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  1. #151
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Maxwell View Post
    I dont feel a single SMN being OP. They are strong yes. 3+ in group however..... The usual problem of class stacking.

    I do enjoy the sense of power SMNs get nowadays. Makes them cocky. I see them often charge at groups. Easy kills ! Nothing takes down a SMN down a notch like a Skewer(-40% INT) followed by a rotation while he is held in place with double stun/weapon throw (heavy).
    The only other class you could probably stack and tear everything apart on would be a warrior, but you would be doing it in melee range and would be faced with A LOT of resistance. You wouldn't have the protection of your healers a large majority of the time that's for sure.
    (0)

  2. #152
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    Smnr ( Triangle of Death ) skill give me panic attack as a melee, once its on my face i know im gonna die soon.. ( PURIFY ) - ( SPRINT AWAY )..

    That alone make them my top kill priority ;-;7. I save most lbs for smnrs. its either kill or be killed by them within 5 secs....
    (0)
    Last edited by abbas; 08-11-2015 at 01:35 PM.

  3. #153
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Cynric View Post
    No it shouldn't be an instant win, but he ganked you, you had a disadvantage you were heavy'd and fighting a melee in close range. He should have killed you. But not only did you walk away with health to spare you also had cooldowns/buffs to spare. If things were even his opening burst with you not being healed would have killed you, even as a tank I've seen that summoners are a bit OP'd but I mean. This isn't the first time summoner has needed to be nerfed.
    Perhaps the reason they didn't is because I had the benefit of more experience and skill on my side... I don't know anything about the player but odds are they haven't completed over 600 matches as I have. If I wasn't an experienced player, he probably would have gotten the KO in first, but to say a Ninja should basically get an Instant Win button in a 1 v 1 against even a more experienced ranged player would make a Ninja just as OP in that regard as what some are saying Summoner is now. And it's still not easy against a melee player in close quarters as a Summoner, but I think I deserve a fair chance to defend myself from melee players who wait somewhere to grab me solo, and considering the battle's still in their favor with all the stuns they can do, only casters who are on top of their game have a chance to win that fight but without the tools in my kit to give me a fair chance, why even play. Most Summoners probably would have lost that 1v1 fight- and based on our level 50 skills I probably would have- but for an experienced player to be able to hold their own in a fight where the parameters aren't in their favor certainly doesn't mean their class is OP.

    Edit-What was this Ninja doing to support their team by hiding somewhere nowhere near any nodes, so they could try and kill one person in transit? Probably trying to work on their 1000 kills achievement at the expense of their team's viability in defending/capturing/taking nodes- real pro. I did them a favor by returning them to their home base.
    (0)
    Last edited by Buff_Archer; 08-11-2015 at 02:45 PM.

  4. #154
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Buff_Archer View Post
    Stuff
    Your skill should not be discredited but to say ranged dps deserve skills to take on melee dps outside of group battles makes little sense when you look at their intended roles. Ranged dps can deal their damage close to other allies who can make up for their weaknesses, melee dps can't. Therefore melee dps should be better at killing you the further away you are from your group and and you should be better at killing them the closer you are to your group. If you have the means to defend yourself inside and outside your group as a ranged dps, you're just a melee dps with no risk, so why would anyone play melee dps at that point unless they're a masochist?

    At your question as to why you should even play without the tools to stand a fair chance against melee dps, you should play a caster if you wish to provide reliable dps from within the safety of your team.
    (7)

  5. #155
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Buff_Archer View Post
    ...
    The thing is, the game isn't designed around 1v1. It never was, not even in wolves den (which is a joke of its own). Getting jumped by a melee (espesically when you are a caster) in an isolated area, should by all means be a death sentence. But someone has mentioned this before, either the ninja was literally the worse player in history, summoner is more overpowered than people would like to think, or maybe it's both.

    As a Machinist, my burst damage is pretty insane as well, but it's not to the same degree or reliability as that of a summoner's since it's on a longer effective cooldown, and we have a 50% damage penalty if we're not within sweetspot range. My defense isn't all that better than a melee's either, and my burst can be rendered just as ineffective as a summoner's through a quickly-timed purify.
    (2)
    ____________________

  6. #156
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by RiceisNice View Post
    ...
    Get rid of your sig!!! THAT BUG IS DRIVING ME NUTS!!!
    (6)

  7. #157
    Player
    seraph1m's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Arch Seraphim
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    A 72 man zerg fest is no place to discuss balance let them open the level 60 wolves den and then discuss who is op. Crying nerf only hurts all classes because when its your class doing well guess who's getting nerf yelled at next
    (0)
    Last edited by seraph1m; 08-13-2015 at 02:25 PM.

  8. 08-14-2015 02:16 AM

  9. #158
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Summoner doesnt need to be nerfed. Just lowering the recast on purify to like 60 seconds like it was suggested earlier would be enough imo. 2 min and 30 seconds is way too long a cooldown now with the introduction of tri-disaster as it now forces melee types to hold on to their purify for the inevitable tri-disaster that they will be getting hit with at some point (with all the bandwagon summoners rolling out now) and are therefore susceptible to every single crowd control ability thrown at them (since the priority of things like bind and sleep have now dropped).To make matters worse once they do pop purify you have effectively taken that job out of future skirmishes for 2 min and 30 sec cause unless they rolling with lots of heals in their party (which is clearly not always the case) they will have to retreat to the backlines as only a fool is gonna jump in and engage other teams with all those smns lurking and without purify. This of course would all be mitigated somewhat if each party had an adequate amount of heals in them but this is still duty finder and parties are made with no pre-set composition requiring healers like in PVE. Therefore having purify on so long a timer on the premise that you could potentially have enough heals to make due even with all the status effects being thrown around doesnt make sense to me.

    Long story short while smn is indeed strong now (especially in numbers) I don't feel nerfing them is needed to bring more balance. They are still a proverbial glass cannon and are arguably the easiest job in the game to kill next to blm if they arent protected by allies or are isolated. Also some ninja dying to a lone smn somewhere in the middle of nowhere is not representative of smn being overpowered. This ninja either never heard of purify or attacked a smn with missing cooldowns so he pretty much deserved to die and live with that shame. Contrary to what that story would lead you to believe no melee is gonna fear a smn in a one on one scenario. The melee still holds all the cards against any caster at close range and isolated which is why they salivate when they see casters trying to lone man (of course the good ones at the top of kill leaderboards never do) as its often a free kill. The only jobs that have "flee on sight" status in isolated one on one skirmishes against melee (given equal skill) are still only tanks (with this sentiment being multiplied exponentially regarding wars).
    (2)
    Last edited by Dimitrii; 08-15-2015 at 03:48 AM.

  10. #159
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dimitrii View Post
    I'm implying that Tri-Disaster is the only thing that makes SMNs op.
    Apart from the fact that 90% of their burst doesn't come from the DoTs, more often than not you don't even make in time to use Purify before they spend 1-2 stacks of Aetherflow on you.

    The problem here is that SMNs have the strongest burst between all classes, usable from a distance, completely istant, with a relatively short cooldown and with no risks or penalties whatsoever; compared to them, BLMs are pretty much cattle.
    (1)

  11. #160
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Blms aren't cattle... They just can't generate lb as fast or get get battle high as easily as smn so most experienced players switched. I think a long term fix for not even trying to balance jobs in pvp, would be to greatly increase the rewards for killing battle highs/ fever. At moment there isn't enough people prioritizing there death, if there kills have an achievement or a more substantial + /- to the score I think if make things more balanced.
    (0)
    Last edited by morerancor; 08-15-2015 at 11:54 AM.

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