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Thread: Eso Tome Cap

  1. #141
    Player Kaze3434's Avatar
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    Rumina Asou
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    Cactuar
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    Archer Lv 70
    Quote Originally Posted by Devils_Lawyer View Post
    And if you had read the OP you would know that the suggestion was to give each class a 450 tome cap thus even IF someone would grind 4.5k+ tomes every week it would still take 10 weeks to get all their classes geared.
    this has the same problem that someone else had already suggested. if the cap was set by class/job then tanks and healers have a big advantage over the others. until accessories and belts are job specific, this is a very stupid idea.
    (2)

  2. #142
    Player
    Skotie's Avatar
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    Jack Nightshroud
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    Coeurl
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    Gladiator Lv 60
    Quote Originally Posted by Kaze3434 View Post
    this has the same problem that someone else had already suggested. if the cap was set by class/job then tanks and healers have a big advantage over the others. until accessories and belts are job specific, this is a very stupid idea.
    I agree but I don't see why they couldn't release the next set of gear with accessories as well as all slots locked to jobs. If you make token drops for turn ins lock those to one turn in per job a week, that way your not making tokens for each job and less are wasted. Also restrict which gear can be bought via job, you want white mage gear than you need to be white mage to purchase that type. Whatever needs to be in place to prevent people from gearing one job faster.

    I personally never wanted a way to gear faster than anyone else but I would love it, if I put in the effort to get tomes for more than one class to be able to keep them equally geared.
    (0)

  3. #143
    Player
    Lemuria's Avatar
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    Lemuria Glitterhands
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    Ragnarok
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    Conjurer Lv 100
    Way, way too much work for very few gains. I mean, think about this logistically. If they were to segregate tomes into individual jobs, it means we now have 13 potential sets of tomes instead of 1. If they don't lock it, and they have it as a general cap there's still nothing stopping you from gearing one job faster than the other, and it gives you an unfair advantage simply by having multiple jobs.

    Furthermore, no one really wants them to start job-locking accessories. We need 2 rings per job as it is, that's 26 rings taken up in our inventory space, not including crafting or gathering classes. Not to mention having them would be yet another thing we would need to save tomes for separately, which is just needlessly adding to the grind.

    I'm all for them increasing or even removing the cap some day, but some of these suggestions leave me shaking my head in wonder.
    (6)

  4. #144
    Player
    YISUG's Avatar
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    Character
    Yi Sug
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    Ragnarok
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    Alchemist Lv 100
    i like the idea of separated sets for each job but that is the bad side about it
    you can only gear 1 job with left side gear every few months
    but people here been asking for the separated sets before 3.0 "fix the summoner threads"
    (0)

  5. #145
    Player
    Arkune's Avatar
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    Arkune Bloodedge
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    Ragnarok
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    Pugilist Lv 60
    Quote Originally Posted by Kaze3434 View Post
    this has the same problem that someone else had already suggested. if the cap was set by class/job then tanks and healers have a big advantage over the others. until accessories and belts are job specific, this is a very stupid idea.
    Incorrect.

    Weapon = 990 Eso Tomes

    Helm,Body,Hands,Belt,Legs,Feet = 3510 Eso Tomes

    Neck,Earring,Braclet,Ring1= 1500 Eso Tomes´

    Overall 6000 Eso Tomes, and thats for every Job the Same

    Sharing Accessories:

    PLD/DRK/WAR (Fending)
    MNK/DRG (Slaying)
    BRD/MCH/NIN (Aiming)
    BLM/SMN (Casting)
    SCH/AST/WHM (Healing)

    Sharing Belts:

    PLD/DRK/WAR
    SCH/AST/WHM
    BRD/MCH
    BLM/SMN

    Not sharing Belts:

    NIN (DEX) - MNK (STR) - DRG (STR)


    [Call that a design failure, BRD/MCH using Dex on their belts why cant the NIN use it aswell?
    Shouldnt MNK and DRG also use their Belt together since they using the same Accessories, too



    So currently we have 3 Jobs out of 13 Jobs, they not sharing their Belts.
    Belts costs 375 Eso Tomes which is one of the cheapest things u can buy.
    I dont see any more Advantage then every other class have.

    To finish a single Job with the full ilevel 200 Equipment, you will still Need 14 Weeks as everyoneelse Need.

    example if the tomes would be 450/Job per week:

    Player A has PLD/DRK/WAR leveled and want to Gear all 3 Tanks he will be done in 13,33333333 Weeks.

    Player B has WAR/AST/NIN leveled and want to Gear all 3 Jobs, he will be done in 13,33333333 Weeks.

    -----------------------------------------------------------------------------------------------

    The Only Advantage that Player A has, is that he dont Need to buy the Belt again which saves him 375 Points on the other 2 Jobs (DRK and WAR) and thats it.

    So for one Job he Need to do the full 13,3333333 Weeks, while with the other two tanks Jobs he Need 12,5 Weeks but he still Need the same time like everyonelese does (Overall).

    --------------------------------------------------------------------------------------------------

    And about the Advantage from Tanks, i dont think Tanks have any Kind of Advantage, they also Need to aim for slaying accessories because SE decided to give them STR aswell to push their DPS Output, so "we" have to farm multiple Accessories for your class while others just stick to their single Stat Accessories.
    (1)
    Last edited by Arkune; 08-13-2015 at 04:28 PM.

  6. #146
    Player
    Reinha's Avatar
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    Reinha Sorrowmoon
    World
    Odin
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    Reaper Lv 100
    Quote Originally Posted by Skotie View Post
    Exactly you know what amazes me the most about the dissenters they have no real arguement against what the op suggests. Letting players have tomes and lockouts per job/class would not cause thier prefered playstyle to disappear yet they will fight against any change you suggest anyways.

    So long as it's done in a way that you can't gear up one class faster than someone leveling just one class thier shouldn't be any reason not to allow it.
    Actually this was countered multiple pages ago. The armory system isn't just "a false sense of freedom", as you called it. It allows us to run content with a different job we intend to gear up. This choice is not available in WoW, for example, because you can't just mail valor gear or apexis gear to all the alts on your account. Here, it's nice to be able to run roulette on a low-geared alt, get to roll need on the right dungeon greens and afterwards get eso gear for the main job. Some people's playstyle would be affected by this proposed change. They would be forced to run content on the job they want to buy eso gear for, and that would take away the flexibility the armory system currently provides.

    People have suggested much better alternative solutions. 1) Raise the eso cap. 2) Lower the cost of eso gear. Both of these allow faster gearing up for everyone equally, but don't cause any limitations to your ability to gear up your main by playing your alts and vice versa. Those two suggestions also wouldn't cause some people to be able to gear up their main faster than other players or, in the case it was prevented by making gear job specific, they also wouldn't cause any inventory issues.

    Quote Originally Posted by Arkune View Post
    Incorrect.
    You are comparing 2 players that intend to gear 3 jobs whilst playing 3 jobs. However, the unfair advantage comes from Players A and B being able to gear one of their jobs (the main) much faster if they use their alt tomes to buy accessories for their mains. Player C (who only has WAR leveled) would gear up their main slower and therefore have a harder time in raids. The devs don't want people funneling gear to their mains to bypass the challenge in raiding, and that's the very reason they also put loot restrictions in savage mode. Accessories would have to be made job specific in order to prevent this, and that would lead to huge inventory issues (26 rings and that's not counting DoH and DoL).

    Quote Originally Posted by ckc22 View Post
    No it doesn't. People don't get "unfair advantages" because they play more than you.
    Currently they don't. But you are advocating that Jack who has all 13 jobs leveled to max (and therefore 13 * 450 esoterics available every week) should be able to buy their way into full eso much faster than Jake who only has 1 job leveled (and therefore only 450 esoterics available every week). First of all, being able to funnel gear to you main with your alts' caps defeats the whole purpose of the cap. Secondly, why aren't you just asking for a total weekly cap of 13 * 450 = 5850 esoterics so that everyone would have an equal chance to get the same amount of gear per week? Why are you instead requesting that gearing up one job was affected by the number of alts the players has? Is it because you already have those alts conveniently leveled up and don't want other players to have their total eso cap as high as you do?
    (3)
    Last edited by Reinha; 08-13-2015 at 10:23 PM.
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  7. #147
    Player
    ckc22's Avatar
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    Tetsu Taru
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    Gilgamesh
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    Scholar Lv 70
    Quote Originally Posted by Kaze3434 View Post
    this has the same problem that someone else had already suggested. if the cap was set by class/job then tanks and healers have a big advantage over the others. until accessories and belts are job specific, this is a very stupid idea.
    A big advantage? All classes can equip all of the accessories. Meaning that there is literally 0 difference in any of the roles and no one would have an advantage over anyone else in terms of gearing up right side with "off-class" esoterics.

    Think before you complain.

    Quote Originally Posted by Lemuria View Post
    Way, way too much work for very few gains. I mean, think about this logistically. If they were to segregate tomes into individual jobs, it means we now have 13 potential sets of tomes instead of 1. If they don't lock it, and they have it as a general cap there's still nothing stopping you from gearing one job faster than the other, and it gives you an unfair advantage simply by having multiple jobs.
    No it doesn't. People don't get "unfair advantages" because they play more than you. Maybe they should just make it so everyone can only take 1000 in-game steps every day because some people only have 30 minutes to play. This would keep anyone from getting an "unfair advantage" by playing more.
    (2)
    Last edited by ckc22; 08-13-2015 at 09:44 PM.

  8. #148
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Who needs job specialization when I can be everything all the time! - -;

    5850 Esoterics to earn a week between 13 jobs. That is 490 from Duty Roulette. If you spammed dungeons roughly 134 times after that, you are capped for the week. Even better when more jobs coming over the years. I am terrible at math though so those numbers might be off.

    Armory system should be only allowing you to make the choice to change to something else, not be the best at all of it. Not to mention, you have means to gear up other jobs through other means. You have Law gear, Alex normal gear, Bismark/Ravana weapons. You have plenty of methods to bringing your ilvl higher on your alternate jobs. You shouldn't just be given the best casually gained gear to you on every job at the same time.

    Incoming entitled people who want more than they deserve telling me I am wrong.
    (2)

  9. #149
    Player
    RiceisNice's Avatar
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    Flo Fyloord
    World
    Famfrit
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    Machinist Lv 80
    Quote Originally Posted by ckc22 View Post
    A big advantage? All classes can equip all of the accessories. Meaning that there is literally 0 difference in any of the roles and no one would have an advantage over anyone else in terms of gearing up right side with "off-class" esoterics.

    Think before you complain.




    No it doesn't. People don't get "unfair advantages" because they play more than you. Maybe they should just make it so everyone can only take 1000 in-game steps every day because some people only have 30 minutes to play. This would keep anyone from getting an "unfair advantage" by playing more.
    What? Belts and Acessories are shared between tanks, healer, ranged dps and casters. Belts are still divided into Aiming/Scouting for ninjas, Maiming/Striking for DRG/MNK. Some tanks opt out to use strength accessories in end game. And this is assuming that all future tomestone gear will be job exclusive (mythology and esotarics) instead of shared (soldiery, poetic and law).

    Why not just level an alt if you wanted to get more esotarics for a different class per week?
    (2)

  10. #150
    Player
    KoJenova's Avatar
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    Character
    Ebisu Shang
    World
    Jenova
    Main Class
    Marauder Lv 50
    To me there could only be benefits to doing this. Total agreement with the OP. The way I see it, how does this cause any fairness issues? Who cares if people were to keep all the jobs capped out in ESO every week? How does that even effect you? All because most folks do not have the time to do so how does it even effect them at all? If anything there are benefits to this for everyone.

    1. Nearly everyone I know that play multiple/all jobs (including myself) que up into duty finder as either healer or tank. Instead of doing this once per day I personally would be doing this multiple times. Guess what.... That helps on the longer DPS ques. So at the very least that's an extra tank to que and healer as I play them all.

    2. Say said person against this put up a party finder for RAVex or anything for that matter. Guess what it very well could be populated faster as folks like myself and many others may have the job that is still open at the correct ilvl that it was posted.

    The only downside I could see is the people that don't have the time to cap more then one. Sorry but that is selfish. Since this is a PvE issue there is no balance issue and it doesn't even effect you. Shrug, but I guess we all have to be special snowflakes. Amirite?
    (2)
    Last edited by KoJenova; 08-14-2015 at 12:30 AM.

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