The PLD is pretty straight forward DPS wise. It just doesn't put out the same as DRK and WAR - ever.


Pallys be mad they aren't the go to main tank anymore.

Dunno about end game cause I work o n a schedule that prevents me from participating in things like that. But for everything else I love having a Paladin. Dark Knights tend to think they are dps classes and it doesnt matter if I'm dps or healer, I end up tanking a lot.

LOL Maybe, I get it with player skill, especially when I was with a static for a short time with a War only pushing..120dps MAX back in FCOB progression...
Lol I like how that makes you think people will still know how to play pld. I still see people trying to use fracture. And yes, pld does do less dps than war and drk. However, I'm fairly certain that's not why your friend was being made fun of.
I never said my friend was being made fun of. That was someone else.
Last edited by Anger; 08-15-2015 at 07:28 AM.
PLD should be the undisputed defender of the world. Its not. If it cant put out the damage of the other tanks and im fine with that then it should at the very least use its "shield" more by having a higher block rate if anything. Of course there has to be caps to all things as blocking 100% of the time isnt what im looking for but something needs to be done to separate it from the other tanks.
The problem here really isn't a problem with Paladin. The problem is they gave Warrior everything and then left PLDs and DRKs to fight over the second tank spot.
DRKs current place in raids over PLDs is completely dependent on current endgame design. If all of the Alexander Savage bosses used physical tank busters rather than magic ones, DRKs would then be in the exact same poor position PLDs currently are in (arguably worse even since they don't bring any party support unlike a PLD currently does.)
But you really cannot design a fight that will put a current Warrior at a disadvantage compared to the other tanks and that is the real problem here. PLD and DRK are pretty interchangeable right now in parties with the advantage coming from the specific fights mechanics. That is actually decent balance right there. The problem is that Warriors are not interchangeable with the other two tanks. They are simply too good and you create yourself a massive disadvantage in EVERY party by not having one in it. This will continue to be a problem until Warriors are brought more in line with the other two tanks and all three are interchangeable with each-other.
^Generally speaking SE prefers to buff classes rather than nerf them and there'd probably be a pretty big uproar if Warrior was nerfed, so the most likely solution is that they'll bring PLD and DRK up to WAR's level. DRK fits the current meta quite well given that its higher damage than PLD and most of Savage is magical damage, but this hasn't erased issues such as DRK being kind of miserable as an OT, having massive TP issues out of Grit, and having unnecessary button bloat, but the latter is more of a personal opinion.
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