Hence I'm right. GB is reapplied right as it falls off at 10 GCDs.
In FFIII: Knight had Defend, not White Magic. Even if it did, it didn't pass level 1.
FFIV: Paladin, not Knight.
FFV: Knight, no white magic.
FFIX: Steiner was Knight, no white magic. Beatrix was "Holy Knight", she had White Magic.
FFXI: PLD was also called Knight in the JP version but it had high levels White Magic spells its skill ratings were A- healing, A+ divine and C buffs.
FFXII International: Even when they added the zodiac job system, jobs weren't true to their origins. SAM used magical swords and NIN didn't dual wield.
FFT: Knight, no white magic. Cool debuffs. Wish FFXIV PLD was half as cool!
This agrees to my point though: Traditional Knight didn't always have White Magic. And all of this is irrelevant as this is FFXIV. WAR was never the self-healer in FF history:
FFI: WAR had attack and defend. WAR used all weapons in the game.
FFIII: WAR had Advance, 25% more damage but take 25% more damage. (Traditional Berserk). WAR used most weapons.
FFV: WAR was... Knight? lol
FFXI: WAR had provoke. Why does GLD have it in XIV?! WAR also used all weapons in the game except (great)Katana.
FFT: Squire? lol..
So it's justified? Great, we agree. WAR already loses lots of defenses switching to Deliverance. So we're even!
WAR popping all its CDs aside from HG has 214% eHP (44% mitigation + 20% max HP) on magical and with RI it goes up to 267% physical eHP.
PLD popping all its CDs aside from HG has 207% eHP (48% mitigation) and on a block it goes up to 259% ~ 287% (Kite ~ Tower Shield) physical eHP.
Funny, WAR actually wins this one. I do not bring it up because you never realistically stack this many CDs.
As I said, WAR can get around that easily and people will still come to the forums and complain about it. Trust me, if WAR's stance dancing was unfair, SE would've already addressed it the moment they added Deliverance and Grit into the game.
Fights last between 11 to 15 minutes. You can use Hallowed Ground 2 or 3 times in a fight. Realistically twice. The buff starts and ticks after the animation delay, check it again.
I will say this to you as I said it to another PLD:
In 2.1 and after, WARs told PLDs: "WAR is equally good as MT", their reply? "No, we have Hallowed Ground!"
Now that we're saying "PLD is actually good because of Hallowed Ground", you say "it is not good enough"?
Please PLDs, grow up. You are still the best tanks in terms of mitigation. You will not do any more DPS as long as that fact remains.



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