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  1. #1
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Randomness is the only thing that allows the terrible teams to actually squeak out a win every once in a while... and given how the limited GC que forces people to party with the same derps over and over at times when they the only 24'ish on a cluster que'ing, it is needed. Cause if they aren't winning... guess who isn't que'ing any more? Those 24'ish. Guess what happens to que for everyone else now? Yeah. Randomness is actually a good thing in Seize. Everyone here should be yelling at SE to remove GC ques, like Jubs is.

    And people that bring up "Bring back cleric stance" are obviously dummies that jumped on board the overly unbalanced and boring Slaughter instance, or PvP-main healers that want taste of the ezmode days. I personally don't want to see 4-8 ppl pre-made sch/whm combos camping spawns in Seize. You people suggesting this do realize this is what will happen, yesh?
    (3)

  2. #2
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Shut up, all-WHM Cleric Stance Holy meta was the best. >:I
    As a healer, it does make me salty that there are gameplay and cosmetic rewards for getting kills, though.
    (0)

  3. #3
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by JubjubTubs View Post
    Randomness is the only thing that allows the terrible teams to actually squeak out a win every once in a while... and given how the limited GC que forces people to party with the same derps over and over at times when they the only 24'ish on a cluster que'ing, it is needed.
    I agree completely, especially with the current implementation of group PVP. My complaint around Seal Rock centers more over the non-asymmetrical map design (North is generally either a complete wash or a deathtrap, depending on initial node spawns) and the early appearance of A/S-ranks that can completely tilt the game in someone's favor.

    In general, though, I want them to move towards a smaller, non-GC restricted battlegrounds system with two sides. Aside from every other thing that's been said about the format, losing at a statistical average of 66%~ really sucks, psychologically speaking.
    (1)
    Last edited by Adrasteia; 08-20-2015 at 12:12 AM.

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adrasteia View Post
    I agree completely, especially with the current implementation of group PVP. My complaint around Seal Rock centers more over the non-asymmetrical map design (North is generally either a complete wash or a deathtrap, depending on initial node spawns) and the early appearance of A/S-ranks that can completely tilt the game in someone's favor.
    I agree. I hate spawning north, because it is practically open season on your GC if both of the enemy teams decide to rush you. South and caves both have choke points. North has nothing.There is literally no node that spawns on the North side of the map that cannot be outflanked or double teamed, and RnG can actually make it worse. If north "Lucks out" and gets optimal node spawns in their area, they are only inviting both other GC's to gank your team. Worst case scenario invovles you getting pushed back to your spawn, and then fighting off a spawn camp.

    I like this game mode, but SE needs to hire someone who knows something about PvP. This map design is a little too unbalanced.
    (0)