Actually this was countered multiple pages ago. The armory system isn't just "a false sense of freedom", as you called it. It allows us to run content with a different job we intend to gear up. This choice is not available in WoW, for example, because you can't just mail valor gear or apexis gear to all the alts on your account. Here, it's nice to be able to run roulette on a low-geared alt, get to roll need on the right dungeon greens and afterwards get eso gear for the main job. Some people's playstyle would be affected by this proposed change. They would be forced to run content on the job they want to buy eso gear for, and that would take away the flexibility the armory system currently provides.
People have suggested much better alternative solutions. 1) Raise the eso cap. 2) Lower the cost of eso gear. Both of these allow faster gearing up for everyone equally, but don't cause any limitations to your ability to gear up your main by playing your alts and vice versa. Those two suggestions also wouldn't cause some people to be able to gear up their main faster than other players or, in the case it was prevented by making gear job specific, they also wouldn't cause any inventory issues.
You are comparing 2 players that intend to gear 3 jobs whilst playing 3 jobs. However, the unfair advantage comes from Players A and B being able to gear one of their jobs (the main) much faster if they use their alt tomes to buy accessories for their mains. Player C (who only has WAR leveled) would gear up their main slower and therefore have a harder time in raids. The devs don't want people funneling gear to their mains to bypass the challenge in raiding, and that's the very reason they also put loot restrictions in savage mode. Accessories would have to be made job specific in order to prevent this, and that would lead to huge inventory issues (26 rings and that's not counting DoH and DoL).
Currently they don't. But you are advocating that Jack who has all 13 jobs leveled to max (and therefore 13 * 450 esoterics available every week) should be able to buy their way into full eso much faster than Jake who only has 1 job leveled (and therefore only 450 esoterics available every week). First of all, being able to funnel gear to you main with your alts' caps defeats the whole purpose of the cap. Secondly, why aren't you just asking for a total weekly cap of 13 * 450 = 5850 esoterics so that everyone would have an equal chance to get the same amount of gear per week? Why are you instead requesting that gearing up one job was affected by the number of alts the players has? Is it because you already have those alts conveniently leveled up and don't want other players to have their total eso cap as high as you do?




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