People need to know the harsh reality.

Their ideas sound great in their mind, but have awful results when executed. Game design, class design, etc. isn't as easy as, "Let me post my thoughts that took the span of 20 minutes at most."


You're not just balancing the class, you have to balance it across EVERYTHING in the game that that class interacts with. That includes other classes, the different types of skills that people have (from the noob to the hardcore min/max player), to the lowest level mob to the hardest hitting final boss a few patches from now.