Whistle which ups their damage (can be stunned, but there's 2 of them, and they cast this fairly frequently) on top of doing an AOE you need to avoid, on top of the water twister that spawns, on top of the other AOEs casted by the smaller mobs. Some of the other mobs are squishier, but I've literally ran out of CDs on that pull and had both Dhalmels still at 75% HP whacking my face to shreds.

    Basically, asses the situation. If a mob is particularly threatening and could end up killing your tank before you can AOE everything down, kill that. If there's mobs at low HP and nothing else needs to be burned, kill those. If neither of the two above requirements are met, AOE until you can't AOE no mo'.
    (3)

  4. #44
    Quote Originally Posted by Gilraen View Post
    This is why we need a leveling area for that time between soloing and dungeons, someplace unforgiving of brainless play so people can learn how to properly play in a party. I mean, really... "Melee should go kill the mobs that aren't being touched because my spells are busy killing the ones with the tank's undivided attention." That is not the advice of a team player, nor one I'd tolerate in any party I form.
    this is not at all what the OP is saying. in "The Vault" immediately before the 2nd boss, there are 3 soldiers, 1 white knight and 1 black knight. if a tank pulls them all, the melee should be on the Black or White Knight, all 3 soldiers will die to AOE before either Knight gets to like 33%. any melee hitting the soldiers is wasting time cause they should be hitting either/both of the knights.
    (1)

  5. #45
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by SpookyGhost View Post
    If neither of the two above requirements are met, AOE until you can't AOE no mo'.
    ...and hope Invigorate isn't on cooldown. Melee tend to have longer recovery periods during a fight if their recovery moves are on cooldown, there is no stat that speeds TP recovery (that I know of).
    Quote Originally Posted by SendohJin View Post
    this is not at all what the OP is saying. in "The Vault" immediately before the 2nd boss, there are 3 soldiers, 1 white knight and 1 black knight. if a tank pulls them all, the melee should be on the Black or White Knight, all 3 soldiers will die to AOE before either Knight gets to like 33%. any melee hitting the soldiers is wasting time cause they should be hitting either/both of the knights.
    This is where, as has been mentioned, that 'situational awareness' comes in. The OP isn't really talking about that, though. They just want to melees to stop wasting their spell durations with the killing of weak mobs to remove that many mobs attacking the tank. That isn't 'situational awareness'.
    (0)
    Last edited by Gilraen; 08-21-2015 at 05:06 AM.

  6. #46
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Wow so many bad players in this thread.

    If you're killing the mob with lowest hp and ignoring the ones with high hp then your extending the fight duration. It doesnt matter how many mobs there are left if the tank/healer runs out of cd's to use thats what makes it hard.

    Oh and anyone who things monks cant aoe is simply bad.
    (7)

  7. #47
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SpookyGhost View Post
    An example is the last big pull in Neverreap - those Dhalmels cast Whistle which ups their damage (can be stunned, but there's 2 of them, and they cast this fairly frequently) on top of doing an AOE you need to avoid, on top of the water twister that spawns, on top of the other AOEs casted by the smaller mobs. Some of the other mobs are squishier, but I've literally ran out of CDs on that pull and had both Dhalmels still at 75% HP whacking my face to shreds.
    fwiw, you don't actually need to kill the dhalmels to get to the boss
    (0)

  8. #48
    Player
    Joeymtl's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Joey Mi'ihen
    World
    Ultros
    Main Class
    Pugilist Lv 100
    To melees that are begginers, please don't listen to the OP, that suggestion was pretty unidimentional and only benefits his needs. It is only applicable when tank and healers are well geared and competent for the content, and after important priority monsters are dead (usually the ones that do aoes or apply stacks). You should also aoe when TP allows it.
    (1)

  9. #49
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    So you want melee DPS to take the hits for you cause you are pulling arggo, like that's any better how about no lol I attack what's closer to death or how about what the tank is attacking so I don't die or piss off the healer or most cases the biggest threat cause most of the time that's what the tank is targeting.....

    But as far as arggo you shouldn't have a problem unless your tank is a PLD cause lets face it they have the biggest Arggo problem out of all three tanks but that means you need to tailor your playing style to what kind of tank your getting...
    (0)

  10. #50
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Dear ranged dps.

    More pew pew less qq.
    (1)

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