Yeah, but nothing you mentioned is tied to either mitigation nor DPS. Come on, Shield Bash? lol
GB is 24s, that's 9.6 GCDs. You need 9 GCDs from GB to GB again, leaving you with 0.6s. Any additional Skill Speed should give you 1 more GCD.
In the Japanese version, the job is called "Knight". In every FF entry, no "Knight" had the ability to heal except the one in FF1, and it had Cure 1 only.
Again, when added DPS does not conflict with added mitigation, there is no "complication".
Based on that logic, PLD losing DPS when stance dancing is totally justified since it's WAR's specialty, not PLD's.
Grasping at straws. PLDs and DRKs pay 1 GCD as a penalty. WAR pays 10s lockout and loss of skills. That's my point. Do not try to twist it and make it as if PLDs and DRKs lose far more than WAR.
That same MP is also constantly recovered.
I don't mind WAR losing 1 stack when swapping. There is only 1 scenario where we get full stacks then swap for FC, and that is during Unchained. Any defensive Scenario means we get 5 stacks > swap > Vengeance/Raw Intuition > Inner Beast. So no real changes in the big picture. But if it means to shut people like you up then fine. Sadly, it won't. People will still come online, log onto these forums and still complain that WAR can still stance dance at "no cost".
Old WAR tanked T5 with tank swap just fine.
If you don't have Defiance before the hit, you lose 25% HP layer, hence taking more damage and require more healing than you would otherwise. No it's not reactive. It's a proactive stance. It's not something you activate because you took damage. It's something you activate in order to take less damage, not so you get healed more.
Any heal received while in Grit or Shield Oath is 5% (spells) or 20% (abilities) better than Defiance. So used reactively after receiving damage, those stances are still better.
Oh please, it's not like PLD does 0 DPS and WAR does 3500.
PLD does 650~750 DPS while tanking. If you do less than that, reconfigure how you approach the encounter.


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