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  1. #11
    Player
    Pentara's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Pentara Warnerve
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Would like melee to have a better offence against kiters, caster can sprint and run without loosing their primary resource. melee have heavies but the cooldowns are too long.
    (0)
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  2. #12
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Pentara View Post
    Would like melee to have a better offence against kiters, caster can sprint and run without loosing their primary resource. melee have heavies but the cooldowns are too long.
    Sprint, invigorate, enliven, goad, icarus wing.

    weapon throw has a 60 second cooldown

    Tanks have stun/tar pit/etc

    Bare in mind that these are balanced around wolves den, not frontlines and it should stay this way, kiting casters cannot cast 90% of thier decent skills (with the exception of astrologian who can just spam a shield, and black mage who can 3-4k crit spam with phantom dart + scathe)
    (0)
    Last edited by CeveArthu; 08-18-2015 at 12:54 AM.

  3. #13
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    More than a balance, what it reallly NEEDs is fast Qs, when they fix the Gc restrcition or an way to fix the Q waiting time then i think we can worry about balancing stuff.
    (0)

  4. #14
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cero0 View Post
    More than a balance, what it reallly NEEDs is fast Qs, when they fix the Gc restrcition or an way to fix the Q waiting time then i think we can worry about balancing stuff.
    No. These are not mutually exclusive. We can do both. Thnx.
    (1)

  5. #15
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by CeveArthu View Post
    Sprint, invigorate, enliven, goad, icarus wing.

    weapon throw has a 60 second cooldown

    Tanks have stun/tar pit/etc

    Bare in mind that these are balanced around wolves den, not frontlines and it should stay this way, kiting casters cannot cast 90% of thier decent skills (with the exception of astrologian who can just spam a shield, and black mage who can 3-4k crit spam with phantom dart + scathe)

    Please tell that to a SMN that can do their full burst while sprinting.
    (2)

  6. #16
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Melees beat casters in 1v1, yes, even SMNs. A lot of the melees complaining think they should just be able to auto-attack and 1-2-3 casters down and win. When caster's sprint, they forget they can Sprint themselves, or negate the caster's sprint all together.

    Melees have burst of their own, self-heals,stuns, fetter ward(mnk/drg), etc.

    Its just now they actually have to try to kill SMNs, so they complain.
    (2)

  7. #17
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Houston009 View Post
    Melees beat casters in 1v1, yes, even SMNs. A lot of the melees complaining think they should just be able to auto-attack and 1-2-3 casters down and win. When caster's sprint, they forget they can Sprint themselves, or negate the caster's sprint all together.

    Melees have burst of their own, self-heals,stuns, fetter ward(mnk/drg), etc.

    Its just now they actually have to try to kill SMNs, so they complain.
    Ikr, i kill as much as monk as i do with my summoner lol ppl just need to learn their stuff, that doesnt mean summoners are not OP, coz they really are.

    Quote Originally Posted by Dante_V View Post
    No. These are not mutually exclusive. We can do both. Thnx.
    Its pointless to balance pvp if it is dead by then, i would prefer they focus fixing QS so actually ppl will enjoy pvp and we can get more ppl into it, If they can do both things at same time it would be great... but i dont trust them coz it looks like it is dying slowly again
    (0)
    Last edited by Cero0; 08-18-2015 at 03:00 AM.

  8. #18
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by PlumpyMcduff View Post
    Seize - reduce the randomization of B/S/A node spawns.

    Seize - weight the randomness of node spawns against a GC that's well ahead.
    The thing about the random spawns is that they are random. Yes, sometimes a rival GC gets a seemingly unfair advantage, but other times the advantage is yours. Purposefully skewing the spawns to help losing teams would be actively punishing the winning team for playing well. A good team can often overcome bad RNG, and even if you do get screwed over, you can rest easy in the knowledge that it was a random event, and not SE purposefully throwing you under the bus, and that it could very well work in your favor in the next round.
    (1)

  9. #19
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by PlumpyMcduff View Post
    BRD/MCH - reduce the recast time of GB/WM from 15s to 5s.

    Toggling in & out of GB/WM should remain a conscious decision. But 15s is too steep a period to stay forced into casting.
    This is a good idea. They also need to remove the "sweet spot" in PVP. The sweet spot was added into PVP so that Bards wouldn't have an unfair advantage by being able to instant cast their abilities from anywhere on the battlefield for full damage. With the addition of GB/WM, ranged attackers no longer have this advantage. In fact BRD and MCH are now totally screwed over in PVP, becoming even more rooted in place than magic casters, while also having their attacks do less damage if their enemy isn't in the perfect position.
    (0)

  10. #20
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by PlumpyMcduff View Post
    AST/SCH/WHM - add a trait where dispels have a 50% chance to remove a second debuff.

    Purify & single dispels don't quite cut it with the new Tri-Disaster & more unique debuffs/dots than ever before.
    Purify is arguably more powerful than ever, since it still removes every debuff, even if you have 20 of them on you. But the Dispel trait is a good idea. These days in PVP a healer would have to spend 100% of their time dispelling debuffs if they wanted to remove half of the things their party was afflicted with.
    (0)

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