Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 137 of 137

Hybrid View

  1. #1
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Tanks pretty much do the same thing for any pull. Pull, AoE enmity, CD, AoE enmity a few times, rotate combos. Or just spam AoE enmity if you're feeling lazy that day.

    4 mobs or 8, neither one is harder for a tank because neither one changes up the rotation radically.

    You can say the tank takes 800 less damage if you kill 2 mobs first, but if the fight lasts 3 seconds longer because of it, you've already taken more damage than you've saved.

    If the healer can handle the load, there's no objective reason to not AoE, it doesn't take much ilvl progression until a healer can safely Holy, Bane, or whatever AST does these days.
    (1)

  2. #2
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lantia View Post
    Sorry but are you serious about this?
    8 Mobs as NIN:
    Start Fight:
    Rotation: Katon + Kassatsu Doton
    Should I now cast deathblossom until I can recast Katon/Doton? Wuhahahaha never ever. To less dmg on single targets. As a poster was posting above: 3200 dmg every 3 secs just because you would like to be "faster" and kill all at the same time is insane as healer cannot do DPS and tank will also have a hard time. Totally social

    Take the 20 Secs more per pack and life with it.
    I guess if you want to do ~150 potency with every attack instead of 800 potency that's up to you. And to be fair death blossom is a bit shitty 'cause of the TP to damage ratio (although at 8 mobs, again, that's 800 potency, just do it until you get to ~550 tp, invig, keep doing it until ~500 tp, then switch to single target rotation while swapping targets and spreading dots if stuff isn't dead yet--and if stuff isn't at least mostly dead by then your tank shouldn't have pulled that much. The DPS is too low) and the fact that you can't goad yourself.

    That said, even if you aren't death blossoming you should be swapping targets and spreading dots around as much as possible, both so that your own Doton can tick out on all enemies instead of some fraction of the enemies, and so that the other DPS's AoEs and DoTs aren't weakened by you. It'll clear the pack faster and keep the run moving quicker.

    But, like I said, I don't care what you do. Just don't pretend that what you're doing is optimal or people that swap targets/AoE are doing it wrong. Because they aren't.


    Quote Originally Posted by Saggo View Post
    If the healer can handle the load, there's no objective reason to not AoE, it doesn't take much ilvl progression until a healer can safely Holy, Bane, or whatever AST does these days.
    This is what I'm trying to get at. And if you don't have that much ilvl progression you shouldn't be doing big pulls, anyway. It's pointless if you can't survive AoEing them.
    (2)

  3. #3
    Player
    Reka121402's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Cyriacus Darkmourne
    World
    Exodus
    Main Class
    Black Mage Lv 60
    IMO, aoe'ing large groups is good plan for premades because there is communication and teamwork towards a common goal (quick clears).

    For PUGs, I've always seen slow and steady be a smooth run, 9/10 when a tank pulls large groups they usually go down for any one of the many reasons mentioned already.
    (0)

  4. #4
    Player
    Lantia's Avatar
    Join Date
    Jun 2015
    Posts
    121
    Character
    Tihomir Avesna
    World
    Lich
    Main Class
    Bard Lv 65
    Quote Originally Posted by Krylo View Post
    snip

    But, like I said, I don't care what you do. Just don't pretend that what you're doing is optimal or people that swap targets/AoE are doing it wrong. Because they aren't.
    Yeah and this is why you post so frequently that AoE in AoE Pulls is the only way to go until your last post were suddenly also single DPS is ok... seems legit

    As I said: I refresh Doton and kill nearly two or three monsters in the time doton is active... was the case in every dungeon/primae fight I ever was so I do not think to change it just because to give the AoE DPS Classes a better number plopping.

    You know I am a social DPS... I also have some def skills in my bar
    (0)

  5. #5
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lantia View Post
    Snip
    You realize you're also getting yourself and the tank and the healer better numbers right?

    It's a full raid DPS increase. The Scholar's shields into instant shadowflare into dots into bane before their first heal get to go full out. The WHMs early fight swiftcast holy -> presence of mind Aero 3 -> cure 2 -> holy -> holy gets to hit every enemy. The Pld's circle of scorn hits every enemy and gets to dot out, the warrior's overpower + bloodlust + berserk self healing/damage gets to hit every enemy longer.

    That's an increase in total raid DPS and equals faster kill time.

    I don't care if you're not optimal. It just bothers me when people call OTHER people garbage for doing what IS optimal. Which is like 90% of this thread insulting the OP for asking people to play better. I have no issues carrying your bad DPS. I don't care. Just as long as you don't talk trash about it.

    Edit:
    Quote Originally Posted by Zfz View Post
    As I said way back in my first comment of this thread

    [. . .]

    Those skills should land on the most annoying/dangerous targets, to take them out a few seconds earlier.

    I'm not talking about focus fire on single targets in a pack of 6. I'm talking about AOEing and dumping your single-target parts of that AOE rotation onto priority targets.
    Quote Originally Posted by Krylo View Post
    with exceptions like the iskalions and divine sordes etc. that are super annoying and must die
    I don't know why we're even arguing then.
    (2)
    Last edited by Krylo; 08-27-2015 at 03:05 PM.

  6. #6
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Maybe after the melee bring a few down you should just switch back to single target DPS instead of complaining about something that obviously isn't important.
    (4)

  7. #7
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lantia View Post
    Yeah and this is why you post so frequently that AoE in AoE Pulls is the only way to go until your last post were suddenly also single DPS is ok... seems legit

    As I said: I refresh Doton and kill nearly two or three monsters in the time doton is active... was the case in every dungeon/primae fight I ever was so I do not think to change it just because to give the AoE DPS Classes a better number plopping.

    You know I am a social DPS... I also have some def skills in my bar
    What you're doing is obviously fine, if your healers/tanks are struggling with the pulls. If they're not, doing aoes/rotating dots will always be a dps increase and the optimal thing to do. There's no arguing against that.

    You should only need those defensive cooldowns on raids/trials. If you're relying on the during dungeons, either your healtanks are incompetent again, or you're eating a ton of unnecessary damage.
    (2)

Page 14 of 14 FirstFirst ... 4 12 13 14