Quote Originally Posted by quantumsaint View Post
I think mob placement does go hand-in-hand with the aesthetics of the zones. If you stepped outside the gates of Ul'Dah, and had to fight level 1 Cactuars, or outside Gridania and had to fight level 1 Bombs, or even outside Limsa Lominsa and had to fight Sahagin, people would know right away they're playing a FF game instead of having to run through squirrels and marmots and dodos and sheep before getting to anything that gives the game a sense of belonging to the the series. I think we'd all have been a lot more forgiving in the beginning if we had to fight our way through the different zones to get to the next camp with the next tier of FF monster.

Does any of that make sense?
Makes sense lol

Since I still have that interview on my browser:

"Famitsu: after the large scale changes, for the current land marks or name of locations how much will be utilized?

Yoshida: Even it’s major change, Eorzea is Eorzea so the world Iwao made will still be there. But we think the monster placements needs changes from the root and for monster strength it should be 1 zone with 1-2 theme.

Iwao: If you can think of it as more deep settings for the maps.


From Reinheart's thread: http://forum.square-enix.com/ffxiv/t...l=1#post281974

It does not have to be a completely different set of mobs, but I think you gave good examples of how they could further emphasize the different themes right from the start