Nothing against you, but I think you honestly never main tanked raids as a warrior.
Warrior's GCD to GCD decisions are a bit more complicated than the rotate-the-3-combos-you-have-and-you're-set mentality PLD has.
Every Fracture used is a wrath/abandon stack you haven't built in the next 2.5s. Every FC you use is an IB you aren't gonna use. When you decide to use Unchained, you have to make sure you have enough time (17.5 seconds) to build wrath back up for IB before the buster is coming. Balancing the mitigation while doing the maximum DPS allowed on WAR is complicated. I will ignore the whole situationality of WAR's 3 combos because you end up using only 2.
For PLD, you have 3 combos you rotate alternatively! It really is down to GB > RoH > RA in that order. You may interchange them or replace one for another entirely but that's it. It has 1 optimal use that is irrelevant of the situation. Whatever combos you use do not affect how your other CDs offensively or defensively work. You can use your combos or not use them at all, as long as you press Rampart before the buster you're fine! And as I said, for DPS, you have 1 optimal rotation of GB > RoH > RA.
DRK is the same as PLD in that however it works its combos, it doesn't affect how their CDs work with the exception of Dark Mind (and lolDarkDance). But even then, Dark Mind can still work if you mess up your Dark Arts. You can still use Dark Mind for 15% mitigation, yes it's not 30%, but it's mitigation. All of the 6 oGCDs you have as DRK are just added DPS. They all come down to "if it's up, press". With the exception of C&S, any oGCD the DRK has is a direct DPS increase with no impact on defense.
If a WAR used Unchained or mistimed IB and Infuriate isn't up or even locked itself with the wrong GCD, that's a fully unmitigated hit. And if you wanna say you can use a CD, both DRK and WAR stack CDs with DM/IB. DRK still loses less. PLD has no such situation.
That's the whole point of complication that SpookyGhost and any WAR player refers to.
Now for stance dancing, PLD is clunky, not complicated. All the planning PLD has to do is "Finish this combo before I switch". If you want to, you can drop Shield Oath (just like Grit), finish your combo, then pop Sword Oath. None of the three tanks have difficult stance dancing mechanics. But out of the three tanks, the most impactful stance dancing comes to WAR because it loses/gains abilities.
I agree with you Dark Mind is powerful because of its short CD. It can either:
1- Be stacked with other CDs for more oomf on magic damage mitigation.
2- Fill in gaps before and between the other CDs if there is a hail of magic busters (Bismark Ex serpents!)
Soul Eater is there to alleviate the lack of passive mitigation from the shield. It helps by complementing the regen effects on you. So no, Soul Eater isn't translated into overhealing. (This is directed at SpookyGhost)
The problem with the old Inner Beast is the whole old WAR kit, not the scaling. WAR had to choose between more healing received or just healing received? lol... It was a joke. WAR had no means to survive big damage. Berserked, WAR could heal for about 2.8k HP out of its 6.2k at ilv90. That's almost 50% of its HP. But it doesn't matter how much you can heal with IB if you can't survive Death Sentence that could sometimes hit for 7k.
As for proactive vs reactive, that's personal opinion. I'd like to have the option for both, to proactively mitigate damage and then react according to how situations go.


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