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Thread: Eso Tome Cap

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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Skotie View Post
    Exactly you know what amazes me the most about the dissenters they have no real arguement against what the op suggests. Letting players have tomes and lockouts per job/class would not cause thier prefered playstyle to disappear yet they will fight against any change you suggest anyways.

    So long as it's done in a way that you can't gear up one class faster than someone leveling just one class thier shouldn't be any reason not to allow it.
    Actually this was countered multiple pages ago. The armory system isn't just "a false sense of freedom", as you called it. It allows us to run content with a different job we intend to gear up. This choice is not available in WoW, for example, because you can't just mail valor gear or apexis gear to all the alts on your account. Here, it's nice to be able to run roulette on a low-geared alt, get to roll need on the right dungeon greens and afterwards get eso gear for the main job. Some people's playstyle would be affected by this proposed change. They would be forced to run content on the job they want to buy eso gear for, and that would take away the flexibility the armory system currently provides.

    People have suggested much better alternative solutions. 1) Raise the eso cap. 2) Lower the cost of eso gear. Both of these allow faster gearing up for everyone equally, but don't cause any limitations to your ability to gear up your main by playing your alts and vice versa. Those two suggestions also wouldn't cause some people to be able to gear up their main faster than other players or, in the case it was prevented by making gear job specific, they also wouldn't cause any inventory issues.

    Quote Originally Posted by Arkune View Post
    Incorrect.
    You are comparing 2 players that intend to gear 3 jobs whilst playing 3 jobs. However, the unfair advantage comes from Players A and B being able to gear one of their jobs (the main) much faster if they use their alt tomes to buy accessories for their mains. Player C (who only has WAR leveled) would gear up their main slower and therefore have a harder time in raids. The devs don't want people funneling gear to their mains to bypass the challenge in raiding, and that's the very reason they also put loot restrictions in savage mode. Accessories would have to be made job specific in order to prevent this, and that would lead to huge inventory issues (26 rings and that's not counting DoH and DoL).

    Quote Originally Posted by ckc22 View Post
    No it doesn't. People don't get "unfair advantages" because they play more than you.
    Currently they don't. But you are advocating that Jack who has all 13 jobs leveled to max (and therefore 13 * 450 esoterics available every week) should be able to buy their way into full eso much faster than Jake who only has 1 job leveled (and therefore only 450 esoterics available every week). First of all, being able to funnel gear to you main with your alts' caps defeats the whole purpose of the cap. Secondly, why aren't you just asking for a total weekly cap of 13 * 450 = 5850 esoterics so that everyone would have an equal chance to get the same amount of gear per week? Why are you instead requesting that gearing up one job was affected by the number of alts the players has? Is it because you already have those alts conveniently leveled up and don't want other players to have their total eso cap as high as you do?
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    Last edited by Reinha; 08-13-2015 at 10:23 PM.
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  2. #2
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reinha View Post
    shortcut
    Fair enough that you mentioned it and you are not totally wrong at all, but capping out the Accessories faster doesnt automatical mean more damage at all or staying longer alive or bypassing any mechanics.

    i am full Ilevel 190 Alexander Normal Geared PLD - i am wearing 1 ilevel 190 STR Ring from alexander aswell and i have the Ilevel 200 Fending Neck Piece, Ravana Shield and Sword.

    Here are the Numbers (PLD):

    Main Stats: Strengh: 724 Vitality:922
    Secondary Stats: Accuracy 636 // Crit 516 // Det 389 // Parry 554 // SS 547

    Here are the Numbers with the full Ilevel 200 Accessories (Ear,Bracelets,Ring Fending, Ring Slaying)

    Main Stats: Strengh: 727 Vitality:942

    Secondary Stats: Accuracy 681 // Crit 480 // Det 372 // Parry 546 // SS 421

    Ill end up having more Acc then needed, losing Crit,Determination,parry and skillspeed for +3STR and 20 VIT (420) HP.

    i am too lazy now to do the math on my MNK aswell, but i am pretty sure the +15 STR will lose their weight if i have more/to less Accuracy then needed and the DPS will suffer from it.

    You should not forget, that you cannot just replace Gear if you have the Points ready to use, u will always have to save up some Points for two or more pieces to Change at the same time (depending on your current gear).

    And btw, People like new shiny things :P

    Weapons adds more Overall DPS
    Armor looking shiny and cool, adding Defense and Magic Defense
    and Accessories most of the time, ppl buying at the end, since it doesnt look shiny anywas :P

    I can just talk for me, but i wouldnt aim for the Accessories first if i would have DRK/WAR/PLD up at Level 60, i would aim for the Weapon first to push the DPS if i would care about Alexander Savage.
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