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  1. #481
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Did you read the first post? Both the opener and rotation are in there.

    Opener under: "Monk 3.0 has few changes in rotation from 2.x"
    Rotation is under the Fracture section.

    OP could be better organized though.

    Image guide from reddit:

    https://www.reddit.com/r/ffxiv/comme...o_i_made_this/
    (4)
    Last edited by Sacerdos; 08-15-2015 at 07:29 AM.

  2. #482
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sacerdos View Post
    Did you read the first post? Both the opener and rotation are in there.

    Opener under: "Monk 3.0 has few changes in rotation from 2.x"
    Rotation is under the Fracture section.

    OP could be better organized though.
    Yes I did, but I've a seen a lot of rotations so I'm rather confused lol. Didn't know if this one is better than the others I have seen which is why I asked. This sounds like its pretty official since I haven't seen any complaints so I should probably go with this one over the others huh?

    Edit: Some other forum post for monk topics had the same picture too! Well I guess this is the one I'm using. Sorry I'm new here . Probably sounded like an idiot haha. Thank you so much!
    (0)
    Last edited by Gameplayzero; 08-15-2015 at 07:35 AM.

  3. #483
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I've been using the new 3.0 opener in that first page here and I luke it. But a few night ago I had an accident. That tank pulled when I was raptor form and didn't have time to press te bottom one more time. So I proceded with Twin DM then PB opener posted in the first of the forum. So with that in mind, here's my question, have anyone here actually tried and test this? If opening with Twin snake for that 10% dmg increase.
    (0)

  4. #484
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Zamii View Post
    your of course welcome to make your own decision of to do it or not, but personally i dont find it worth the risk of loosing GL3 just for a nerfed ToD
    I would agree with you if we can say for certain that its a nerfed ToD. That's why I asked. If it was then I would agree with you and not do it. But surprise surprise, went into AS3 tonight with a little more skill speed and had no issues keeping GL3 for the first phase transition.

    Anyways. I do TS > DK first because someone did the math and said TS > DK is slightly more potent. Anyways, you don't lose TS or DK by doing one before the other, there is no risk so might as well do it. Doesn't really matter in the long scheme of things.

    I do Demolish third because I rather have it buffed by GL2 even if its 2 GCDs late (1 & a Half Ticks late). I believe that its still a DPS increase but I'm too lazy to do the math again so I'm gonna just go with my gut for now until someone else says otherwise.

    The rotation I posted is pretty normal, move the CDs around as you like (mostly B4B and IR) so that they give you the most bang for your buck.
    (0)

  5. #485
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    GL gives a .09% Damage increase and a .05% Ability Haste buff. Pretty sure that's Higher than a .1% Damage buff.

    Getting GL3 as soon as possible will always be the best course of action because GL is our single biggest buff. .27% Damage increase and .15% Ability Haste
    (0)

  6. #486
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Humorless View Post
    Using Purification for the 2nd wave in A2S is rather... pointless...
    Nah there's nothing pointless about it. Don't even see how you could say that tbh. Also not sure how having it locked behind meditation stacks is even an issue:

    (Wave 1): Nothing
    (Wave 2): Purification
    (Wave 2 to 3 walk): Meditate x1
    (Wave 3): Invigorate
    (Wave 3 to 4 walk): Meditate x2
    (Wave 4): Nothing
    (Wave 4 to 5 walk): Meditate x2 (and we are back up to 5 without issue or having to use meditate within range of damaging something)
    (Wave 5): Purification when up, Invigorate when up if you need it (probably do). Meditate x1-2 while walking over to soldiers.
    (Wave 6): Meditate x2 After killing gobwalker
    (Wave 7): Meditate x1-2 while walking over to Doll. Use Purification and Invigorate as needed.


    I find doing purifications, invigorates, and meditations in this order up to this point keeps the overhang of using meditation low and allows both the abilities to be up during key points for your TP.
    (0)
    Last edited by yillin; 08-15-2015 at 11:54 PM.

  7. #487
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ossom View Post
    GL gives a .09% Damage increase and a .05% Ability Haste buff. Pretty sure that's Higher than a .1% Damage buff.

    Getting GL3 as soon as possible will always be the best course of action because GL is our single biggest buff. .27% Damage increase and .15% Ability Haste
    It is. A 9% damage buff with a 5% speed buff is about 14.7% dps increase overall:

    WS that does 100 damage on a 2.5 GCD:
    DPS = 100/2.5 = 40

    GL1:
    DPS = 109/2.375 = 45.895

    45.895/40 = 1.147 or 14.7% increase.

    By GL3 you are seeing nearly 50% damage increase over your base damage.
    (0)

  8. #488
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ossom View Post
    Anyways, you don't lose TS or DK by doing one before the other, there is no risk so might as well do it.
    Yes, you do. Unless you skip Touch of Death... which is even worse.
    (0)

  9. #489
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Not sure what rotation you guys are doing but I do not drop Dragon Kick or Twin Snakes.

    You don't have enough SS right now to be skipping a complete buff rotation like what I think you guys are doing.

    Im doing

    Snap > Pb > Snap > Demo > TS > DK > Snap > ToD > BS > True > Snap > Dragon Kick > Twin Snakes > Demo


    It requires a SS cap we need to meet. But doing Twin > DK is a dps increase.
    (0)
    Last edited by Ossom; 08-16-2015 at 05:10 AM.

  10. #490
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Twin buff is applied on skill connect rather than damage meaning there's over a second of delay before you start your next GCD. 7 GCDs follow the first Twin for 14+s. 1+14=15s. Twin buff falls off. Unless you have <2s GCD which, by the way, you don't, the buff will fall off.
    (0)

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