[this among other issues]

It's because of how things work here and the "balances" to the classes.

It's a battle for threat first and protecting yourself which protects others as a result. And that is the biggest thing wrong about this whole system. It encourages less defense building because the offensive needed to be "defensive" blows. That's not considering everything else wrong with on the DPS's side on it.

Threat Multipliers are low. And enmity boosts in DPS stance are enough to over power PLDs if the DPS stance tank is stronger than the PLD. Worse when it's easy to out threat them as DPS.

PLDs get Shield Oath last, and which only proves how this works and what's needed for it to work, and so much worse. And it is one of the single most dumbest things yet in an MMO.

Because PLDs are weak, things always take longer, which puts more work on everyone involved. Fights last longer, DPS must burn more, and healers have to heal more, all while the tank is taking more hits cause the things are living longer than it would with a DRK or WAR. The extremes constantly break the game shoving the ugly truth about PLDs in your face, up your nose and down your throat, if you hadn't already caught on. It is just terrible.